Commit graph

6 commits

Author SHA1 Message Date
Michael Hadley
742ff1a439 Internal terminology change to make API clearer: tile.worldXY -> tile.pixelXY 2017-12-01 13:26:09 -06:00
Michael Hadley
d2f72fbe58 Create CullTiles component to allow static and dynamic layers to cull when needed
Fixes performance issue with canvas static tile renderer on large maps
2017-11-18 08:31:59 -06:00
Michael Hadley
6f4f571f98 Canvas tilemap layers: add alpha support 2017-11-14 16:13:07 -06:00
Michael Hadley
ece0bf7811 Tilemap layers WIP - both layers now use new Tile class 2017-11-14 15:35:18 -06:00
Michael Hadley
a7424fa750 Progress on Tilemap - can now link tileset images and create layers 2017-11-11 10:38:52 -06:00
Michael Hadley
0804bf7595 Rename static & dynamic tilemaps -> tilemap layer 2017-11-09 12:18:23 -06:00
Renamed from v3/src/gameobjects/tilemap/static/StaticTilemapCanvasRenderer.js (Browse further)