Richard Davey
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4b0c028200
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Adding FBO support.
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2016-11-02 01:00:56 +00:00 |
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Richard Davey
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03b651f79f
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Loads of tweaks re: Transform inheritance.
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2016-11-01 00:31:45 +00:00 |
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Richard Davey
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c681abbea8
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Removed duplicate flush methods from the batch processors.
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2016-10-31 21:46:31 +00:00 |
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Richard Davey
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19d9241dc7
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Removed un-needed shaders.
Added batch processor switching and tested it.
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2016-10-31 21:42:23 +00:00 |
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Richard Davey
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7477599005
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Refactored ImageBatch into the more accurately named SingleTextureBatch.
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2016-10-31 19:44:46 +00:00 |
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photonstorm
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5ef7fd3377
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Moved flush to BaseBatch.
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2016-10-31 17:15:36 +00:00 |
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Richard Davey
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c27b2f9fca
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Changed batch limits. Currently running 20,000 pixels in 1 draw call.
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2016-10-30 23:59:47 +00:00 |
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Richard Davey
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c4a79bfadc
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Pixel Batch rendering working, and passing through properly.
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2016-10-30 23:40:18 +00:00 |
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Richard Davey
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bd80999b33
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Refined the Image and WebGL Renderers.
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2016-10-30 22:58:14 +00:00 |
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Richard Davey
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a55df3f143
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Added in the Pixel Field batch processor and start of the Game Object.
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2016-10-30 22:57:50 +00:00 |
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Richard Davey
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3c248d1cb4
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Added in the FX Batch processor.
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2016-10-30 22:57:29 +00:00 |
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Richard Davey
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5ec168a741
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Added the multi texture batch processor, and tested it working.
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2016-10-30 22:57:19 +00:00 |
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Richard Davey
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577b81580a
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New batch system working.
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2016-10-30 14:57:38 +00:00 |
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Richard Davey
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7051557e21
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Merging the functions into the right classes. Nearly ready to test.
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2016-10-29 21:29:16 +01:00 |
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Richard Davey
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44f7629cc8
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Tidying up the new batch.
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2016-10-29 14:41:43 +01:00 |
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Richard Davey
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30dea30601
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Splitting the batch processors into their own classes.
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2016-10-29 13:38:57 +01:00 |
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