photonstorm
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079f81a639
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Opps - blend mode needed :)
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2016-10-19 14:30:33 +01:00 |
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Richard Davey
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1aebdb9dd7
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Fixed the Batch renderer at last. Just need to add multi-texture support back in.
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2016-10-19 01:56:31 +01:00 |
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Richard Davey
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238c2fc8aa
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Trying more things to get it working!
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2016-10-19 00:23:40 +01:00 |
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photonstorm
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18b12dfc3e
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Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components.
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2016-10-18 17:03:25 +01:00 |
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Richard Davey
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271aab1844
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Removed the GPU texture handlers out of the Texture Manager, and into the WebGL Renderer.
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2016-10-11 23:48:22 +01:00 |
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Richard Davey
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2630a48266
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Added TileSprite to the renderer.
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2016-10-07 02:09:12 +01:00 |
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Richard Davey
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b18bdab447
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UID is set by the Renderer now, removing another Phaser global.
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2016-10-07 01:33:01 +01:00 |
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Richard Davey
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ea9c9ae7b3
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Removed gl texture ID.
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2016-10-07 00:59:10 +01:00 |
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Richard Davey
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b254d085cd
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All of the WebGL Graphics draw ops have been split out, tidied up and merged.
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2016-10-07 00:40:31 +01:00 |
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Richard Davey
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8a72f0ff35
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FilterTexture converted.
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2016-10-06 23:36:00 +01:00 |
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Richard Davey
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caffc9ca5f
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Added FilterManager and StencilManager to new renderer.
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2016-10-06 22:59:42 +01:00 |
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Richard Davey
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dc92c92a30
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Removed all instances of gl.id .
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2016-10-05 01:45:22 +01:00 |
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Richard Davey
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fe92b4e388
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WebGL using mixins.
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2016-10-05 01:25:06 +01:00 |
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photonstorm
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03f67a2677
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Refactored WebGL renderer working for Sprites and Containers.
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2016-10-04 15:39:54 +01:00 |
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