Felipe Alfonso
|
d4f0d02745
|
Merge branch 'master' into rendering-cleanup
|
2018-01-25 15:45:15 -03:00 |
|
Michael Hadley
|
a601c57163
|
Renamed TilemapLayer.map -> TilemapLayer.tilemap for consistency
|
2018-01-25 07:29:43 -06:00 |
|
Felipe Alfonso
|
bd8e9b2003
|
Static Tilemap Layer rendering
|
2018-01-25 02:26:14 -03:00 |
|
Felipe Alfonso
|
99d850346f
|
Text rendering added
|
2018-01-23 21:40:20 -03:00 |
|
Felipe Alfonso
|
336cc4e3fe
|
Merge branch 'master' into rendering-cleanup
|
2018-01-23 13:39:33 -03:00 |
|
Michael Hadley
|
4abf0df119
|
Added setCollisionFromCollisionGroup for easily setting collision from Tiled collision editor
|
2018-01-23 09:40:59 -06:00 |
|
Michael Hadley
|
2cabd15684
|
Added SetCollisionByProperty to Tilemap API
|
2018-01-23 09:05:37 -06:00 |
|
Felipe Alfonso
|
2b043fff65
|
Removed RenderTarget and Shader from components
|
2018-01-22 18:53:15 -03:00 |
|
Felipe Alfonso
|
4983b393e3
|
Merge with master
|
2018-01-17 18:30:39 -03:00 |
|
Michael Hadley
|
e9ab1725f3
|
Make tileset the source of truth for texture in both tilemap layers
|
2018-01-16 19:48:17 -06:00 |
|
Felipe Alfonso
|
77d4493f43
|
Merge branch 'master' into rendering-cleanup
|
2018-01-15 21:44:47 -03:00 |
|
Michael Hadley
|
f86298b8d2
|
Tilemap layers now initialize their alpha from LayerData
This makes it easy to import layer alphas from Tiled
|
2018-01-14 16:16:47 -06:00 |
|
Felipe Alfonso
|
40262eb0cb
|
Merge branch 'master' into rendering-cleanup
|
2018-01-12 12:42:45 -03:00 |
|
Michael Hadley
|
fdc1af0cd2
|
Install isTilemap prop used by physics system for fast type checking
|
2018-01-10 20:45:28 -06:00 |
|
Felipe Alfonso
|
54274b782a
|
BlitterBatch pipeline working
|
2018-01-10 17:03:01 -03:00 |
|
Richard Davey
|
d8f1ba03e9
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
|