Commit graph

96 commits

Author SHA1 Message Date
samme
e12ccfe8a0
Docs: correct Rectangle#setSize() description
Re. #5744 etc.
2022-03-17 11:38:44 -07:00
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Richard Davey
124daba3f5 Lint fix for #5984 2022-02-03 16:09:30 +00:00
Connor Nielsen
5823cd70df fix formatting in PolygonCanvasRenderer 2022-01-26 14:26:02 -08:00
Connor Nielsen
9119b776c8 check for closePath in PolygonCanvasRenderer 2022-01-26 14:06:33 -08:00
Rex
3a7557c3f4 Update display origin and default hitArea 2021-06-12 13:41:37 +08:00
Richard Davey
9cd5f56eea Fixed an issue in FillPathWebGL, IsoBoxWebGLRenderer and IsoTriangleWebGLRenderer functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720 2021-05-27 14:48:40 +01:00
Richard Davey
5d9d543ce0 Fixed rendering calls. Fix #5712 2021-05-26 15:24:09 +01:00
Richard Davey
6735f7e88e Update Shape.js 2021-04-20 15:15:51 +01:00
Richard Davey
2712e87ca2 Graphics and Shape now use the new Multi Pipeline 2021-04-16 18:19:39 +01:00
samme
a8e05cec3e Add Phaser.GameObjects.Shape#setDisplaySize() 2021-01-30 09:33:21 -08:00
Richard Davey
1c8662dc1f Call addToRenderList 2021-01-07 14:52:08 +00:00
Richard Davey
00d8b6a009 Invoke camera.addToRenderList method 2021-01-07 12:31:31 +00:00
Richard Davey
0ee1338765 Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
Richard Davey
d2e2e86ef1 Updated accessor 2020-11-23 16:22:11 +00:00
Richard Davey
ec5da6930c Added post pipeline support to all Game Objects 2020-11-23 16:17:13 +00:00
Richard Davey
3f511a73cd Replace integer[] with number[] 2020-11-23 10:23:10 +00:00
Richard Davey
02c34cd64e Replace integer with number 2020-11-23 10:22:13 +00:00
Phaser Editor 2D
60541e861b
Updates geom, width and height of the Ellipse GO
Updates the `width`, `height`, and geometric position of the Ellipse in the `setSize()` method.

This code shows the wrong positioning of the Ellipse: https://codepen.io/phasereditor2d/pen/jOrvexM

To fix it, uncomment lines `21`, `24`, and `25`.
2020-11-07 11:25:30 -05:00
Richard Davey
6af80708d0 Fixed all of the Shape WebGL rendering issues 2020-11-03 11:22:30 +00:00
Richard Davey
60c834e2c8 Use the new Graphics Pipeline 2020-10-28 17:39:06 +00:00
Richard Davey
4ba2b0eb7b All swapped to using renderer matrices to make pipelines smaller 2020-10-28 16:52:59 +00:00
Richard Davey
8091f09c10 Don't set OutlineStyle if undefined 2020-10-05 13:53:11 +01:00
Richard Davey
f9803774dd The Line Game Object will now default its width and height to 1, rather than zero. This allows you to give Line objects a physics body (although you will still need to re-adjust the center of the body manually). Fix #4596 2020-09-28 17:00:15 +01:00
Richard Davey
212e7aa301 The Shape class now includes the ComputedSize component properties and methods directly in the class, rather than applying as a mixin. setSize is now flagged as being private, because it shouldn't be used on Shape classes, which was leading to confusion as it appeared in the public-facing API. Fix #4811 2020-09-23 12:46:55 +01:00
Richard Davey
6a966e3f3b Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
Richard Davey
8d25510b61 GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics, Mesh, Rope, Shader, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. This dramatically reduces the amount of duplicate code across the API. 2020-09-14 15:01:40 +01:00
Richard Davey
d198818d80 Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
Richard Davey
a2d395661c GameObjects.Shape.Grid would render a white fill even if you passed undefined as the fill color in the constructor. It now doesn't render cells if no fill color is given. 2020-09-04 15:29:22 +01:00
Richard Davey
111a4e1ce2 Calling Rectangle.setSize() wouldn't change the underlying geometry of the Shape Game Object, causing any stroke to be incorrectly rendered after a size change. 2020-08-03 17:54:29 +01:00
Richard Davey
6aba9e71b1 All Shape Game Objects (Rectangle, IsoBox, Star, Polygon, etc) now support rendering in Light2d. 2020-07-16 15:51:07 +01:00
Richard Davey
14c1a3ad99 The ISO Triangle shape would skip rendering the left side of the first triangle in the batch. It now renders all ISO Triangles correctly. Fix #5164 2020-07-13 14:45:58 +01:00
samme
84d11e4772 Docs: add missing Phaser.GameObjects.Shape#geom 2020-05-31 15:07:12 -07:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2.
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
Richard Davey
949d882788 The Shape Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the shape, rather than a quad alpha, which never worked for Shape objects. 2019-12-28 17:27:15 +00:00
Rex
fa6eb360dc Fix render offset issue
- Fix render offset issue
- Fix size issue when setting radius
2019-06-29 00:03:08 +08:00
Richard Davey
a786298c66 Updated Line docs. #4590 2019-06-12 23:20:22 +01:00
Richard Davey
423a9e5003 Implent Grid canvas rendering! Fix #4585 2019-06-11 16:45:13 +01:00
Richard Davey
eb73b51cd8 Allow for color and alpha overrides 2019-06-11 16:44:55 +01:00
Hua
382afd6945 Set (width,height) of arc/cicle to (diameter,diameter)
Set (width,height) of arc/cicle to (diameter,diameter), not (radius,radius).
2019-06-11 12:38:26 +08:00
Richard Davey
458c592596 Changing the radius of an Arc Game Object wouldn't update the size, causing origin issues. It now updates the size and origin correctly in WebGL. Fix #4542 2019-06-05 23:02:59 +01:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
7b438bfd3b Copy paste fix 2019-04-18 17:55:42 +01:00
Richard Davey
e017691c68 The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
Richard Davey
22fcb75ac1 Formatting 2019-01-24 14:11:08 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
b0df6892b5 The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera. 2018-11-27 13:54:59 +00:00
Richard Davey
8bbe96d610
Merge pull request #4111 from darkwebdev/patch-1
Fix Phaser.GameObjects.Shape#setStrokeStyle JSDoc
2018-10-19 13:17:43 +01:00
Richard Davey
c9a4a240f8 The Rectangle Shape object wouldn't render if it didn't have a stroke, or any other objects on the display list 2018-10-19 13:08:05 +01:00