Commit graph

9632 commits

Author SHA1 Message Date
Richard Davey
218dde8d8a Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-01 00:04:48 +00:00
Richard Davey
950a125d71 Added jsdocs 2018-02-01 00:04:45 +00:00
Felipe Alfonso
e5831138a4 baseScale added to camera manager and propagated to cameras through preRender function 2018-01-31 21:01:27 -03:00
Richard Davey
35b1cce047 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-01-31 17:48:32 +00:00
Richard Davey
203a0ee98c Added jsdocs 2018-01-31 17:48:30 +00:00
Felipe Alfonso
4d03853935 Added cleanup routine for all webgl content on WebGLRenderer destroy function 2018-01-31 14:36:00 -03:00
Richard Davey
ee281f95e8 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-01-31 16:53:51 +00:00
Richard Davey
d8b2b6e340 jsdoc tweaks 2018-01-31 16:53:48 +00:00
Pavle Goloskokovic
499c2206c6 Merge remote-tracking branch 'origin/master' 2018-01-31 16:42:59 +01:00
Pavle Goloskokovic
53fc478a1c Fixed scope bug 2018-01-31 16:42:47 +01:00
Richard Davey
65e5b14276 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-01-31 13:54:48 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Pavle Goloskokovic
cfefbdab5a Resuming audio context passed to audio config before returning it from createAudioContext method 2018-01-31 14:09:01 +01:00
Pavle Goloskokovic
2f6d89c01a Destroy updates 2018-01-31 14:07:57 +01:00
Pavle Goloskokovic
6bfb0d21ce Releasing audio context reference 2018-01-31 14:07:03 +01:00
Richard Davey
f73d66a246 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-01-31 03:38:13 +00:00
Richard Davey
a802914243 Added in destroy methods for all managers and invoked them from Game 2018-01-31 03:38:10 +00:00
Felipe Alfonso
f294a17a79 Fixed light culling 2018-01-30 22:27:11 -03:00
Felipe Alfonso
0648161ca5 Added simple light culling 2018-01-30 22:11:51 -03:00
Felipe Alfonso
d9b04ef2e9 Light2D Plugin added to scene 2018-01-30 19:46:43 -03:00
Richard Davey
f1a25921c7 Fixed missing Pipeline component. 2018-01-30 19:16:00 +00:00
Richard Davey
6ee154f950 Added raw loader to dist config. 2018-01-30 13:30:49 +00:00
Richard Davey
4a1e4af23c
Merge pull request #3197 from benabbottnz/contributing
Fix markdown formatting
2018-01-30 13:30:28 +00:00
Richard Davey
4f76b4ddb8
Merge pull request #3195 from benabbottnz/debugheader
Update url to https
2018-01-30 13:30:10 +00:00
Richard Davey
782e0625ec
Merge pull request #3196 from benabbottnz/ce-changelog
Fix broken URL
2018-01-30 13:26:34 +00:00
Richard Davey
8426b9f727 Beta 20. 2018-01-30 13:18:24 +00:00
Richard Davey
bc2263dbd4 Fixed Camera3D Plugin, exposed it via camera3d in a Scene and added cameras to local array.
Closes #3188
2018-01-30 13:15:50 +00:00
Felipe Alfonso
de4b308fbd Light2D update 2018-01-30 00:38:31 -03:00
Richard Davey
4ec30b8db8 Recoded the Data component
Added is back in as DataManager, which Game Objects can have an instance of. Plus exposed as DataManagerPlugin available to Scenes. Removed callback based system and implemented events and fixed the destroy method.
2018-01-30 00:55:27 +00:00
Richard Davey
a62892c44a Merge branch 'master' of https://github.com/photonstorm/phaser 2018-01-29 23:38:30 +00:00
Richard Davey
f0726d4060 Added the ability to provide a data source image to go with a standard image
This allows you to load a normal map, specular map, or other format of image based data alongside a regular image and have them bound together internally, without creating duplicate entries in the Texture Manager or loader
2018-01-29 23:38:27 +00:00
Michael Hadley
65beefce29 Fix #3169: add optional param to Tile#setCollision & Tile.resetCollision to recalc faces 2018-01-29 16:51:08 -06:00
Michael Hadley
b537ebd966 Made CalculateFacesAt accessible as part of the tilemap API
This is used internally, but may be useful for some devs
2018-01-29 16:31:14 -06:00
Felipe Alfonso
71a6360a7b Pipeline components added 2018-01-29 18:46:48 -03:00
Richard Davey
107cd8426f Updated spacing addition issue. 2018-01-29 16:12:10 +00:00
Michael Hadley
d088889c02 Added resetFX to 2D camera 2018-01-28 11:06:37 -06:00
Michael Hadley
16767927cb Bug fix: setExisting -> setExistingBody 2018-01-28 08:06:05 -06:00
Ben Abbott
089f2db5e1 Update URLs that can use or redirect to https 2018-01-28 17:24:13 +13:00
Ben Abbott
ee598818b1 Update URL to https 2018-01-28 17:10:44 +13:00
Ben Abbott
c4310b72e1 Fix markdown formatting 2018-01-28 16:04:27 +13:00
Ben Abbott
dac8a566cb Fix broken URL 2018-01-28 16:01:18 +13:00
Ben Abbott
27ed94b6b1 Update url to https 2018-01-28 15:52:35 +13:00
Michael Hadley
dfab17fb7a Tilemap helper methods for accessing objects from object layers 2018-01-27 10:27:12 -06:00
Michael Hadley
7acd9b0381 Tiled object parser: store points as xy objects instead of arrays
V2 used arrays, but other places in the codebase (and users) will expect an object with XY props over an array.
2018-01-27 08:34:11 -06:00
Michael Hadley
901b5f8ba9 Upgraded Tilemap object layer parser from v2
- Added ObjectLayer class to make the structure of an object layer clear
- Tilemap.objects is now an array of objects. This allows object layer properties to be parsed.
2018-01-27 08:27:56 -06:00
Michael Hadley
c7c94cdea8 Remove unnecessary v2 code: tilemap.collision 2018-01-27 08:05:45 -06:00
Michael Hadley
cbc493df98 MatterTileBody bug fix: tile -> this.tile 2018-01-26 22:31:53 -06:00
Michael Hadley
801d2e92e1 Revert "Add matter component for inertia - useful for platformers"
This reverts commit 2b20c8bbfb.
2018-01-26 21:51:20 -06:00
Michael Hadley
ec444f876e Extend SetBody component with setExistingBody method
This makes it easy to add compound bodies to a MatterSprite/MatterImage
2018-01-26 21:50:22 -06:00
Michael Hadley
0d84860a8a Update Matter.World to render compound bodies 2018-01-26 21:50:21 -06:00