photonstorm
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6ed6820429
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Grid Gunner: Book demo game
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2013-11-19 05:34:08 +00:00 |
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photonstorm
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42cd8bd812
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Added Group.sort, can sort the Group based on any given numeric property (x, y, health), finally you can do depth-sorting :)
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2013-11-07 04:31:37 +00:00 |
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alvinsight
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d0889fcc17
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Tidied up the code base
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2013-11-01 18:04:54 +00:00 |
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photonstorm
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160a321a36
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Updated invaders demo.
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2013-11-01 17:37:32 +00:00 |
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photonstorm
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685054eac5
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Group.callAll now supports nested functions and a context, making it really powerful!
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2013-11-01 17:29:57 +00:00 |
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alvinsight
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56c7f1f275
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Invaders game improved
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2013-11-01 17:02:06 +00:00 |
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photonstorm
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712858cf75
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More work on the Invaders game.
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2013-10-31 05:31:54 +00:00 |
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photonstorm
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ddf15979d0
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Fixing up Invaders and Star Struck. Also removing lots of un-used css jsdoc themes.
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2013-10-31 01:45:16 +00:00 |
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photonstorm
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24c809dd5f
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Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example.
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2013-10-30 03:46:52 +00:00 |
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Webeled
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f63e8d7d06
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Basic examples created
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2013-10-25 18:00:25 +01:00 |
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photonstorm
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07724e5001
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Revamping the examples area.
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2013-10-22 03:58:20 +01:00 |
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photonstorm
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31018b9295
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Star Struck game back and working again, plus finished the level design.
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2013-10-16 03:37:15 +01:00 |
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photonstorm
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a97f271de7
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Fixed Animation index 0 issue and hooked TilemapLayer to camera.
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2013-10-16 02:09:12 +01:00 |
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Webeled
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969fa46484
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Loads of new examples, some more bug fixes, all of them work beautifully
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2013-10-14 19:32:07 +01:00 |
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photonstorm
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a7230aa769
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Sprite.loadTexture added.
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2013-10-10 09:03:38 +01:00 |
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photonstorm
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f10f9324ad
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Animation.killOnComplete added and fixed a few issues in the Tanks game.
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2013-10-09 13:36:57 +01:00 |
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photonstorm
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29acf7fb4b
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Enemy tanks, now firing.
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2013-10-09 07:11:36 +01:00 |
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photonstorm
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ca9321ef42
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Updated physics body to use localTransform. Updated tanks demo.
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2013-10-09 05:13:38 +01:00 |
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photonstorm
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83a00862be
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Lots of new examples and updates.
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2013-10-09 04:31:08 +01:00 |
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photonstorm
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fa692653e3
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Final commit before rebuilding the Tilemap system.
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2013-10-08 10:52:15 +01:00 |
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Webeled
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1a522ea786
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Removed the self-executing functions
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2013-10-07 21:32:34 +01:00 |
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Webeled
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77b553ac2a
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Test
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2013-10-07 20:56:44 +01:00 |
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Richard Davey
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0a98bb67d8
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jsdoc blocks added to every file and tidied up.
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2013-10-01 15:05:30 +01:00 |
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Richard Davey
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891369b197
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Preparing for 1.0.6 release, but moving physics changes to dev.
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2013-09-24 15:28:29 +01:00 |
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Richard Davey
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bc02a1a05e
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Fixing collision issues
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2013-09-23 01:06:09 +01:00 |
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Richard Davey
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a415e779d1
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Final 1.0.5 release.
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2013-09-20 13:55:33 +01:00 |
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Richard Davey
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3c5ea01e09
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1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples
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2013-09-17 16:50:47 +01:00 |
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Richard Davey
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e3869ff3ac
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* Fixed a bug in the AnimationManager where useNumericIndex was always set to true
* Added in lots of Particle examples
* Added in the start of a Breakout game
* Added in the start of a Platformer game
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2013-09-16 01:52:15 +01:00 |
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Richard Davey
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8c9a7c8bc7
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Adding more examples in.
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2013-09-15 20:45:00 +01:00 |
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Richard Davey
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f069107e55
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1.0.1 release - fixes issues in tile map collision, additional Animation stop checks and updated package license.
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2013-09-15 03:58:38 +01:00 |
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