Richard Davey
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8d5c097720
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Removed un-used import
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2019-10-01 16:05:18 +01:00 |
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FengLi
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217d1daa2f
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add an optional textureData when initialize shader
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2019-10-01 22:52:35 +08:00 |
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Richard Davey
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3c7d0265f1
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Update CHANGELOG.md
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2019-10-01 14:54:57 +01:00 |
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Richard Davey
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b1b95c066b
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The BuildGameObject function will no longer set scaleMode because it's not a valid Game Object property.
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2019-10-01 14:54:52 +01:00 |
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Richard Davey
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1cc5b1a66e
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CanvasRenderer.antialias is a new property, populated by the game config property of the same name (or via the pixelArt property) that will tell the canvas renderer what to set image interpolation to during rendering of Sprites.
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2019-10-01 14:54:40 +01:00 |
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Richard Davey
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38fb420cc4
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CanvasInterpolation has updated the order of the CSS properties so that crisp-edges comes after the browser prefix versions.
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2019-10-01 14:43:26 +01:00 |
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Richard Davey
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342ad984ac
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TextureSource.setFilter will now set the scaleMode to the given filter.
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2019-10-01 14:42:30 +01:00 |
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Richard Davey
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55c73d399b
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GameObject.ToJSON will no longer output the scaleMode in the json because it's not a valid Game Object property.
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2019-10-01 14:41:58 +01:00 |
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Richard Davey
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ea7691518b
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Use public property for blend mode check #4771
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2019-10-01 14:08:13 +01:00 |
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Richard Davey
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a0292b5685
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TextureSource.isGLTexture now checks if the browser supports WebGLTexture before checking to see if source is an instance of one. This should fix issues with Phaser in HEADLESS mode running under node / jsdom, or where WebGLTexture isn't present. Fix #4711
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2019-10-01 13:46:37 +01:00 |
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Richard Davey
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5b6d9895be
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TileSprites will now throw a console warning if you try to use a RenderTexture or GLTexture as their frame source. Fix #4719
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2019-10-01 13:37:37 +01:00 |
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Richard Davey
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d14264a829
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Update CHANGELOG.md
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2019-10-01 13:29:08 +01:00 |
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Richard Davey
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2c5b552bd5
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Formatting tweak
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2019-10-01 13:29:05 +01:00 |
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Richard Davey
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b78dbd81ac
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Moved author block and fixed Body reset issue
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2019-10-01 13:28:59 +01:00 |
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Richard Davey
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f16a16ba7d
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Merge pull request #4729 from Gamefroot/arcade-physics-fps-fixes
Arcade physics fps fixes
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2019-10-01 13:17:41 +01:00 |
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Richard Davey
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ce29cb25ae
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Update CHANGELOG.md
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2019-10-01 13:12:58 +01:00 |
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Richard Davey
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a993277b2f
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Merge pull request #4773 from rexrainbow/bob-tint
Add tint feature of bob
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2019-10-01 13:07:51 +01:00 |
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Hua
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8a9e74ffe9
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Add tint feature of bob
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2019-10-01 10:17:14 +08:00 |
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Hua
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eba0cd5f6e
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Merge branch 'master' of https://github.com/rexrainbow/phaser
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2019-10-01 09:46:20 +08:00 |
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Richard Davey
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487ec88529
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RenderTexture.fill wasn't setting the camera up before drawing the fill rect, causing it to appear in the wrong place and the wrong size. Fix #4390
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2019-09-30 15:08:53 +01:00 |
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Richard Davey
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9e49d1843e
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Update CHANGELOG.md
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2019-09-30 14:24:55 +01:00 |
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Richard Davey
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b03ae6a9ad
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Typo fix
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2019-09-30 14:24:52 +01:00 |
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Richard Davey
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9616e8187a
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MultiAtlasFiles would incorrectly add the atlas JSON into the JSON cache, causing you to not be able to destroy and reload the texture using the same atlas key as before. Fix #4720
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2019-09-30 14:24:16 +01:00 |
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Richard Davey
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b2b7301bdd
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Update CHANGELOG.md
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2019-09-30 14:12:20 +01:00 |
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Richard Davey
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4a5a81e0f2
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MultiFile key fix.
