Commit graph

6694 commits

Author SHA1 Message Date
Richard Davey
21882a24ec Added Page Visibility handler and hooked into TimeStep. 2017-05-09 01:24:46 +01:00
Felipe Alfonso
946266d715 Render to texture 2017-05-08 18:03:18 -03:00
Felipe Alfonso
6511b4b0d5 Internal Transform Stack for Graphics 2017-05-08 17:13:48 -03:00
photonstorm
e9eefa6314 TS updates. 2017-05-04 17:32:05 +01:00
Felipe Alfonso
d3b1081da7 Added destroy to tileSprite 2017-05-03 21:28:49 -03:00
Felipe Alfonso
ee4e0bf8e9 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-05-03 21:28:18 -03:00
Felipe Alfonso
da9a6de007 Canvas TileSprite 2017-05-03 21:14:14 -03:00
Richard Davey
54f95a3cff Removed old timesteps and renamed Variable to TimeStep. 2017-05-04 01:08:50 +01:00
photonstorm
9ee41603a2 Exposed game loop settings via game config object. 2017-05-03 17:07:15 +01:00
Richard Davey
9eb1676482 Seed history properly and dt clamp. 2017-05-03 02:21:32 +01:00
Richard Davey
e5b82eb9b9 Fixed delta spike handling. 2017-05-03 01:34:29 +01:00
Richard Davey
02a06bc7e3 Moved the Animation functions into the components folder where they are a better fit. 2017-05-03 00:54:09 +01:00
Richard Davey
08a5b4969a Split the Animation functions up to make them more manageable. Fixed bug in AddFrameAt. 2017-05-03 00:31:36 +01:00
Richard Davey
4ad87957bf Added Animation.removeFrame, removeFrameAt and getFrameAt. 2017-05-02 23:58:15 +01:00
Richard Davey
ed5eda4bdc Optmized the addFrameAt method. 2017-05-02 22:07:08 +01:00
Felipe Alfonso
12d3771c0a Tile Sprite rendering on WebGL 2017-05-02 17:57:21 -03:00
Richard Davey
d787bfbf78 Added Animation.addFrame and addFrameAt including sequence updating. 2017-05-02 19:49:03 +01:00
Richard Davey
1bfec64f2e Animation Manager now has Pause All and Resume All events and handlers, and all child Animations listen for and respect it. 2017-05-02 16:49:48 +01:00
Richard Davey
2c9be48a73 Add Animation Event + handler. 2017-05-02 16:18:58 +01:00
Richard Davey
47c4df66e6 Added Remove Animation event and handler. 2017-05-02 16:02:49 +01:00
Richard Davey
a8bc0c0c27 Merge pull request #3013 from rblopes/upgrade-tooling
[Phaser 3] Upgrade of development dependencies
2017-05-01 22:51:56 +01:00
Rafael Barbosa Lopes
1b77dc4fa4 Upgraded development dependencies, some clean up.
This commit brings the following updates:

- Removal of the following redundant or unused packages:

  - `json-loader`: Webpack 2 can handle JSON files by default;
  - `copy-webpack-plugin`: unused;
  - `webpack-dev-server`: unused.

- Upgrade of the following packages to their latest versions:

  - `fs-extra`;
  - `webpack`: upgraded to the latest stable version;
  - `webpack-shell-plugin`.

- Addition of the following packages:

  - `uuid`, in replacement of the deprecated `node-uuid`, with no
    changes to the public API.

  - `eslint`, with ESLint linting utility.

- Addition of two runnable scripts to help development tasks:

  - `build`: An alias for running `webpack`.
  - `eslint`: Alias for running ESLint using the provided configuration
    in the project.

- Fix the package entry point, so package consumers will be capable to use
  library in a future release.

- Update `.npmignore`, so npm will include only the relevant package
  files.

- Some clean-up and a few code fixes.
2017-04-30 21:52:22 -03:00
Richard Davey
9663a4022e Start of shuffle action. 2017-05-01 01:44:29 +01:00
Richard Davey
9d1640063b Added tabIndex property. 2017-05-01 01:27:35 +01:00
Felipe Alfonso
e6fefdab24 Using canvas buffer for generating tile texture 2017-04-28 15:10:32 -03:00
photonstorm
456809e8dd GetFrames can now handle you setting just a string for the frames array, and it'll get all the frames from the texture for it. 2017-04-28 04:31:08 +01:00
photonstorm
3647e28427 Added Texture.getFrameNames which is handy for things like atlas imports or sprite sheets. 2017-04-28 04:30:32 +01:00
photonstorm
17d6667c63 Swapped to perf.now. 2017-04-28 03:15:08 +01:00
photonstorm
54442c59d4 Forcing Variable Timer for further testing. 2017-04-28 03:15:02 +01:00
photonstorm
119ae11736 Using perf.now and tidying it all up. 2017-04-28 03:14:30 +01:00
photonstorm
4d142ad026 Updated Animation so it now uses the delta values, rather than the time. Smoother and no longer suffers duration peak errors. 2017-04-28 03:14:09 +01:00
photonstorm
1eda6229be Moved the raf after the callback. 2017-04-28 03:13:32 +01:00
photonstorm
960acce62c eslint fixes 2017-04-28 03:13:22 +01:00
photonstorm
ba2e5ffc26 Added Format String util. 2017-04-28 01:52:46 +01:00
photonstorm
a232e6c97d Created VariableTimeStep loop and integrated it into the Game and State Systems.
Added GetSpeed Math util.
2017-04-27 17:03:19 +01:00
Richard Davey
07f72f489a Added TickerLoop and made it optional via config. 2017-04-27 03:11:56 +01:00
photonstorm
d2fa3779f4 Working on the new TickerLoop. 2017-04-26 17:13:56 +01:00
photonstorm
8264351f75 Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc. 2017-04-26 16:03:22 +01:00
photonstorm
427018d291 You can now provide the TextMetrics as part of the config object, to avoid the expensive canvas scanning needed.
Text.getTextMetrics and TextStyle.getTextMetrics added to faciliate this. Plus added to toJSON.
2017-04-26 15:54:23 +01:00
photonstorm
e2576fe512 Text.padding supported and working. 2017-04-26 15:34:15 +01:00
Richard Davey
3f6c74c1f7 More work on Text Metrics. 2017-04-26 03:55:42 +01:00
Felipe Alfonso
4073db3551 TileSprite base and renderer 2017-04-25 19:09:13 -03:00
Richard Davey
0df585f7d5 Testing various text measuring options. 2017-04-25 19:46:13 +01:00
Richard Davey
a4dc2d28aa Added TextStyle.toJSON and merged the output with Text.toJSON. 2017-04-25 18:24:37 +01:00
Richard Davey
ad0ff4d64b Added BuildFromConfig for Text object.
Updated TextStyle to use advanced object getter.
2017-04-25 18:07:23 +01:00
Richard Davey
c0254bbbf0 Added setScaleMode and setBlendMode functions. 2017-04-21 03:12:25 +01:00
Felipe Alfonso
d4e4509e22 Render off-screen and on-screen for EffectLayer 2017-04-20 21:30:19 -03:00
Felipe Alfonso
3c476ae26b Fixed EffectRenderer 2017-04-20 21:25:31 -03:00
Richard Davey
b3fb6d64f2 Added ability to create EffectLayer via config object. 2017-04-21 00:54:57 +01:00
Felipe Alfonso
8df65e7270 changed renderTexture name 2017-04-20 20:50:47 -03:00