Commit graph

18666 commits

Author SHA1 Message Date
Richard Davey
f6af98fede Added module declaration 2023-03-22 16:05:43 +00:00
Richard Davey
e9a34bfedc Updated copy scripts 2023-03-22 16:05:29 +00:00
Richard Davey
d5cfea045c Updated configs to use webpack5 and export an ESM version of Phaser 2023-03-22 16:04:57 +00:00
Richard Davey
3dc0b77374 Update .eslintignore 2023-03-22 16:04:36 +00:00
Richard Davey
dd223d4aa3 fs-extra update 2023-03-22 14:05:42 +00:00
Richard Davey
b175ae1778 Testing esm build 2023-03-22 13:32:05 +00:00
Richard Davey
376107b25f Finally finished all FX documentation 2023-03-21 18:04:34 +00:00
Richard Davey
ed6287e9a9 More FX documentation finished 2023-03-21 17:57:27 +00:00
Richard Davey
b89a10c99d Lots more documentation finished 2023-03-21 17:21:45 +00:00
Richard Davey
f83debe894 Added lots of documentation 2023-03-20 18:44:48 +00:00
Richard Davey
f83cf124aa Added destroy method 2023-03-20 18:28:58 +00:00
Richard Davey
42610c4fa6 Finished documentation and added destroy method 2023-03-20 18:28:42 +00:00
Richard Davey
5805925cc6 Fixed PostFX on custom render objects 2023-03-20 17:27:18 +00:00
Richard Davey
392640fe93 Fixed Mesh Renderer to work with PostFX 2023-03-20 17:00:30 +00:00
Richard Davey
ae83886729 Update CHANGELOG-v3.60.md 2023-03-20 15:22:30 +00:00
Richard Davey
6282d89f17
Merge pull request #6421 from samme/fix/scene-shutdown-loader
Fix error stopping a scene without a loader
2023-03-20 15:21:31 +00:00
Richard Davey
5a486bec6d
Merge pull request #6423 from samme/docs/misc-10
Docs
2023-03-20 15:20:52 +00:00
Richard Davey
97387f36f2 Get textureUnit even if batch not flushed 2023-03-20 15:20:35 +00:00
Richard Davey
1750caca18 Update PreFXPipeline.js 2023-03-20 15:20:22 +00:00
Richard Davey
d6c743138e Docs fix 2023-03-20 15:20:13 +00:00
Richard Davey
4e6f51bc9c Update FX.js 2023-03-20 15:20:06 +00:00
Richard Davey
4abab0ba5b Beta 21 2023-03-20 15:20:01 +00:00
samme
26726eaf05 Fix error stopping a scene without a loader 2023-03-19 09:13:46 -07:00
samme
cea4eb3a19 Docs: BaseCamera#ignore() entries type
Can be a Layer
2023-03-19 09:04:11 -07:00
samme
1e527c4636 Docs: PackFile url argument type
Can be an object
2023-03-19 09:03:10 -07:00
Richard Davey
e0514a37ac v3.60.0 Beta 20 Release 2023-03-17 18:24:45 +00:00
Richard Davey
b1fc05f552 Update CHANGELOG-v3.60.md 2023-03-17 18:08:44 +00:00
Richard Davey
3e432dc0e2
Merge pull request #6414 from ZekeLu/generateFrameNumbers
correct the docs for generateFrameNumbers
2023-03-17 16:12:17 +00:00
Richard Davey
1ef683fe2c Upgrade typescript and webpack 2023-03-17 16:05:37 +00:00
Richard Davey
6370e16b5d Fixed applyStencil and removed logs 2023-03-16 21:57:06 +00:00
Richard Davey
4fbd7eec82 Rename zero method and remove logs 2023-03-16 21:56:55 +00:00
Richard Davey
27553a029b Call clearStencilMask 2023-03-16 21:56:46 +00:00
Richard Davey
b093ece620 Debugging stencil stack 2023-03-16 18:49:43 +00:00
Richard Davey
d316bacedb Update PreFXPipeline.js 2023-03-16 18:23:35 +00:00
Richard Davey
4c19106c63 Debugging fx stacks 2023-03-16 18:23:30 +00:00
Richard Davey
feb25f8d71 Don't need this part any more 2023-03-16 18:23:01 +00:00
Richard Davey
b3b12ae62c Testing pre/post mix 2023-03-14 22:03:38 +00:00
Richard Davey
8b2a701dbd Tidying up and restore stencil 2023-03-14 19:46:55 +00:00
Richard Davey
560dc8a783 Restore the stencil before draw 2023-03-14 19:46:41 +00:00
Richard Davey
67592a0888 Store the level, fixed the stencil func for framebuffers and made level public 2023-03-14 19:46:18 +00:00
Richard Davey
38438954b8 Removed logs 2023-03-14 19:45:52 +00:00
Richard Davey
5b12080cef Added methods zeroStencilMask and restoreStencilMask 2023-03-14 19:45:44 +00:00
Richard Davey
d28863c986 Removed the logs and now zero the stencil upon bind 2023-03-14 19:42:09 +00:00
Richard Davey
28d87da61b Upgrade eslint, terser and webpack 2023-03-13 14:37:30 +00:00
Richard Davey
f82bf52cad Why clear alpha? 2023-03-09 18:34:01 +00:00
Richard Davey
9971c9f940 Fixed component 2023-03-09 18:33:54 +00:00
Richard Davey
2230a08e7e Fixed issue with cycle: true on frame and animation particle emitter configs 2023-03-09 18:12:19 +00:00
Richard Davey
c8acb16fa7 Added { willReadFrequently } to every canvas context, no matter where it comes from 2023-03-09 17:30:04 +00:00
Zeke Lu
382b233c3d correct the docs for generateFrameNumbers
1. the function used in the example should be this.anims.generateFrameNumbers
instead of this.anims.generateFrameNames.
2. the end frame in the example should be 11 instead of 12
(see 6761ec92f5).
3. mark the "config" parameter as optional (the one for generateFrameNames is
already marked as optional).
2023-03-05 13:02:32 +08:00
Richard Davey
f3028118d3 Debugging 2023-03-03 18:54:02 +00:00