Richard Davey
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6f68e075ba
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Update DynamicTexture.js
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2022-10-04 14:49:10 +01:00 |
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Richard Davey
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4db20ffa9e
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Allow a DynamicTexture to be used as a BitmapMask
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2022-10-03 23:15:53 +01:00 |
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Richard Davey
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c2869d2eb6
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Scale 1
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2022-10-03 23:15:40 +01:00 |
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Richard Davey
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95cd4f294d
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Camera is for textures only
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2022-10-03 18:50:09 +01:00 |
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Richard Davey
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dcb1c8a9dd
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Allowing custom resolution for mask shader
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2022-09-29 23:35:06 +01:00 |
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Richard Davey
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e2c9838896
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Update StampConfig.js
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2022-09-29 18:51:31 +01:00 |
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Richard Davey
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9ba74e9f8c
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Added scale, blendMode and erase support
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2022-09-29 18:51:27 +01:00 |
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Richard Davey
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f7196a07c2
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Added stamp method docs and swap to using config object
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2022-09-29 17:42:52 +01:00 |
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Richard Davey
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4b14d3d6c6
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Create StampConfig.js
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2022-09-29 17:42:40 +01:00 |
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Richard Davey
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3528354a4b
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Added handy 'stamp' method
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2022-09-28 22:43:29 +01:00 |
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Richard Davey
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064a1e0f4f
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Added resetStamp
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2022-09-28 22:43:20 +01:00 |
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Richard Davey
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0d951029b6
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No need for 'this.frame'
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2022-09-28 20:57:50 +01:00 |
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Richard Davey
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a60660a474
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Create on READY
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2022-09-28 20:57:42 +01:00 |
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Richard Davey
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e3503ef8b4
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All of the following Texture Manager methods will now allow you to pass in a Phaser Texture as the source parameter: addSpriteSheet , addAtlas , addAtlasJSONArray , addAtlasJSONHash , addAtlasXML and addAtlasUnity . This allows you to add sprite sheet or atlas data to existing textures, or textures that came from external sources, such as SVG files, canvas elements or Dynamic Textures.
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2022-09-28 20:34:34 +01:00 |
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Richard Davey
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8bfe54287a
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Updated documentation
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2022-09-28 19:53:59 +01:00 |
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Richard Davey
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676f0db838
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Added Stamp
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2022-09-28 19:53:49 +01:00 |
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Richard Davey
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0e57db40d4
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Improved docs
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2022-09-28 19:09:35 +01:00 |
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Richard Davey
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f9ecb2461b
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Update DynamicTexture.js
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2022-09-28 17:51:09 +01:00 |
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Richard Davey
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d64878736f
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Testing out the new DynamicTexture
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2022-09-27 23:39:23 +01:00 |
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Richard Davey
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62f3315b1c
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Trying DynamicTexture (to replace RenderTexture)
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2022-09-27 18:42:46 +01:00 |
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Richard Davey
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e15f2414d6
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Update TextureManager.js
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2022-09-26 23:18:12 +01:00 |
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Richard Davey
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1283ca8198
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The TextureManager.get methof can now accept a Frame instance as its parameter, which will return the frames parent Texture.
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2022-09-26 17:18:04 +01:00 |
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Richard Davey
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25ab9f329d
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TextureManager.parseFrame is a new method that will return a Texture Frame instance from the given argument, which can be a string, array, object or Texture instance.
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2022-09-26 15:28:41 +01:00 |
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Richard Davey
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5320402a07
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The endFrame and startFrame properties of the SpriteSheet parser wouldn't correctly apply themselves, the Texture would still end up with all of the frames. It will now start at the given startFrame so that is frame zero and end at endFrame , regardless how many other frames are in the sheet.
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2022-09-24 21:35:58 +01:00 |
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Richard Davey
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023343c789
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
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Richard Davey
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17415902ab
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The Texture.destroy method will only destroy sources, dataSources and frames if they exist, protecting against previously destroyed instances.
