Commit graph

14 commits

Author SHA1 Message Date
Richard Davey
e45096611e Converted the Device and CanvasPool into page level singletons, that can be shared by all instances of a Phaser Game running in the same page. 2016-11-26 01:28:53 +00:00
Richard Davey
3009a42df4 Added new DOM controls and the CanvasPool. 2016-11-26 00:36:11 +00:00
Richard Davey
1d4cdbd56a Added and refactored the Random Data Generator. Working nicely, removed some redundant apply calls, and made the private vars properly private. 2016-11-25 05:12:02 +00:00
Richard Davey
45002461db Added in final Device tests. 2016-11-25 04:33:48 +00:00
Richard Davey
5ca567c7e0 Adding more Device tests. 2016-11-25 04:00:15 +00:00
Richard Davey
36ca61dddb Added in the final DOM level functions. 2016-11-25 02:08:33 +00:00
Richard Davey
970dea20f5 Added checksum ability to build process.
Fixed RequestAnimationFrame.
2016-11-25 01:37:14 +00:00
Richard Davey
96c7446b1e Added RAF 2016-11-25 00:34:37 +00:00
photonstorm
247a837961 Game update. 2016-11-24 17:01:58 +00:00
photonstorm
e041a51de5 Fixed missing output. 2016-11-24 17:01:58 +00:00
photonstorm
7883a7d305 Added more options to Config class. 2016-11-24 15:40:05 +00:00
Richard Davey
13f49f6086 Added webpack shell script to copy build file to examples. 2016-11-24 01:35:07 +00:00
Richard Davey
65cc4cca34 Updates for Phaser CE and the split versions. 2016-11-23 02:21:46 +00:00
Richard Davey
c298a45d1f Updated folder paths and the 2.7 README. 2016-11-23 00:17:46 +00:00