Richard Davey
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786d181a91
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Sorted the components
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2018-03-21 03:16:49 +00:00 |
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Richard Davey
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2f86100f87
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MatterGameObject is a new function, available via the Matter Factory in this.matter.add.gameObject , that will inject a Matter JS Body into any Game Object, such as a Text object.
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2018-03-21 03:16:36 +00:00 |
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Richard Davey
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5cae6d38b3
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Matter.SetBody and SetExistingBody will now set the origin of the Game Object to be the Matter JS sprite.xOffset and yOffset values, which will auto-center the Game Object to the origin of the body, regardless of shape.
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2018-03-21 03:16:01 +00:00 |
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José Maria
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f9e978a2bd
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(WebGL) updating currentScissor on game.resize
with the array being update it solves the issue with the global background not being fully draw after resizing the game.
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2018-03-20 23:38:00 -03:00 |
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Richard Davey
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00b0f1b965
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Merge pull request #3436 from orblazer/fix-callback
Fix RemoveCallback call on Group (this callback is not called)
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2018-03-21 00:31:15 +00:00 |
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orblazer
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4f7f2b8981
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Fix RemoveCallback call on Group
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2018-03-21 00:32:13 +01:00 |
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orblazer
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c5d4c0a9d2
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Fix Vector2 types
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2018-03-20 23:51:54 +01:00 |
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orblazer
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e60d573912
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Fix "object" types in Actions
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2018-03-20 23:36:41 +01:00 |
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orblazer
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5a518f2e5f
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Fix "object" types on Camera and GameObjecs
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2018-03-20 23:28:26 +01:00 |
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Richard Davey
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d329724ae5
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Added the ComputedSize component to the Text Game Object, which allows Text.getBounds, and related methods, to work again instead of returning NaN.
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2018-03-20 19:00:48 +00:00 |
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Richard Davey
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28206e872f
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Merge pull request #3433 from orblazer/fix-types
Fix "any" types
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2018-03-20 16:28:43 +00:00 |
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orblazer
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7fba122321
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Fix "any" types
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2018-03-20 17:15:49 +01:00 |
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Richard Davey
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31bf979eb2
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Merge pull request #3432 from orblazer/fix-types
Fix nullable and multiple types
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2018-03-20 15:31:17 +00:00 |
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Felipe Alfonso
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701d43b3c3
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TransformNode Implemented for nested transformations
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2018-03-20 12:15:14 -03:00 |
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orblazer
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44103dc475
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Fix remaining multiple types
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2018-03-20 16:12:42 +01:00 |
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orblazer
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9375bb0530
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Fix multiple types on Tilemaps
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2018-03-20 16:11:33 +01:00 |
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orblazer
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dca7996179
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Fix multiple types on Physics, Texture and Input
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2018-03-20 16:10:19 +01:00 |
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orblazer
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7e05b333a0
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Fix multiple types on Math
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2018-03-20 16:06:30 +01:00 |
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orblazer
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8a9223811f
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Fix multiple types on Geom
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2018-03-20 16:01:08 +01:00 |
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orblazer
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37b6fc5862
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Fix many multiple types
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2018-03-20 15:58:02 +01:00 |
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orblazer
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3cb00c85c9
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Fix multiple types on Actions
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2018-03-20 15:57:12 +01:00 |
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orblazer
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87633fdfad
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Fix multiple types on GameObjects
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2018-03-20 15:56:31 +01:00 |
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orblazer
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4cff464555
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Fix nullable types
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2018-03-20 15:36:03 +01:00 |
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Richard Davey
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1de572a0e8
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Merge pull request #3431 from orblazer/updates-pak
Update packages
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2018-03-20 14:16:15 +00:00 |
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Richard Davey
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f88489119b
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Merge pull request #3430 from orblazer/fix-types
Fix types in Tilemaps
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2018-03-20 14:14:36 +00:00 |
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orblazer
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b44ef9e850
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Remove unused uuid package
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2018-03-20 14:49:40 +01:00 |
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orblazer
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395591d93e
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Fix minimizer on Webpack production config
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2018-03-20 14:43:57 +01:00 |
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orblazer
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52ca9d2201
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Update packages
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2018-03-20 13:24:42 +01:00 |
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orblazer
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30f410d1d3
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Fix types in Tilemaps
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2018-03-20 12:36:35 +01:00 |
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Richard Davey
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b6f2c80ae6
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Groups will now listen for a destroy event from any Game Object added to them, and if received will automatically remove that GameObject from the Group. Fix #3418
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2018-03-20 01:08:45 +00:00 |
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Richard Davey
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cb5b12e9d3
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The GameObject destroy event is now emitted at the start of the destroy process, before things like the body or input managers have been removed, so you're able to use the event handler to extract any information you require from the GameObject before it's actually disposed of. Previously, the event was dispatched at the very end of the process.
