Richard Davey
4d16b0c00a
eslint fixes
2018-03-05 01:45:28 +00:00
Felipe Alfonso
14399d6910
TileSprite can now set frame of the pattern texture
2018-02-28 17:04:57 -03:00
Richard Davey
5b4b5de075
TileSprite was missing a gl reference, causing it to fail during a context loss and restore.
2018-02-16 18:54:33 +00:00
Richard Davey
86f00eeb52
eslint fixes
2018-02-16 18:17:51 +00:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
a71998d682
Updated origin call.
2018-02-09 15:23:26 +00:00
Richard Davey
40689d1e35
Updated jsdocs.
2018-02-07 15:27:21 +00:00
Richard Davey
5c0872485c
Added jsdocs
2018-02-06 22:56:27 +00:00
Richard Davey
d457373287
Added Depth component and tidied up redundant parts of Transform
2018-02-01 00:50:15 +00:00
Felipe Alfonso
71a6360a7b
Pipeline components added
2018-01-29 18:46:48 -03:00
Felipe Alfonso
42482ecb26
TileSprite webgl rendering
2018-01-24 21:15:51 -03:00
Felipe Alfonso
99d850346f
Text rendering added
2018-01-23 21:40:20 -03:00
Felipe Alfonso
2b043fff65
Removed RenderTarget and Shader from components
2018-01-22 18:53:15 -03:00
Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f
Splitting the dev branch up into versions.
2016-11-22 01:36:56 +00:00
Richard Davey
0af16817a5
Refactored GameObjects
to GameObject
.
2016-10-09 22:27:58 +01:00
Richard Davey
729020477a
New Game Objects structure in place, and starting to take shape.
...
Moved BitmapData and RenderTexture into the textures folder for now.
All Game Objects now have their own sub-folder, with their Factory and renderer functions alongside them, plus any other files they need.
New Factory class added. Currently hooked into `game.factory` for testing, but will swap to `game.add` when complete.
2016-10-08 03:05:42 +01:00