Richard Davey
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4d8fb08575
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-05-04 16:00:09 +01:00 |
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Richard Davey
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faef3449f5
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Added jsdocs
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2018-05-04 16:00:02 +01:00 |
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Richard Davey
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d1479b6f23
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Merge pull request #3641 from tamagokun/patch-1
Update Tiled Base64Decode function
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2018-05-04 15:30:46 +01:00 |
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Richard Davey
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0415dfbb7e
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lint fixes
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2018-05-04 15:16:20 +01:00 |
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Richard Davey
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5ec482c539
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Removed logs
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2018-05-04 15:07:07 +01:00 |
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Richard Davey
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3b580c3e32
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Missing new!
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2018-05-04 14:46:58 +01:00 |
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Richard Davey
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d28a928663
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Added normal map support for multi-atlas parsing
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2018-05-04 14:34:19 +01:00 |
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Richard Davey
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6e820b3e7f
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We know the order, so can avoid checking the type
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2018-05-04 14:34:06 +01:00 |
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Richard Davey
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acf6b94b2f
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Removed loadArray and fixed addPack return
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2018-05-04 14:33:44 +01:00 |
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Richard Davey
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ebf77e2bbc
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The Scene Settings payload property has changed from files to pack and now follows the Pack File format.
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2018-05-04 14:33:28 +01:00 |
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Richard Davey
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6d83cae2dc
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The Texture class has a new method getDataSourceImage which will return the raw image data of the data source.
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2018-05-04 14:33:02 +01:00 |
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Richard Davey
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b0c853a782
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Added in normal map support
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2018-05-04 14:32:13 +01:00 |
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Richard Davey
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9b7d6d0254
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Added linkFile support back in, so images can bind to other data.
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2018-05-04 14:31:43 +01:00 |
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Richard Davey
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97dd683ea1
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The Forward Diffuse Light Pipeline was hard coded to assume the normal map would be stored in the source index zero. It now correctly obtains the normal map from the frame source index, which means all Game Objects that used frames from multi-atlas textures will now work with lights properly.
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2018-05-04 14:31:19 +01:00 |
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Richard Davey
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c796332892
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Only scan resources if a resourceLoad
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2018-05-04 11:34:10 +01:00 |
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Richard Davey
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1afb066dfa
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Docs
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2018-05-04 11:33:56 +01:00 |
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Richard Davey
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04584ad191
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Renamed LinkFile to MultiFile
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2018-05-04 11:33:51 +01:00 |
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Richard Davey
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c34de6acdf
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lint fixes and console removal
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2018-05-04 02:46:38 +01:00 |
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Richard Davey
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22c6c23f52
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Removed logs and fixed double-cache add bug.
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2018-05-04 02:39:49 +01:00 |
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Richard Davey
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d56c69cb39
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It's only ready if not complete!
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2018-05-04 02:39:33 +01:00 |
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Richard Davey
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2859e05d74
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Removed logs
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2018-05-04 02:39:15 +01:00 |
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Richard Davey
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225cd628ee
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Changed anonymous functions as we needed them outside this file
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2018-05-04 02:39:08 +01:00 |
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Richard Davey
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42d2bfaece
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Audio Sprites can be json only.
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2018-05-04 02:38:49 +01:00 |
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Richard Davey
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9e150fb400
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New AtlasXML file type
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2018-05-04 02:38:30 +01:00 |
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Richard Davey
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a09c8576d5
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Shorter error
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2018-05-04 02:38:09 +01:00 |
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Richard Davey
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d780cda233
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Audio Sprites now support loop property
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2018-05-04 02:38:01 +01:00 |
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Richard Davey
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77250b1ba3
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Shorter warning.
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2018-05-04 02:37:41 +01:00 |
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Richard Davey
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e1b252e4fd
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Removed un-used texture parsers and added in new AtlasXML parser.
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2018-05-04 02:37:32 +01:00 |
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Richard Davey
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82591113bd
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Updated change log
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2018-05-04 02:36:53 +01:00 |
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Richard Davey
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134b0f6752
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Now handles web audio + html5 audio and config objects properly
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2018-05-03 17:13:01 +01:00 |
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Richard Davey
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d40b9c2a10
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Fixed call
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2018-05-03 17:12:44 +01:00 |
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Richard Davey
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bce9a4712e
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Moved to new style of file handling
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2018-05-03 17:12:32 +01:00 |
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Richard Davey
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669792d3ce
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Tidying up
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2018-05-03 17:12:19 +01:00 |
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Richard Davey
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107ca71d6b
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BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text argument in the constructor. Before they only worked via setText
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2018-05-03 15:52:12 +01:00 |
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Richard Davey
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47f647206f
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Added multi atlas support back in. Pack files can now load multi-atlas files too.
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2018-05-03 14:19:40 +01:00 |
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Mike Kruk
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c0ce45cfa3
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Update Base64Decode.js
The array length should be 1/4 the size of the raw binary string, otherwise you end up with a bunch of undefined array values at the end.
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2018-05-02 19:39:56 -04:00 |
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Richard Davey
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be4303e6e6
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Added pack loading support and hardened up loader modifiers.
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2018-05-03 00:37:00 +01:00 |
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Richard Davey
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ab303f0f1f
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Updated change log
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2018-05-03 00:36:37 +01:00 |
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Richard Davey
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04487f7510
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Added pendingDestroy method and prefix to the key
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2018-05-03 00:36:29 +01:00 |
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Richard Davey
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e7f98fc02f
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No longer needed
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2018-05-03 00:35:57 +01:00 |
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Richard Davey
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d79db1b739
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Added isReadyToProcess method
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2018-05-03 00:35:20 +01:00 |
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Richard Davey
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267765c72a
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Refactoring to allow for adding files during load, instant file processing and load packs
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2018-05-02 17:25:27 +01:00 |
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Richard Davey
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c0f23e119a
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Removed callback argument and hit the onProcess methods directly
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2018-05-02 17:24:56 +01:00 |
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Richard Davey
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77dd16dc8d
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Removed callbacks and added new onProcess methods
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2018-05-02 17:24:25 +01:00 |
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Richard Davey
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8c51107718
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Max Parallel Files limit raised from 4 to 32
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2018-05-02 17:23:51 +01:00 |
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Richard Davey
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e6a3747291
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loader.path doesn't need to be in the config. Added prefix.
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2018-05-02 13:11:17 +01:00 |
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Richard Davey
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196fad18a0
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Updated versions and moved scripts
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2018-05-02 11:36:20 +01:00 |
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Richard Davey
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c13c828dc4
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lint fix
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2018-05-02 11:36:03 +01:00 |
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Richard Davey
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28251fd0f5
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addToScene added to all Game Object Creators
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2018-05-02 10:57:26 +01:00 |
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Richard Davey
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a30d5acb9e
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The Graphics Creator would automatically add the Graphics to the display list by mistake. The default should be to remain hidden. Fix #3637
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2018-05-02 10:57:04 +01:00 |
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