Commit graph

10 commits

Author SHA1 Message Date
Richard Davey
8ec688c597 Removed use of offset props and swapped to bounding rect 2017-12-13 22:08:15 +00:00
Michael Hadley
d563cabadd Improved pointer lock api
Some improvements over v2:
- You can access movementXY on pointer without needing to perform a manual `resetMovement()`
- Fixes bug where `releasePointerLock` would unregister event listeners before a final `pointerLockChange` could be called. Results in mouse.locked not having the right state and a final 'POINTER_LOCK_CHANGE_EVENT' not firing.
2017-12-08 17:05:05 -06:00
Richard Davey
01df434a72 Moving from using the name 'components' to 'inc' where it's a case of the method being spllit into its own file to keep things clean, rather than an actual component. 2017-09-13 14:17:38 +01:00
Richard Davey
f98bbc12d8 Added the new Gamepad Input classes 2017-09-09 03:17:13 +01:00
photonstorm
52bb355429 Removing old and incorrect jsdoc blocks ready for first documentation pass. 2017-08-01 13:10:08 +01:00
photonstorm
9e10fca98d Added Touch support. Doesn't handle multi-touch yet, but single touch works perfectly with all current input tests. 2017-07-28 03:28:10 +01:00
Richard Davey
795fa5f5cb Merging in the draggable input handler 2017-07-27 03:40:58 +01:00
Richard Davey
4c2df65cff Large refactoring of the Input Manager
Split events out into Game Object and global Pointer ones. Removed redundant topOnly checks (as the source array is already filtered), removing use of 'childOn' functions. Normalizing event data.
2017-07-24 23:47:55 +01:00
Richard Davey
7992dfd569 Refactored to support multi pointers per IO and topOnly 2017-07-21 03:39:55 +01:00
photonstorm
c6a2edd855 Refactored Input Manager as it was getting too large for a single file class. Split up into Scene and Global Managers, broke all functions off into single files and started work on the new multi-pointer flow. 2017-07-20 17:10:12 +01:00
Renamed from v3/src/input/GlobalInputManager.js (Browse further)