Commit graph

14 commits

Author SHA1 Message Date
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
77250b1ba3 Shorter warning. 2018-05-04 02:37:41 +01:00
Richard Davey
ea0bdce26a Updated jsdocs 2018-04-16 16:37:07 +01:00
Richard Davey
1b20232bd1 Exposed consts and added jsdocs 2018-03-16 17:35:01 +00:00
Joachim Grill
22ecd23f09 fixed multiatlas loader to support new TexturePacker atlas format introduced for Phaser 3 2018-02-27 14:48:45 +01:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
3225367240 Check for new TP3 structure. 2018-02-09 15:23:03 +00:00
Richard Davey
4c5150a24c Added jsdocs 2018-02-08 04:01:44 +00:00
Richard Davey
4473af243b Frames can now have customData stored in them, as well as the Textures. This is populated by all of the atlas data by default and can be added to, either in the JJSON source files or at run-time. Closes #3165. 2018-01-19 18:23:25 +00:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
photonstorm
4f8e509f91 Fixed JSON Hash parsing. 2016-10-19 14:29:52 +01:00
Richard Davey
42b8118fa0 All core features of the new Texture classes are now done. Multi-atlas support, Sprite Sheets embedded in atlases, shared source references, shared frame data, and split parsers. Phew. 2016-09-30 06:07:00 +01:00
photonstorm
f993769336 Lots of work on the new Texture classes. 2016-09-29 16:10:22 +01:00