photonstorm
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ef5e23abad
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Fixed TI attribute.
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2016-10-20 14:33:31 +01:00 |
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Richard Davey
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35373da918
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Adding texture index
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2016-10-20 05:04:06 +01:00 |
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photonstorm
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64cd88f7b4
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Trying out flash effect.
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2016-10-19 17:17:26 +01:00 |
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photonstorm
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d19148aec0
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Getting to the point where the 'render' call is just array population, no calculation.
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2016-10-19 14:31:35 +01:00 |
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photonstorm
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fb3bb4b32f
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Refactored into new Base Game Object class, that Image and Sprite (and everything else) will now extend. Much more versatile, and a lot less code duplication.
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2016-10-19 11:54:00 +01:00 |
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Richard Davey
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3d753255e4
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Added support for the Background Color component values in the WebGL Sprite Batch shader.
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2016-10-19 03:55:28 +01:00 |
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Richard Davey
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91ee135208
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Fixed tint order and exposed via getters.
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2016-10-19 03:10:30 +01:00 |
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Richard Davey
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5273799912
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Added Color component to Stage and Image.
Added tint support into the Batch Manager.
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2016-10-19 02:21:20 +01:00 |
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Richard Davey
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1aebdb9dd7
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Fixed the Batch renderer at last. Just need to add multi-texture support back in.
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2016-10-19 01:56:31 +01:00 |
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Richard Davey
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238c2fc8aa
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Trying more things to get it working!
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2016-10-19 00:23:40 +01:00 |
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photonstorm
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18b12dfc3e
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Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components.
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2016-10-18 17:03:25 +01:00 |
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Richard Davey
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2630a48266
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Added TileSprite to the renderer.
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2016-10-07 02:09:12 +01:00 |
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