Richard Davey
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bb058dc7ba
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Moved OverlapRect to a component and added option to scan both dynamic and static bodies
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2019-03-28 14:10:03 +00:00 |
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Richard Davey
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9577f3e612
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Added condition to resolve fast moving body penetration hitting the wrong face
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2019-03-28 14:09:45 +00:00 |
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Antonio Román
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a55b106f12
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fix: Inconsistent return in TweenManager#makeActive()
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2019-03-28 13:06:19 +01:00 |
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Antonio Román
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e2a0c091ce
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fix: Inconsistent return in Tween#pause()
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2019-03-28 01:03:29 +01:00 |
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Richard Davey
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2317cb216e
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Emits new TOUCH event
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2019-03-27 15:53:19 +00:00 |
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Richard Davey
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5eebdff3ca
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Now properly handles body face blocking
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2019-03-27 15:53:01 +00:00 |
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Richard Davey
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13181e2238
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Embedded? Don't block then.
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2019-03-27 15:52:45 +00:00 |
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Richard Davey
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07149fd737
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New TOUCH event
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2019-03-27 15:52:31 +00:00 |
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Richard Davey
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7dbda9fe62
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Added new arguments to method
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2019-03-27 15:52:18 +00:00 |
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Richard Davey
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28b41254ba
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Removed unused code
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2019-03-27 15:52:04 +00:00 |
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Richard Davey
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7a05c205b1
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Docs fix
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2019-03-27 15:51:55 +00:00 |
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Richard Davey
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7ae4a441e1
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Added onTouch event flag and setCheckCollision methods
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2019-03-27 15:51:43 +00:00 |
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Richard Davey
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e5f03f02db
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Added isBody boolean.
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2019-03-27 11:54:08 +00:00 |
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Richard Davey
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a67792ada6
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Handle non-Game Object Body collision
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2019-03-27 11:53:56 +00:00 |
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Richard Davey
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cc1b96a309
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The Body.setCollideWorldBounds method has two new optional arguments bounceX and bounceY which, if given, will set the World Bounce values for the body.
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2019-03-27 11:53:34 +00:00 |
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Richard Davey
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2b4568cf05
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Body no longer sleeps if rotating and fixed moving a rebounding object
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2019-03-27 10:46:42 +00:00 |
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Richard Davey
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7dbb502616
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Fixed jsdocs references
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2019-03-27 09:50:58 +00:00 |
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Richard Davey
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596803a434
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Exposed the overlap functions
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2019-03-27 09:50:48 +00:00 |
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Richard Davey
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168e184d04
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You can now create a Body or StaticBody directly
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2019-03-27 09:50:36 +00:00 |
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Richard Davey
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6e3d4bac6d
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Removed un-needed files
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2019-03-27 09:50:20 +00:00 |
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Richard Davey
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adb28d2f6e
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Added new Rectangle Arcade Physics Body type
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2019-03-27 00:21:03 +00:00 |
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Richard Davey
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c819599304
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Use of a Game Object bound to a body is now optional
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2019-03-27 00:20:49 +00:00 |
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Richard Davey
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811ed0e340
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Dynamic and Static both now extend the Base Body.
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2019-03-26 16:51:15 +00:00 |
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Richard Davey
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2e5e438ec4
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Added a new Base Body class to extend from. Saves a lot of duplication.
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2019-03-26 16:51:01 +00:00 |
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Richard Davey
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5bb2161d49
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Fixed issue with non zero origins
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2019-03-26 15:29:58 +00:00 |
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Richard Davey
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6a2397bbae
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The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update
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2019-03-26 14:35:14 +00:00 |
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Richard Davey
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ab2f489c5a
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Renamed ambiguous movingX/Y , also broke out moveX to checkX and tidied up more
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2019-03-26 13:07:57 +00:00 |
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Richard Davey
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0b8fb1a21e
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Much better hard blocking flag sets
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2019-03-26 13:07:25 +00:00 |
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Richard Davey
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d942d28a81
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Swap to use canMove and also new moveX/Y methods
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2019-03-26 13:07:04 +00:00 |
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Richard Davey
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5242a62221
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Comment out logs
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2019-03-26 13:06:45 +00:00 |
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Richard Davey
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469b74b489
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Handle single face intersects
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2019-03-26 13:06:26 +00:00 |
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Richard Davey
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b7f1888549
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Work out the dominant face even if not intersecting, or if perfectly aligned
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2019-03-26 00:05:26 +00:00 |
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Richard Davey
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9b65f1bcc6
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Moved sleep checks around
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2019-03-26 00:05:09 +00:00 |
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Richard Davey
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108e2e5d7f
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Added GravityX and reduced iterations to 1 for testing
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2019-03-26 00:04:55 +00:00 |
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Krzysztof Grzybek
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8d50195896
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add missing apostrophe
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2019-03-25 19:25:44 +01:00 |
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Richard Davey
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c58526fc74
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Tidying up and resolving fractional comparisons
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2019-03-25 17:25:39 +00:00 |
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Richard Davey
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7171d95578
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Log out some test data
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2019-03-25 17:25:25 +00:00 |
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Richard Davey
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c8ec524068
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Debug tests
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2019-03-25 17:25:17 +00:00 |
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Richard Davey
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74be0955ca
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Lots of small tweaks
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2019-03-25 17:25:11 +00:00 |
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Richard Davey
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e83db95f77
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Use ColInfo
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2019-03-25 17:25:03 +00:00 |
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Richard Davey
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075e030fb1
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Zero out fractional intersections
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2019-03-25 17:24:48 +00:00 |
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Richard Davey
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17d4600f2f
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Updating separate method
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2019-03-25 12:56:01 +00:00 |
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Richard Davey
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21df050e88
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Works using ColInfo object now
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2019-03-25 12:55:52 +00:00 |
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Richard Davey
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df55ffd32a
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Lots of little fixes
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2019-03-25 12:55:41 +00:00 |
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Richard Davey
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3e499831cc
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Added functions for left / right checks
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2019-03-25 12:55:31 +00:00 |
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Richard Davey
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8c825692af
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Added most interesting face result
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2019-03-25 12:55:18 +00:00 |
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Richard Davey
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eec2f4cac1
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Single functions to handle the data
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2019-03-25 12:55:08 +00:00 |
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Richard Davey
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780b0bca90
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Removed missing component
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2019-03-25 12:54:49 +00:00 |
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Richard Davey
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e976721321
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Start of the update to make it work across both axis
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2019-03-24 23:31:31 +00:00 |
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Richard Davey
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d3460ba20f
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Only needs CollisionInfo
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2019-03-24 23:31:20 +00:00 |
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