Commit graph

811 commits

Author SHA1 Message Date
Richard Davey
b254d085cd All of the WebGL Graphics draw ops have been split out, tidied up and merged. 2016-10-07 00:40:31 +01:00
Richard Davey
97b1ac9d4f Typo fix. 2016-10-06 23:37:44 +01:00
Richard Davey
8a72f0ff35 FilterTexture converted. 2016-10-06 23:36:00 +01:00
Richard Davey
281e9287d1 FilterManager converted. Temp. stencil buffer needs adding. 2016-10-06 23:19:26 +01:00
Richard Davey
caffc9ca5f Added FilterManager and StencilManager to new renderer. 2016-10-06 22:59:42 +01:00
Richard Davey
dc92c92a30 Removed all instances of gl.id. 2016-10-05 01:45:22 +01:00
Richard Davey
a12ba9fa10 Added WebGL Sprite Batch. 2016-10-05 01:40:25 +01:00
Richard Davey
fe92b4e388 WebGL using mixins. 2016-10-05 01:25:06 +01:00
Richard Davey
28eb7a5f40 Adding in more renderer game objects. 2016-10-04 22:36:07 +01:00
photonstorm
482bb96056 Added in SpriteBatch, Graphics and Strip shaders. 2016-10-04 16:51:47 +01:00
photonstorm
03f67a2677 Refactored WebGL renderer working for Sprites and Containers. 2016-10-04 15:39:54 +01:00