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2018-03-20 01:05:53 +00:00 |
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Richard Davey
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8d7ed97d38
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Removed const because already merged into namespace (#3417)
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2018-03-20 00:37:10 +00:00 |
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Richard Davey
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8eedc220c8
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-20 00:36:40 +00:00 |
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Richard Davey
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07ec73774b
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Updated change log
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2018-03-20 00:36:33 +00:00 |
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Richard Davey
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3591edcb73
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Merge pull request #3417 from rexrainbow/master
Bug fix: font might not sync to context
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2018-03-20 00:34:51 +00:00 |
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Richard Davey
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64fdbc3040
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Graphics.alpha was being ignored in the WebGL renderer and is now applied properly to strokes and fills. Fix #3426
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2018-03-20 00:27:39 +00:00 |
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Richard Davey
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75bb9d92a9
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Camera.fadeIn is a new method that will fade the camera in from a given color (black by default) and then optionally invoke a callback. This is the same as using Camera.flash but with an easier to grok method name. Fix #3412
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2018-03-20 00:10:55 +00:00 |
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Richard Davey
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00a3f71859
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Modified camera effect durations and prevented callbacks from being overwritten
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2018-03-19 23:53:03 +00:00 |
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Richard Davey
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490aa2838d
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Updated change log
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2018-03-19 23:32:36 +00:00 |
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Richard Davey
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18c327e743
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Effect callbacks now pass the camera. Tidied up potential infinity divides.
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2018-03-19 23:29:15 +00:00 |
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Richard Davey
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efc5a12f75
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Merge pull request #3424 from pixelscripter/master
Added callback methods to Camera2D effects: Shake, Fade and Flash
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2018-03-19 23:08:55 +00:00 |
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Richard Davey
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f4f88a6daa
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Merge pull request #3425 from orblazer/fix-types
Add callbacks types
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2018-03-19 23:02:37 +00:00 |
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orblazer
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fa13b597e3
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Add more callbacks
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2018-03-19 23:08:05 +01:00 |
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orblazer
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1e8311e1ab
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Add callbacks on Dom and Data
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2018-03-19 22:43:48 +01:00 |
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orblazer
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33e49a4416
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Add callbacks on Boot, Actions and Create
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2018-03-19 22:37:47 +01:00 |
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orblazer
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b4a30b8e43
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Add callbacks on GameObjects
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2018-03-19 22:27:16 +01:00 |
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Jeroen Reurings
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ed3dc2b9b4
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Added @since 3.3.0 to new callback method comments.
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2018-03-19 22:25:19 +01:00 |
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orblazer
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41d7c4b715
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Add callbacks on Input and Geom
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2018-03-19 22:12:11 +01:00 |
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orblazer
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f30218d3d3
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Add callbacks on Physics
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2018-03-19 21:42:07 +01:00 |
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orblazer
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8fdedabaeb
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Add callbacks on Renderer
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2018-03-19 21:41:24 +01:00 |
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