Richard Davey
c678807d69
Merge pull request #6517 from rexrainbow/text-setrtl
...
Add setRTL method
2023-07-21 15:57:10 +01:00
Richard Davey
7ef93946aa
Update CHANGELOG-v3.60.1.md
2023-07-21 15:41:46 +01:00
Richard Davey
3f9ce29962
The FXBlurLow
fragment shader didn't have the offset
uniform. This is now passed in and applued to the resulting blur, preventing it from creating 45 degree artifacts (thanks Wayfinder)
2023-07-21 15:41:42 +01:00
Richard Davey
86f71e876e
The BlurFXPipeline
didn't bind the quality of shader specified in the controller, meaning it always used the Low Blur shader, regardless of what the FX controller asked for.
2023-07-21 15:40:44 +01:00
Richard Davey
5c4bed678c
FX.Blur
didn't set the quality
parameter to its property, meaning it wasn't applied in the shader, causing it to always use a Low Blur quality (unless modified post-creation).
2023-07-21 15:39:32 +01:00
Richard Davey
92fcfe02dc
Fixed typedef
2023-07-21 14:24:25 +01:00
Rex
3410f8e665
Add backgroundAlpha property
2023-07-14 13:14:30 +08:00
Richard Davey
f10c77b152
Merge pull request #6544 from hpx7/patch-1
...
Update Hathora readme text
2023-07-11 20:24:19 +01:00
Harsh Pandey
ac1e207d44
Update README.md
2023-07-11 14:57:10 -04:00
Harsh Pandey
9457e928dd
update Hathora readme text
2023-07-11 14:42:05 -04:00
Rui Han
fababac09a
Change the note in documentation of id to be more descriptive
2023-07-09 23:57:02 +08:00
Rui Han
a3b3eb1d7a
Record layer id from Tiled map json in LayerData config
2023-07-07 18:14:21 +08:00
Rui Han
90209b3d10
Add layer id to ObjectLayer
2023-07-07 18:11:52 +08:00
Rui Han
f421546e39
Add layer id to LayerData
2023-07-07 18:11:13 +08:00
Chris Wright
af220fa531
Updated weighted random to use seeded random
2023-07-05 10:50:49 -04:00
T.J. Lipscomb
6272944f1e
Apply AnimationManager's global time scale to AnimationStates.
2023-07-03 11:43:29 -07:00
Richard Davey
1a2a255904
Matrix Translation fixes
...
* `Array.Matrix.RotateLeft` was missing the `total` parameter, which controls how many times to rotate the matrix.
* `Array.Matrix.RotateRight` was missing the `total` parameter, which controls how many times to rotate the matrix.
* `Array.Matrix.TranslateMatrix` didn't work with any translation values above 1 due to missing parameters in `RotateLeft` and `RotateRight`
2023-06-29 21:14:21 +01:00
Richard Davey
fb3c85888b
Typo fix
2023-06-11 22:37:06 +01:00
Rex
ba5eb16aeb
Add setRTL method
2023-05-31 21:01:15 +08:00
David Mokel
1507d56785
fix(Phaser.Actions.GetLast): fix the incorrect logic about GetLast function
...
Closes fix 6513
2023-05-29 07:21:36 +08:00
Dmitry Omelchenko
b84ee33cc2
add letter spacing
2023-05-13 04:50:37 +03:00
William Pederzoli
f89ea401d5
add proper key value to scale width and height
2023-05-11 20:36:27 +02:00
Charlie Schwabacher
bb2a156586
avoid TypeError in addSpriteSheet method of TextureManager
2023-05-09 17:10:52 -07:00
samme
c3335db081
Docs: Tilemap#createFromObjects description
2023-05-04 16:38:39 -07:00
samme
1149ad2fc5
Docs: particleX and particleY are updatable ops
2023-05-04 16:32:38 -07:00
Dalibor Trampota
5b9344020a
Revert "dist"
...
This reverts commit 8a8a05d57f
.
2023-05-02 09:59:13 +02:00
samme
b70e353d49
Fix copying from the other Tiled object custom properties format
...
Fixes #6391
2023-05-01 11:30:44 -07:00
Dalibor Trampota
8a8a05d57f
dist
2023-05-01 19:46:49 +02:00
Dalibor Trampota
0ac9d48686
Fixes drawing hexagonal tilemaps
2023-05-01 19:39:32 +02:00
Richard Davey
8c44dffcc7
Create CHANGELOG-v3.60.1.md
2023-04-19 17:58:52 +01:00
Richard Davey
ed180bcc44
Particle.scaleY
would always be set to the scaleX
value, even if given a different one within the config. It will now use its own value correctly.
2023-04-19 17:58:48 +01:00
Richard Davey
d5b0b9c9c4
Preparing for 3.60.1
2023-04-19 17:58:38 +01:00
Emil Schnedler Vad
0d06b87c9e
BitmapText now reset texture unit on flush
2023-04-19 15:37:17 +02:00
Jay Kim
745fb79aad
fix: Crash in PutTileAt
...
If mutliple layer exists in tilemap and tilesets were added in each layers, calling putTileMap crashes the game because it tries to get tileset from its layers' own tileset array. Because tile index were gotten from tilemap.tiles, its index differ from index in layer specific tileset array.
2023-04-15 16:48:24 +09:00
Jay Kim
064b7cce25
fix: memory leak in WebAudioSoundManager
...
`unlockHandler` was not removed because of `this` was not binded to `bodyRemove` function, causing serious memory leak.
2023-04-14 18:16:38 +09:00
Richard Davey
9e4d0ade2b
v3.60.0
2023-04-12 23:05:07 +01:00
Richard Davey
2e65ae903d
Updated webpack
2023-04-12 21:49:47 +01:00
Richard Davey
946bd99866
Update CHANGELOG.md
2023-04-12 19:52:02 +01:00
Richard Davey
bccda97f8b
Update README.md
2023-04-12 19:49:40 +01:00
Richard Davey
1b160c31c5
Update README.md
2023-04-12 19:49:04 +01:00
Richard Davey
861aa7c08a
Updated ReadMe
2023-04-12 19:47:27 +01:00
Richard Davey
2a6af822d3
Update README.md
2023-04-12 19:42:19 +01:00
Richard Davey
9483cfeb62
Update README.md
2023-04-12 19:41:05 +01:00
Richard Davey
e02b9e78ab
Spine Debug builds
2023-04-12 19:32:55 +01:00
Richard Davey
5469eb8a63
Updated Spine 3 and 4 plugins
2023-04-12 19:28:15 +01:00
Richard Davey
c41d642c8e
Update phaser.d.ts
2023-04-12 19:27:52 +01:00
Richard Davey
304fb326ed
Removed beta tag
2023-04-12 19:27:38 +01:00
Richard Davey
9c32cf92ff
Update CHANGELOG-v3.60.md
2023-04-12 18:55:20 +01:00
Richard Davey
842c60fbd3
Updated change log
2023-04-12 18:50:20 +01:00
Richard Davey
a5cf1a92ad
Update Animation.md
2023-04-12 17:52:46 +01:00