Commit graph

18 commits

Author SHA1 Message Date
Richard Davey
e74114f384 Docs 2013-08-12 00:52:35 +01:00
Richard Davey
204ec46b2b Refactoring ready for 1.0 release. 2013-05-25 04:21:24 +01:00
Richard Davey
67bf221073 Updates 2013-05-23 21:47:29 +01:00
Richard Davey
94add2ea6e Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite. 2013-05-23 15:45:04 +01:00
Richard Davey
c7485301ca Added Starling/Sparrow XML Texture Atlas format support. 2013-05-23 03:08:57 +01:00
Richard Davey
0b2d818ba8 CollisionMask up and running 2013-05-20 06:21:12 +01:00
Richard Davey
53aa43566e Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests 2013-05-18 03:05:28 +01:00
Sean
77582fb1ed Re-format optional parameters. 2013-05-10 16:31:18 +01:00
Sean
00ef200914 Finish document for Time, Tween, Animation, AnimationLoader, Frame. 2013-05-10 16:31:16 +01:00
Sean
e88c48641d Finish document for AnimationManager, Tile, FrameData, BootScreen, PauseScreen. 2013-05-10 16:31:15 +01:00
Sean
5cf8b846f8 Finish another 10 classes' document. 2013-05-10 16:31:14 +01:00
Richard Davey
7d98a1bb9d New FXManager system and Camera FX now in place. 2013-05-01 04:10:21 +01:00
Richard Davey
1b6fbc1324 Fixed Game.boot issue and Animation issue reported in github. 2013-04-24 00:47:11 +01:00
Richard Davey
361b8e5779 Version 0.9.2 update. See the change log for full details. 2013-04-20 03:40:17 +01:00
Richard Davey
a90606a28a Complete 0.9 release 2013-04-18 16:49:08 +01:00
Richard Davey
6bb4c5e3fc Preparing for new release 2013-04-18 14:16:18 +01:00
Richard Davey
f4bf6c607f Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!) 2013-04-15 15:42:13 +01:00
Richard Davey
a1a1ab3f30 First push to github 2013-04-12 17:19:56 +01:00