Commit graph

11524 commits

Author SHA1 Message Date
Richard Davey
e44a148882 Store actual WebGLTextures 2022-10-09 17:29:29 +01:00
Richard Davey
b318cd734f Removed use of UUID from RenderTexture and fixed saveTexture method. 2022-10-09 16:01:06 +01:00
Richard Davey
57f2f7abd7 Broken for now 2022-10-07 18:03:16 +01:00
Richard Davey
5908eea4ce Use new methods 2022-10-07 16:24:07 +01:00
Richard Davey
496882fbd2 Inc count on batchVert 2022-10-07 16:23:57 +01:00
Richard Davey
4a44bd6024 Update Texture.js 2022-10-07 16:23:34 +01:00
Richard Davey
c9e37ed373 Remove calls to resetTextures 2022-10-07 16:09:23 +01:00
Richard Davey
bfa0a7298a Update TextureSource.js
* The `Textures.TextureSource.glIndex` property has been removed.
* The `Textures.TextureSource.glIndexCounter` property has been removed.
2022-10-07 16:08:50 +01:00
Richard Davey
080242f928 Due to all of the changes with how WebGL texture batching works a lot of mostly internal methods and properties have been removed. This is the complete list
* The `WebGLRenderer.currentActiveTexture` property has been removed.
* The `WebGLRenderer.startActiveTexture` property has been removed.
* The `WebGLRenderer.tempTextures` property has been removed.
* The `WebGLRenderer.textureZero` property has been removed.
* The `WebGLRenderer.normalTexture` property has been removed.
* The `WebGLRenderer.textueFlush` property has been removed.
* The `WebGLRenderer.isTextureClean` property has been removed.
* The `WebGLRenderer.setBlankTexture` method has been removed.
* The `WebGLRenderer.setTextureSource` method has been removed.
* The `WebGLRenderer.isNewNormalMap` method has been removed.
* The `WebGLRenderer.setTextureZero` method has been removed.
* The `WebGLRenderer.clearTextureZero` method has been removed.
* The `WebGLRenderer.setNormalMap` method has been removed.
* The `WebGLRenderer.clearNormalMap` method has been removed.
* The `WebGLRenderer.unbindTextures` method has been removed.
* The `WebGLRenderer.resetTextures` method has been removed.
* The `WebGLRenderer.setTexture2D` method has been removed.
* The `WebGLRenderer.pushFramebuffer` method has had the `resetTextures` argument removed.
* The `WebGLRenderer.setFramebuffer` method has had the `resetTextures` argument removed.
* The `WebGLRenderer.popFramebuffer` method has had the `resetTextures` argument removed.
* The `WebGLRenderer.deleteTexture` method has had the `reset` argument removed.
2022-10-07 16:08:39 +01:00
Richard Davey
5641bfe48c Update index.js 2022-10-07 15:27:50 +01:00
Richard Davey
9d834efb0a Update RenderTexture.js 2022-10-07 15:14:15 +01:00
Richard Davey
cbc0ac5a7a Create a batch if empty 2022-10-07 12:47:04 +01:00
Richard Davey
9671e54e2b Add Camera property 2022-10-07 12:46:54 +01:00
Richard Davey
f4a248e575 Debugging while testing texture batching 2022-10-07 01:37:37 +01:00
Richard Davey
e2187086ce Merged batch code in 2022-10-07 01:37:17 +01:00
Richard Davey
e18c7fe6c9 New shaders 2022-10-07 01:36:58 +01:00
Richard Davey
5aa1584360 TextureManager.silentWarnings is a new boolean property that, when set, will prevent the Texture Manager from emiting any warnings or errors to the console in the case of missing texture keys or invalid texture access. The default is to display these warnings, this flag toggles that. 2022-10-06 22:04:21 +01:00
Richard Davey
59166f5f3f Fix #6239 2022-10-06 18:51:36 +01:00
Richard Davey
3f4ebf5dd7 Update WebGLRenderer.js 2022-10-06 18:35:04 +01:00
Richard Davey
f0d3588f7b Use batch system to avoid bufferSubData spamming - massively improves performance! 2022-10-05 00:59:04 +01:00
Richard Davey
08ee414ad5 Inline array add to stop branching 2022-10-05 00:58:33 +01:00
Richard Davey
010db3f2a3 Updated jsdocs 2022-10-04 18:27:19 +01:00
Richard Davey
ba8d25909f Update PipelineManager.js 2022-10-04 18:27:11 +01:00
Richard Davey
03f09e2c10 Added setDefaultPipeline method 2022-10-04 18:20:17 +01:00
Richard Davey
f5960bea30 Get the default pipeline from the Pipeline Manager 2022-10-04 18:04:41 +01:00
Richard Davey
3d3b675ae8 Pass over the config values 2022-10-04 18:04:26 +01:00
Richard Davey
64972f8456 Added default pipeline and mobile swap 2022-10-04 18:04:18 +01:00
Richard Davey
fea000cf94 Added defaultPipeline and autoMobilePipeline configs 2022-10-04 18:04:01 +01:00
Richard Davey
20485e1aa2 Added MobilePipeline 2022-10-04 17:08:48 +01:00
Richard Davey
083100163b Updates stableSort and added autoMobilePipeline 2022-10-04 17:08:34 +01:00
Richard Davey
0fe75e9969 Use new features.stableSort 2022-10-04 17:08:18 +01:00
Richard Davey
9688698954 Added stableSort and fixed final canvas read warning in Chrome 2022-10-04 17:08:09 +01:00
Richard Davey
20a40a8844 Updated docs 2022-10-04 15:42:25 +01:00
Richard Davey
56a1af3c05 Updated RenderTexture to just be an Image backed by a DynamicTexture 2022-10-04 14:49:47 +01:00
Richard Davey
554ef91353 Correct docs 2022-10-04 14:49:26 +01:00
Richard Davey
e774987897 Removed unused code 2022-10-04 14:49:19 +01:00
Richard Davey
6f68e075ba Update DynamicTexture.js 2022-10-04 14:49:10 +01:00
Richard Davey
1316c09d1c Merge branch 'master' of https://github.com/photonstorm/phaser 2022-10-04 13:17:44 +01:00
Richard Davey
d9a30e6c52 Remove unused shaders 2022-10-04 13:17:33 +01:00
arbassic
58cf547d47 fix: use webgl 1 pattern to always use best precision available 2022-10-04 01:11:10 +02:00
Richard Davey
4db20ffa9e Allow a DynamicTexture to be used as a BitmapMask 2022-10-03 23:15:53 +01:00
Richard Davey
c2869d2eb6 Scale 1 2022-10-03 23:15:40 +01:00
Richard Davey
8bfc0b2eee The BitmapMask now registers itself with the Game Object Factory. This means you can do this.add.bitmapMask() from within a Scene, for easier creation. 2022-10-03 22:13:25 +01:00
Richard Davey
1a23b31947 Remove swap and rename method 2022-10-03 22:07:07 +01:00
Richard Davey
b52a730f9b Rename function 2022-10-03 22:06:58 +01:00
Richard Davey
17f2d7e072 Update Mask.js 2022-10-03 22:06:16 +01:00
Richard Davey
0385f34e00 Create Image object directly 2022-10-03 22:06:12 +01:00
Richard Davey
416aa053da Swap to using RenderTarget, much cleaner 2022-10-03 21:09:15 +01:00
Richard Davey
a563b49877 Put missing return back in 2022-10-03 20:23:24 +01:00
Richard Davey
eba9254e1a The BitmapMaskPipeline now hands over most control of the framebuffers to the WebGLRenderer. 2022-10-03 18:50:48 +01:00