Richard Davey
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e2187086ce
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Merged batch code in
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2022-10-07 01:37:17 +01:00 |
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Richard Davey
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e18c7fe6c9
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New shaders
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2022-10-07 01:36:58 +01:00 |
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Richard Davey
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712f2da88f
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Update CHANGELOG-v3.60.md
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2022-10-06 22:04:24 +01:00 |
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Richard Davey
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5aa1584360
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TextureManager.silentWarnings is a new boolean property that, when set, will prevent the Texture Manager from emiting any warnings or errors to the console in the case of missing texture keys or invalid texture access. The default is to display these warnings, this flag toggles that.
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2022-10-06 22:04:21 +01:00 |
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Richard Davey
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eec60ea861
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Update CHANGELOG-v3.60.md
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2022-10-06 18:52:30 +01:00 |
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Richard Davey
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59166f5f3f
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Fix #6239
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2022-10-06 18:51:36 +01:00 |
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Richard Davey
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3f4ebf5dd7
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Update WebGLRenderer.js
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2022-10-06 18:35:04 +01:00 |
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Richard Davey
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f0d3588f7b
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Use batch system to avoid bufferSubData spamming - massively improves performance!
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2022-10-05 00:59:04 +01:00 |
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Richard Davey
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08ee414ad5
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Inline array add to stop branching
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2022-10-05 00:58:33 +01:00 |
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Yuval Greenfield
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7a4dd97793
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Fix the typescript types in the js
This generates the desired phaser.d.ts
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2022-10-04 10:48:21 -07:00 |
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Richard Davey
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ea5b28258e
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Update CHANGELOG-v3.60.md
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2022-10-04 18:46:36 +01:00 |
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Richard Davey
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010db3f2a3
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Updated jsdocs
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2022-10-04 18:27:19 +01:00 |
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Richard Davey
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ba8d25909f
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Update PipelineManager.js
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2022-10-04 18:27:11 +01:00 |
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Richard Davey
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03f09e2c10
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Added setDefaultPipeline method
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2022-10-04 18:20:17 +01:00 |
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Richard Davey
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f5960bea30
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Get the default pipeline from the Pipeline Manager
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2022-10-04 18:04:41 +01:00 |
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Richard Davey
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3d3b675ae8
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Pass over the config values
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2022-10-04 18:04:26 +01:00 |
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Richard Davey
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64972f8456
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Added default pipeline and mobile swap
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2022-10-04 18:04:18 +01:00 |
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Richard Davey
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fea000cf94
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Added defaultPipeline and autoMobilePipeline configs
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2022-10-04 18:04:01 +01:00 |
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Richard Davey
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eab535bdbd
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Update CHANGELOG-v3.60.md
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2022-10-04 17:08:53 +01:00 |
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Richard Davey
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20485e1aa2
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Added MobilePipeline
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2022-10-04 17:08:48 +01:00 |
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Richard Davey
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083100163b
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Updates stableSort and added autoMobilePipeline
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2022-10-04 17:08:34 +01:00 |
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Richard Davey
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0fe75e9969
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Use new features.stableSort
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2022-10-04 17:08:18 +01:00 |
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Richard Davey
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9688698954
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Added stableSort and fixed final canvas read warning in Chrome
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2022-10-04 17:08:09 +01:00 |
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Richard Davey
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0d6247e015
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Update CHANGELOG-v3.60.md
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2022-10-04 16:03:33 +01:00 |
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Richard Davey
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4a11ff9d80
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Update CHANGELOG-v3.60.md
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2022-10-04 15:42:29 +01:00 |
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Richard Davey
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20a40a8844
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Updated docs
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2022-10-04 15:42:25 +01:00 |
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Richard Davey
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56a1af3c05
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Updated RenderTexture to just be an Image backed by a DynamicTexture
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2022-10-04 14:49:47 +01:00 |
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Richard Davey
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554ef91353
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Correct docs
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2022-10-04 14:49:26 +01:00 |
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Richard Davey
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e774987897
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Removed unused code
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2022-10-04 14:49:19 +01:00 |
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Richard Davey
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6f68e075ba
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Update DynamicTexture.js
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2022-10-04 14:49:10 +01:00 |
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Richard Davey
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1316c09d1c
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2022-10-04 13:17:44 +01:00 |
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Richard Davey
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1831cb4cff
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Update CHANGELOG-v3.60.md
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2022-10-04 13:17:39 +01:00 |
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Richard Davey
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d9a30e6c52
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Remove unused shaders
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2022-10-04 13:17:33 +01:00 |
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Richard Davey
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300d770df1
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Merge pull request #6234 from arbassic/master
fix: use webgl 1 pattern to always choose best precision available
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2022-10-04 12:04:24 +01:00 |
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Yuval Greenfield
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7ab2f762b6
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Scene types now can be an array of unions
`SettingsConfig | CreateSceneFromObjectConfig` is a valid scene type.
Now it will be allowed in GameConfig.
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2022-10-03 22:29:47 -07:00 |
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arbassic
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58cf547d47
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fix: use webgl 1 pattern to always use best precision available
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2022-10-04 01:11:10 +02:00 |
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Richard Davey
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4db20ffa9e
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Allow a DynamicTexture to be used as a BitmapMask
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2022-10-03 23:15:53 +01:00 |
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Richard Davey
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c2869d2eb6
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Scale 1
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2022-10-03 23:15:40 +01:00 |
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Richard Davey
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c71846038a
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Update CHANGELOG-v3.60.md
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2022-10-03 22:13:28 +01:00 |
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Richard Davey
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8bfc0b2eee
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The BitmapMask now registers itself with the Game Object Factory. This means you can do this.add.bitmapMask() from within a Scene, for easier creation.
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2022-10-03 22:13:25 +01:00 |
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Richard Davey
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739b8c5b94
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Update CHANGELOG-v3.60.md
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2022-10-03 22:07:10 +01:00 |
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Richard Davey
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1a23b31947
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Remove swap and rename method
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2022-10-03 22:07:07 +01:00 |
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Richard Davey
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b52a730f9b
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Rename function
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2022-10-03 22:06:58 +01:00 |
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Richard Davey
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17f2d7e072
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Update Mask.js
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2022-10-03 22:06:16 +01:00 |
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Richard Davey
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0385f34e00
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Create Image object directly
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2022-10-03 22:06:12 +01:00 |
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Richard Davey
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416aa053da
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Swap to using RenderTarget, much cleaner
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2022-10-03 21:09:15 +01:00 |
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Richard Davey
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a563b49877
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Put missing return back in
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2022-10-03 20:23:24 +01:00 |
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Richard Davey
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2fbd24b4bf
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Update CHANGELOG-v3.60.md
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2022-10-03 18:50:52 +01:00 |
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Richard Davey
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eba9254e1a
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The BitmapMaskPipeline now hands over most control of the framebuffers to the WebGLRenderer.
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2022-10-03 18:50:48 +01:00 |
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Richard Davey
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95cd4f294d
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Camera is for textures only
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2022-10-03 18:50:09 +01:00 |
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