Commit graph

16 commits

Author SHA1 Message Date
Richard Davey
4b0c028200 Adding FBO support. 2016-11-02 01:00:56 +00:00
Richard Davey
03b651f79f Loads of tweaks re: Transform inheritance. 2016-11-01 00:31:45 +00:00
Richard Davey
c681abbea8 Removed duplicate flush methods from the batch processors. 2016-10-31 21:46:31 +00:00
Richard Davey
19d9241dc7 Removed un-needed shaders.
Added batch processor switching and tested it.
2016-10-31 21:42:23 +00:00
Richard Davey
7477599005 Refactored ImageBatch into the more accurately named SingleTextureBatch. 2016-10-31 19:44:46 +00:00
photonstorm
5ef7fd3377 Moved flush to BaseBatch. 2016-10-31 17:15:36 +00:00
Richard Davey
c27b2f9fca Changed batch limits. Currently running 20,000 pixels in 1 draw call. 2016-10-30 23:59:47 +00:00
Richard Davey
c4a79bfadc Pixel Batch rendering working, and passing through properly. 2016-10-30 23:40:18 +00:00
Richard Davey
bd80999b33 Refined the Image and WebGL Renderers. 2016-10-30 22:58:14 +00:00
Richard Davey
a55df3f143 Added in the Pixel Field batch processor and start of the Game Object. 2016-10-30 22:57:50 +00:00
Richard Davey
3c248d1cb4 Added in the FX Batch processor. 2016-10-30 22:57:29 +00:00
Richard Davey
5ec168a741 Added the multi texture batch processor, and tested it working. 2016-10-30 22:57:19 +00:00
Richard Davey
577b81580a New batch system working. 2016-10-30 14:57:38 +00:00
Richard Davey
7051557e21 Merging the functions into the right classes. Nearly ready to test. 2016-10-29 21:29:16 +01:00
Richard Davey
44f7629cc8 Tidying up the new batch. 2016-10-29 14:41:43 +01:00
Richard Davey
30dea30601 Splitting the batch processors into their own classes. 2016-10-29 13:38:57 +01:00