Commit graph

6264 commits

Author SHA1 Message Date
Felipe Alfonso
24b382ece0 Rotation and zooming for camera 2017-02-08 14:27:12 -03:00
Felipe Alfonso
6f19416129 camera scrolling 2017-02-08 12:52:51 -03:00
Richard Davey
2c37dc3fda StateManager moved to GlobalStateManager and a new State level proxy introduced.
You can now start, stop and swap states on the fly.
State.visible now also skips the renderer.
2017-02-08 01:09:12 +00:00
Felipe Alfonso
00185d6193 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-02-07 21:08:20 -03:00
Felipe Alfonso
3e3eb60801 Multiple camera clipping 2017-02-07 21:08:09 -03:00
Richard Davey
a877cdaa02 Fixed State.renderToTexture setting. 2017-02-07 22:00:55 +00:00
Richard Davey
b0e2018c73 Fixed issue with scope of the GameObjectFactory in multi-state games. 2017-02-07 21:49:25 +00:00
Richard Davey
7cef0e49fd Working through context issues. 2017-02-07 20:47:41 +00:00
Richard Davey
00ac45137d Trying to fix State order. 2017-02-07 19:53:21 +00:00
Felipe Alfonso
e0f0b3541b Canvas camera scissor 2017-02-07 16:30:50 -03:00
Richard Davey
2510bee27c Updating the StateManager so it supports renderToTexture and advanced State configs. 2017-02-07 18:55:37 +00:00
Richard Davey
8a1dc20211 Swap to using the currentContext. 2017-02-07 18:44:35 +00:00
Richard Davey
c2025b3e24 ESLint fix. 2017-02-07 18:44:35 +00:00
Richard Davey
b0623b91b9 Added clearBeforeRender. 2017-02-07 18:44:35 +00:00
Richard Davey
41f0b51b08 Don't tidy an empty set of bindings. 2017-02-07 18:44:35 +00:00
Richard Davey
47a6434abb New canvas GetContext function. 2017-02-07 18:44:35 +00:00
Felipe Alfonso
002facb59a Clipping added to cameras on webgl 2017-02-07 13:12:20 -03:00
Felipe Alfonso
b8524200c3 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-02-07 12:47:39 -03:00
Felipe Alfonso
3301a07b88 Camera implementation 2017-02-07 12:47:27 -03:00
Richard Davey
7ef44200bb You can now specify a files payload in the State config, which are loaded automatically before the State is run. Useful for config files, small preloader assets, etc. 2017-02-07 12:54:51 +00:00
Richard Davey
a5c22cb2a2 Events reset. 2017-02-07 12:54:20 +00:00
Richard Davey
6626870fcf Adding DEFAULT and MISSING images to Game Config and the Texture Manager. 2017-02-07 12:43:20 +00:00
Richard Davey
63c11faeb2 Multiple states now rendering together again. 2017-02-07 00:41:21 +00:00
Richard Davey
c2657f3d19 Fixed States from instances. 2017-02-06 23:59:15 +00:00
photonstorm
00f9bcb8e2 Added Blitter Canvas support.
Added BlitImage function.
2017-02-06 16:20:45 +00:00
Richard Davey
03242d3410 Exposed Components. 2017-02-04 20:00:43 +00:00
Richard Davey
263385b1e2 Added in zoom and pixelArt support to the game config. 2017-02-04 18:02:31 +00:00
Richard Davey
7999f72d81 Moved GetObjectValue into utils/object 2017-02-04 05:39:37 +00:00
Richard Davey
7c06670f90 Added Loader.SpriteSheet, now using a new config object rather than a bunch of arguments. 2017-02-04 05:36:06 +00:00
Richard Davey
426e5af447 Adding vec2 files. 2017-02-04 04:41:17 +00:00
photonstorm
1ed335e778 Removed un-needed build folder. 2017-02-03 16:41:26 +00:00
Felipe Alfonso
5091fc0268 fixed order of blitter rendering 2017-02-03 13:11:31 -03:00
Felipe Alfonso
e1b8107451 Changed limit of quad rendering on the BlitterBatch 2017-02-03 12:30:43 -03:00
photonstorm
f7aa82a2ff Added DOM entry point, and getFirst to Children. 2017-02-02 16:55:02 +00:00
Felipe Alfonso
298ae9454b Fixed issue with nested transform 2017-01-31 23:53:45 -03:00
Richard Davey
d6c4a31ec5 Changed render order. 2017-02-01 01:43:30 +00:00
Richard Davey
61ac86500f Added ability to create Bob by frame string. 2017-02-01 01:43:30 +00:00
Richard Davey
2f8b471a3c Skip renderer. 2017-02-01 01:43:30 +00:00
Felipe Alfonso
bed988ee06 Canvas renderer fix 2017-01-31 21:48:51 -03:00
Felipe Alfonso
f488722212 Removed unnecessary localMatrix on transform 2017-01-31 21:35:53 -03:00
Felipe Alfonso
5eb087d917 changed translate to a vec2 on SpriteBatch shader 2017-01-31 20:16:27 -03:00
Felipe Alfonso
3f0509bead fixed V8 deopt on Transform's updateRoot 2017-01-31 20:06:13 -03:00
Felipe Alfonso
43629a5e78 fixed type on WebGLRenderer render function 2017-01-31 18:49:14 -03:00
Felipe Alfonso
758369593f Inlined spriteBatch.add 2017-01-31 18:40:29 -03:00
Felipe Alfonso
6566a387b5 Small optimization to transform matrix update 2017-01-31 17:24:51 -03:00
Felipe Alfonso
1c062e3e2d Test removing a, b, c, d components from vertex 2017-01-31 15:50:01 -03:00
Richard Davey
05ff84f282 dirtyLocal test. 2017-01-31 18:27:43 +00:00
photonstorm
69a9e59f8f Testing performance. 2017-01-31 17:04:31 +00:00
Felipe Alfonso
d1928a1254 SpriteBatch32 renderer using new transform 2017-01-31 13:27:07 -03:00
Felipe Alfonso
b335782214 Fix for generating transform list 2017-01-31 12:03:04 -03:00