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2019-09-30 14:12:17 +01:00 |
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Richard Davey
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2f976acb13
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If more than one MultiAtlasFile used the same internal file name for its images, subsequent multi-atlases would fail to load. Fix #4330
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2019-09-30 14:11:29 +01:00 |
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Richard Davey
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2829d27e8a
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Fixed return type. Fix #4772
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2019-09-30 13:32:14 +01:00 |
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Richard Davey
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d67a71efc8
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New Spine Plugin dist build
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2019-09-27 16:18:00 +01:00 |
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Richard Davey
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cb32eef1d9
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Update CHANGELOG.md
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2019-09-27 16:11:51 +01:00 |
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Richard Davey
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62ffdeca3d
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Now using setSkin for 3.8 runtimes.
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2019-09-27 16:11:48 +01:00 |
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Richard Davey
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973bf76b14
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MultiAtlasFiles that loaded their own external images would obtain incorrect path and URL values if the path had been changed by another file in the queue. They now retain the loader state and apply it to all child files during load.
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2019-09-27 16:11:30 +01:00 |
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Richard Davey
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b82d809ec6
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Using Loader.setPath to define the Spine assets locations could error if trying to load multiple files from different folders. It will now retain the path state at the time of invocation, rather than during the load.
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2019-09-27 16:11:15 +01:00 |
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Richard Davey
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999967c772
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MultiFile has three new internal properties: baseURL , path and prefix which allow them to retain the state of the loader at the time of creation, to be passed on to all child-files. Fix #4679.
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2019-09-27 16:06:51 +01:00 |
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Richard Davey
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f9785d58e8
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Fixed issue with factory functions
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2019-09-27 16:04:15 +01:00 |
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Richard Davey
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32ba59e4b6
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Update CHANGELOG.md
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2019-09-27 15:44:13 +01:00 |
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Richard Davey
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cde1210523
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The Container WebGLRenderer will now handle child new type switching, allowing you to carry on with a batch of same-type Game Objects even if they're nested within Containers. Fix #4710
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2019-09-27 15:41:51 +01:00 |
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Richard Davey
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5d75a4a7da
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The Spine Game Object will no longer set the default skin name to be 'default', it will leave the name empty. Fix #4764
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2019-09-27 13:48:17 +01:00 |
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Richard Davey
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af53cf6a02
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Update CHANGELOG.md
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2019-09-27 13:44:43 +01:00 |
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Richard Davey
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f2a0594c40
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New Debug Plugin build
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2019-09-27 13:44:38 +01:00 |
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Richard Davey
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4462c98b89
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Removed commented-out code
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2019-09-27 13:44:12 +01:00 |
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Richard Davey
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850d46bde3
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Fixed Texture Atlas cache issue, Scene Renderer disposal and GameObjectFactory bindings
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2019-09-27 13:43:56 +01:00 |
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Richard Davey
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467e18598a
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Upgraded to Spine 3.8 runtimes
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2019-09-27 11:29:58 +01:00 |
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Richard Davey
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b354b3ad52
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Added Spine 3.8 TypeScript defs
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2019-09-27 11:29:42 +01:00 |
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Richard Davey
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c59aa16bb4
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Leaderboard extends Event Emitter, which was missing in the TypeScript defs. Fix #4703
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2019-09-26 13:45:01 +01:00 |
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Richard Davey
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9485eef5c7
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Leaderboard.getConnectedScores incorrectly specified two parameters, neither of which were used. Fix #4702
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2019-09-26 13:42:59 +01:00 |
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Richard Davey
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c6e7213fe4
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The documentation for the chooseContext method has been fixed. Fix #4425
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2019-09-26 13:36:36 +01:00 |
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Richard Davey
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82401fc74f
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Calling gameStarted in a game that doesn't load any assets would cause the error {code: "INVALID_OPERATION", message: "Can not perform this operation before game start."} . The plugin will now has a new internal method gameStartedHandler and will redirect the flow accordingly based on asset loading. Fix #4550
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2019-09-26 13:20:59 +01:00 |
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Richard Davey
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163ab4fc19
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Calling showAd or showVideoAd will now check to see if the ad has already been displayed, and skip it when iterating the ads array, allowing you to display an ad with the same Placement ID without preloading it again. Fix #4728
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2019-09-26 13:11:28 +01:00 |
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Richard Davey
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107bccf105
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Tween.updateTo would break out of the TweenData iteration as soon as it adjusted the first matching key, causing tweens acting on multiple targets to only update the first target. It now updates them all. Fix #4763
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2019-09-26 12:46:55 +01:00 |
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Richard Davey
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719c2322ad
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Update CHANGELOG.md
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2019-09-26 12:42:36 +01:00 |
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