Richard Davey
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f1129f63d2
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Moved the FX controllers to the root
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2023-02-16 23:49:14 +00:00 |
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Richard Davey
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d6314de4db
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More default properties and exposing the FX consts
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2023-02-16 23:06:53 +00:00 |
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Richard Davey
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dd2efb6e5c
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Added Bokeh and TiltShift FX
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2023-02-16 15:04:37 +00:00 |
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Richard Davey
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9011d78fd4
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Added Wipe FX
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2023-02-16 12:53:31 +00:00 |
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Richard Davey
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e48d49d29f
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Added Displacement FX
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2023-02-16 01:52:00 +00:00 |
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Richard Davey
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526a6489ba
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Added BarrelFX
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2023-02-16 00:42:17 +00:00 |
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Richard Davey
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9aa58008bf
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Finished Circle shader and CircleFX Pipeline
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2023-02-15 23:48:34 +00:00 |
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Richard Davey
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4d273254e5
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Testing ColorMatrix FX
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2023-02-15 13:47:56 +00:00 |
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Richard Davey
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a93a6c75c3
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Added working BloomFX
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2023-02-15 00:50:26 +00:00 |
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Richard Davey
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ca2c81fd79
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Fix package name
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2023-02-15 00:07:43 +00:00 |
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Richard Davey
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b615e67a3b
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Rename LinearGradient to Gradient and use better shader
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2023-02-15 00:05:33 +00:00 |
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Richard Davey
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58576252cb
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Fixed BlurFX and added LinearGradientFX
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2023-02-14 23:45:44 +00:00 |
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Richard Davey
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65f3d340ec
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Working through Blur FX
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2023-02-14 18:53:52 +00:00 |
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Richard Davey
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729f446e66
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Added Shadow, Vignette, Pixelate and Shine FX
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2023-02-14 13:33:07 +00:00 |
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Richard Davey
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ed1f79e57e
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Added Vignette and BaseFX class
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2023-02-13 21:21:18 +00:00 |
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