Richard Davey
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d34a3256ed
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Init the prevTick to avoid ffwd glitches.
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2017-04-05 17:05:51 +01:00 |
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Richard Davey
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e588ff511a
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Added Texture.has(frame) check
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2017-04-05 17:04:55 +01:00 |
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Richard Davey
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4314fb095f
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Added Frame progress slice.
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2017-04-05 17:04:43 +01:00 |
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Richard Davey
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f7b6b357db
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Added progress float.
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2017-04-05 17:04:21 +01:00 |
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Richard Davey
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59787a154f
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Generate methods now take config objects.
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2017-04-05 17:04:10 +01:00 |
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Richard Davey
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baf69828a5
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Working through progress support.
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2017-04-05 15:27:31 +01:00 |
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Richard Davey
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5dd08c73be
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Allows you to provide an array for the generate methods.
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2017-04-05 15:27:31 +01:00 |
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Richard Davey
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7f1f2437e4
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Now passes in the index to the AnimationFrame.
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2017-04-05 15:27:31 +01:00 |
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Felipe Alfonso
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b755fe06b9
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Removed RenderPass
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2017-04-05 11:23:34 -03:00 |
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Richard Davey
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3356cecc0b
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Added Sprite.play
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2017-04-05 04:41:53 +01:00 |
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Richard Davey
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3a3ad562ab
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Added generateFrameNames method and reduced in size.
Fixed Pad bug.
Fixed Animation framerate delta speed.
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2017-04-05 04:18:08 +01:00 |
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Richard Davey
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4dae85e27c
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Animation repeat and yoyo now working properly.
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2017-04-05 03:22:54 +01:00 |
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Richard Davey
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336ea77587
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Fixed GO extends.
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2017-04-05 02:10:48 +01:00 |
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Richard Davey
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701c4b317f
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Animation repeat and yoyo support.
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2017-04-05 02:06:28 +01:00 |
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Richard Davey
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101e4f5be5
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Animations working :)
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2017-04-05 01:15:53 +01:00 |
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Richard Davey
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0ed1de6546
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Lots of work updating the Animation system.
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2017-04-04 23:59:37 +01:00 |
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Richard Davey
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ea0af28983
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Default preUpdate function.
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2017-04-04 23:59:27 +01:00 |
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Richard Davey
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b5e8e183b8
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Animation Component added.
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2017-04-04 23:59:16 +01:00 |
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Richard Davey
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86d048b079
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Lots of tidying up + preUpdate call added back in.
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2017-04-04 23:59:02 +01:00 |
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Richard Davey
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05bbfd9bd8
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Animation Manager boot state call.
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2017-04-04 23:58:45 +01:00 |
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Richard Davey
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8ec9061b43
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Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere.
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2017-04-04 23:58:33 +01:00 |
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Richard Davey
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f79dcd0a07
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Removed debug code.
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2017-04-04 23:57:44 +01:00 |
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Richard Davey
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96a7811df7
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jshint fixes
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2017-04-04 23:57:37 +01:00 |
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Richard Davey
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7157d577f5
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Updated GetFrames
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2017-04-04 16:50:28 +01:00 |
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Richard Davey
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679dd1091e
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Lots more work on the Animation Manager. New Animation format defined, properties added, frame splitter added and starting to plan out update loop.
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2017-04-04 16:32:33 +01:00 |
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Richard Davey
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acea677424
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Added ability to load HTML files into textures.
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2017-04-04 14:54:22 +01:00 |
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Richard Davey
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6f115a60e3
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Added ability for the Loader to handle loading SVG files and creating Images from them (for use as Sprite textures)
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2017-04-04 02:54:27 +01:00 |
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Richard Davey
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9c3ce047b8
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Fixed typo in RectToTriangle and added in easy bounding box escape checks.
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2017-04-04 01:22:23 +01:00 |
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Richard Davey
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3c12e15054
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Added Rectangle to Triangle, and Triangle to Triangle intersection functions. Detects for face intersection and also point within point (so a triangle fully enclosed inside a rectangle for example)
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2017-04-04 01:04:05 +01:00 |
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Richard Davey
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4914895509
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Added Triangle and Rectangle decomposition functions to convert them into an array of points.
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2017-04-04 01:03:28 +01:00 |
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Richard Davey
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895f7b054a
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Updated ContainsArray to include the returnFirst argument.
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2017-04-04 01:02:56 +01:00 |
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Richard Davey
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b7c895c862
|
Added Triangle.CenterOn to place a triangle on an xy coord.
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2017-04-04 01:02:41 +01:00 |
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Richard Davey
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4ec898aaa9
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Added Phaser.Geom.Triangle.BuildFromPolygon to convert polygon into triangle objects.
Added latest build of Earcut (unminified + license)
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2017-04-03 23:30:14 +01:00 |
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Richard Davey
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dcab0e1e18
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Added Triangle.ContainsArray method, which is an optimized method of checking a whole array of points to see if they lie within a triangle.
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2017-03-31 04:58:28 +01:00 |
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Richard Davey
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3d323836be
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Added Line.getPointA and getPointB methods.
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2017-03-31 04:58:03 +01:00 |
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Richard Davey
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3618214331
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Added TriangleToLine intersection test (based on the new LineToLine method)
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2017-03-31 04:57:49 +01:00 |
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Richard Davey
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a2ba500cbe
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Changed the LineToLine intersection method to use the version created by Paul Bourke (smaller, faster, simpler).
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2017-03-31 04:33:51 +01:00 |
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Richard Davey
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e6c431bfed
|
Added Triangle to Circle intersection method.
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2017-03-31 03:09:06 +01:00 |
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Richard Davey
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bda50e9d27
|
Added Triangle.getLineA, B and C because we're using those so often in various methods it just makes sense.
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2017-03-31 03:08:54 +01:00 |
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Richard Davey
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08d0398f52
|
Fixed Graphics.strokeLineShape
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2017-03-31 02:34:43 +01:00 |
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Richard Davey
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d3830445cc
|
Added Triangle left, right, top and bottom setters.
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2017-03-31 02:34:32 +01:00 |
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Richard Davey
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d61bcad272
|
Added LineToCircle intersection method.
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2017-03-31 02:34:13 +01:00 |
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Richard Davey
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7bcdf669b8
|
Added Line.Offset, Triangle.Offset and Triangle.Equals.
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2017-03-31 01:40:38 +01:00 |
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Richard Davey
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b3bced081a
|
Added Triangle.Random to get a uniformly distributed point from within a Triangle.
Added RandomTriangle Action.
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2017-03-31 01:21:55 +01:00 |
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Richard Davey
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e8b039af36
|
Added PlaceOnTriangle Action.
|
2017-03-31 00:46:27 +01:00 |
|
Felipe Alfonso
|
4228a5b634
|
Fixed rendering issue with arc command
|
2017-03-30 10:06:35 -03:00 |
|
Felipe Alfonso
|
98349a08b8
|
Fixed text rendering issue
|
2017-03-30 09:48:24 -03:00 |
|
Richard Davey
|
168ce84a01
|
GameObject.destroy calls Children.remove.
|
2017-03-30 13:28:40 +01:00 |
|
Richard Davey
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c07ef79824
|
New Triangle methods: BuildRight, BuildEquilateral, Clone, CopyFrom, Rotate, RotateAroundPoint and RotateAroundXY.
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2017-03-30 13:19:31 +01:00 |
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Richard Davey
|
12e075ad10
|
Added Triangle.Area, Triangle.CircumCenter and Triangle.CircumCircle methods, as they're all really useful when dealing with Triangles.
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2017-03-30 02:40:23 +01:00 |
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