Richard Davey
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e45096611e
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Converted the Device and CanvasPool into page level singletons, that can be shared by all instances of a Phaser Game running in the same page.
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2016-11-26 01:28:53 +00:00 |
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Richard Davey
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3009a42df4
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Added new DOM controls and the CanvasPool.
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2016-11-26 00:36:11 +00:00 |
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Richard Davey
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1d4cdbd56a
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Added and refactored the Random Data Generator. Working nicely, removed some redundant apply calls, and made the private vars properly private.
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2016-11-25 05:12:02 +00:00 |
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Richard Davey
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45002461db
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Added in final Device tests.
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2016-11-25 04:33:48 +00:00 |
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Richard Davey
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5ca567c7e0
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Adding more Device tests.
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2016-11-25 04:00:15 +00:00 |
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Richard Davey
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36ca61dddb
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Added in the final DOM level functions.
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2016-11-25 02:08:33 +00:00 |
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Richard Davey
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970dea20f5
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Added checksum ability to build process.
Fixed RequestAnimationFrame.
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2016-11-25 01:37:14 +00:00 |
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Richard Davey
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96c7446b1e
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Added RAF
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2016-11-25 00:34:37 +00:00 |
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photonstorm
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247a837961
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Game update.
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2016-11-24 17:01:58 +00:00 |
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photonstorm
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e041a51de5
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Fixed missing output.
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2016-11-24 17:01:58 +00:00 |
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photonstorm
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7883a7d305
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Added more options to Config class.
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2016-11-24 15:40:05 +00:00 |
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Richard Davey
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13f49f6086
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Added webpack shell script to copy build file to examples.
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2016-11-24 01:35:07 +00:00 |
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Richard Davey
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65cc4cca34
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Updates for Phaser CE and the split versions.
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2016-11-23 02:21:46 +00:00 |
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Richard Davey
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c298a45d1f
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Updated folder paths and the 2.7 README.
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2016-11-23 00:17:46 +00:00 |
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