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2022-09-21 14:06:58 +01:00 |
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Richard Davey
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618891bcda
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The TextureManager.addSpriteSheet method will now allow you to pass in a Phaser Texture as the 2nd parameter. This allows you to add sprite sheet data to textures that came from external sources, such as SVG files or canvas elements.
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2022-09-15 22:30:59 +01:00 |
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Richard Davey
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bdce1b255f
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Update index.js
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2022-09-08 21:36:28 +01:00 |
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Richard Davey
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bc7e5f9c79
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Merge pull request #6196 from samme/feature/texture-add-remove-key-events
Add texture add/remove key events
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2022-08-24 21:20:13 +01:00 |
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samme
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7824876bd7
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Add texture add/remove key events
- Phaser.Textures.Events.ADD_KEY
- Phaser.Textures.Events.REMOVE_KEY
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2022-08-24 10:13:58 -07:00 |
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samme
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01735b5a5c
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Exclude __WHITE in getTextureKeys()
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2022-08-23 10:38:51 -07:00 |
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Richard Davey
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0258714887
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Update TextureManager.js
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2022-08-19 16:44:55 +01:00 |
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Richard Davey
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7c4eff9251
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The CanvasFeatures tests and the TextureManager _tempContext now specify the { willReadFrequently: true } hint to inform the browser the canvas is to be read from, not composited.
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2022-08-18 18:01:28 +01:00 |
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Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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Richard Davey
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a4308cfa3a
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Skips Canvas drawImage calls if invalid frame sizes given. Fix #5951
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2022-02-03 16:44:24 +00:00 |
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Richard Davey
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07f0bd4184
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The JSON Hash and Array Texture Parsers will now throw a console.warn if the JSON is invalid and contains identically named frames.
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2021-11-03 13:49:24 +00:00 |
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Richard Davey
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615321582f
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Expose the parsers
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2021-10-06 18:44:19 +01:00 |
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Richard Davey
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97be6a965d
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Textures.Parsers.PVRParser is a new parser for the PVR compression container format.
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2021-10-06 18:44:13 +01:00 |
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Richard Davey
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94906435c2
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Textures.Parsers.KTXParser is a new parser for the KTX compression container format.
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2021-10-06 18:44:03 +01:00 |
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Richard Davey
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e4bbc4dec7
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TextureManager#addCompressedTexture is a new method that will add a compressed texture, and optionally atlas data into the Texture Manager and return a Texture object than any Sprite can use.
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2021-10-06 18:43:20 +01:00 |
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Richard Davey
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3a6219914e
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Now parses compressed textures and sets the algorithm property
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2021-10-06 18:42:26 +01:00 |
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Richard Davey
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8752890c2c
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Create MipmapType.js
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2021-10-06 17:47:21 +01:00 |
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Richard Davey
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f2d21f26fd
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Create CompressedTextureData.js
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2021-10-06 17:47:16 +01:00 |
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Richard Davey
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a2428e1424
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Create PVRParser.js
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2021-10-05 18:30:24 +01:00 |
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Richard Davey
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6f9471f40d
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Create KTXParser.js
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2021-10-05 18:30:21 +01:00 |
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samme
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c9cbace6f2
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Add texture key to the missing frame warning
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2021-09-02 10:41:16 -07:00 |
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Sebastian Fast
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df9f367b95
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#5689 moved _pending to beginning of function
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2021-05-13 10:52:06 +02:00 |
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Richard Davey
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8a6a4a7219
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If TextureSource.destroy has a WebGL Texture it will tell the WebGL Renderer to reset the textures first, before deleting its texture.
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2021-02-17 13:11:12 +00:00 |
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Matt Jennings
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d30c1682d2
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check that renderer exists before accessing renderer.type (fixes #5558)
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2021-02-11 15:43:16 -06:00 |
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Richard Davey
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b71bfcf7ba
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The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464
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2021-01-04 15:51:14 +00:00 |
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