Richard Davey
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a576059055
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Prepare for 3.60 Beta 3
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2021-10-18 18:31:32 +01:00 |
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Richard Davey
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1c95a1b1ac
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3.60 Beta 2
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2021-10-18 18:00:23 +01:00 |
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Richard Davey
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ffafb986aa
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Updated for 3.60 Beta 2
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2021-10-18 17:59:38 +01:00 |
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Richard Davey
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44e74fc80e
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Supports new FX Component
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2021-10-18 17:59:31 +01:00 |
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Richard Davey
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b434c3b4f8
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Fixed jsdocs
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2021-10-18 17:54:25 +01:00 |
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Richard Davey
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347b6db490
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Added altFrame option and calculations + handy utility functions
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2021-10-18 17:49:09 +01:00 |
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Richard Davey
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d4edcbd8ca
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Set default vert shader
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2021-10-18 16:01:53 +01:00 |
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Richard Davey
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9045cd7259
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Deps update
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2021-10-18 13:41:16 +01:00 |
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Richard Davey
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d56ca9feb2
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Update CHANGELOG.md
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2021-10-17 16:34:48 +01:00 |
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Richard Davey
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f34657cf87
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Removed the Tint and Flip components from the Camera class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API.
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2021-10-17 16:34:45 +01:00 |
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Richard Davey
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ba0a52e386
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Update SpriteFXPipeline.js
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2021-10-16 15:30:03 +01:00 |
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Richard Davey
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638fd113b5
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Flip the Y on textures
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2021-10-16 15:23:33 +01:00 |
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Richard Davey
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90d05a0f34
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Update CHANGELOG.md
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2021-10-16 15:23:23 +01:00 |
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Richard Davey
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9d7a575a4f
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Added FX component
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2021-10-16 15:23:19 +01:00 |
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Richard Davey
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43df6de757
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Removed duplicate post fx calls
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2021-10-16 15:22:30 +01:00 |
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Richard Davey
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325f1c54ae
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Update CHANGELOG.md
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2021-10-16 15:09:00 +01:00 |
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Richard Davey
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5e509bd72b
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Removed 'drawToFrame' (it's the only option) and added 'batchTexture'
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2021-10-16 15:08:58 +01:00 |
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Richard Davey
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7a705d757c
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The Text Game Object would call the pre and post batch functions twice by mistake, potentially applying a post fx twice to it.
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2021-10-16 15:08:39 +01:00 |
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Richard Davey
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acc9f07e5c
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Fixed data and alpha value
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2021-10-15 18:45:23 +01:00 |
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Richard Davey
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fd1ab765a3
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Full JSDocs and tidied up all the methods
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2021-10-15 18:39:10 +01:00 |
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Richard Davey
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dddf601acb
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Added onFXCopy
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2021-10-15 18:38:57 +01:00 |
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Richard Davey
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582677a417
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Deps update
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2021-10-15 00:59:16 +01:00 |
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Richard Davey
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efa8c8b5a5
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Fixed verts and called onFX
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2021-10-15 00:59:04 +01:00 |
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Richard Davey
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163978452e
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Added onFX
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2021-10-15 00:58:40 +01:00 |
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Richard Davey
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6c00b5cfc4
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Added onPreCopy
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2021-10-14 18:51:39 +01:00 |
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Richard Davey
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8272e1b319
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Update CHANGELOG.md
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2021-10-14 18:46:04 +01:00 |
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Richard Davey
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8a89700bf7
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Fixed shader uniform issue and tidied up code
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2021-10-14 18:45:59 +01:00 |
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Richard Davey
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a734b4ca6a
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Update package-lock.json
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2021-10-14 18:45:45 +01:00 |
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Richard Davey
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bfecf9da5a
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RenderTarget will now automatically set the wrapping mode to clamp.
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2021-10-14 18:45:41 +01:00 |
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Richard Davey
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c1c8e5d12b
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The WebGLRenderer.createTextureFromSource method has a new optional boolean parameter forceClamp that will for the clamp wrapping mode even if the texture is a power-of-two.
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2021-10-14 18:45:28 +01:00 |
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Richard Davey
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d5a86d7b07
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Update SpriteFXPipeline.js
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2021-10-14 01:08:06 +01:00 |
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Richard Davey
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5d2749f5d6
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Update SpriteFXPipeline.js
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2021-10-14 00:55:27 +01:00 |
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samme
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15b62e1756
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Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON
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2021-10-13 15:58:32 -07:00 |
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Richard Davey
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219ff50b90
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Fixed copyFrame handling
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2021-10-13 23:38:04 +01:00 |
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Richard Davey
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bb384382f7
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Update package-lock.json
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2021-10-13 23:37:48 +01:00 |
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Richard Davey
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80904899e2
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Update CHANGELOG.md
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2021-10-13 23:37:39 +01:00 |
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Richard Davey
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c4c5453dfb
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Removed log
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2021-10-13 23:35:29 +01:00 |
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samme
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ba5e4ffab7
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Docs: add Phaser.Types.GameObjects.Particles.ParticleClassConstructor
Fixes #5731 ?
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2021-10-13 13:23:31 -07:00 |
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samme
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52e402e14e
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Docs: add Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
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2021-10-13 13:22:54 -07:00 |
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Richard Davey
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fd54fa741c
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Update SpriteFXPipeline.js
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2021-10-13 18:56:41 +01:00 |
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Richard Davey
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635e7283d5
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Added buffer to setVertexBuffer and setShader
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2021-10-13 18:56:31 +01:00 |
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Richard Davey
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b8b9fe4cff
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Deps update
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2021-10-13 14:47:24 +01:00 |
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Richard Davey
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0bf366a096
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Update SpriteFXPipeline.js
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2021-10-13 13:04:08 +01:00 |
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Richard Davey
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2782e594c3
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Update CHANGELOG.md
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2021-10-12 21:47:52 +01:00 |
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Richard Davey
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803d71469e
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Fixed the vert and uv handling
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2021-10-12 21:47:48 +01:00 |
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Richard Davey
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4f454a5701
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Update WebGLPipeline.js
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2021-10-12 21:47:39 +01:00 |
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Richard Davey
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3afc8b1a8e
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Flip the verts
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2021-10-12 21:47:33 +01:00 |
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Richard Davey
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6eebd6c1cf
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GameObjects.Components.FX is a new component that provides access to FX specific propertis and methods. The Image and Sprite Game Objects have this component by default.
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2021-10-12 21:47:24 +01:00 |
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Richard Davey
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d34f0ea2e0
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Upgraded TypeScript
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2021-10-12 21:03:09 +01:00 |
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Richard Davey
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2a473889dc
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Update SpriteFXPipeline.js
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2021-10-12 18:54:06 +01:00 |
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