Commit graph

52 commits

Author SHA1 Message Date
Richard Davey
e017691c68 The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
Richard Davey
22fcb75ac1 Formatting 2019-01-24 14:11:08 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
b0df6892b5 The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera. 2018-11-27 13:54:59 +00:00
Richard Davey
8bbe96d610
Merge pull request #4111 from darkwebdev/patch-1
Fix Phaser.GameObjects.Shape#setStrokeStyle JSDoc
2018-10-19 13:17:43 +01:00
Richard Davey
c9a4a240f8 The Rectangle Shape object wouldn't render if it didn't have a stroke, or any other objects on the display list 2018-10-19 13:08:05 +01:00
Timur Manyanov
9020e64d7b
Fix Phaser.GameObjects.Shape#setStrokeStyle JSDoc
This should fix TypeScript definitions, that at the moment lead to unexpected behavior (cause color is passed instead of a line width).
At the moment definition looks like this:
```setStrokeStyle(color?: number, alpha?: number): this;```
2018-10-14 00:44:01 +02:00
Richard Davey
a0d3137f76 Shapes and Graphics now set textures correctly (after batch texture changes) 2018-10-12 15:09:21 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
684838aabe Polygon.setTo can now take a string of space separated numbers when creating the polygon data, i.e.: '40 0 40 20 100 20 100 80 40 80 40 100 0 50'. This update also impacts the Polygon Shape object, which can now also take this format as well. 2018-09-26 11:01:48 +01:00
Richard Davey
ef3f6c0348 The Shape.Line object was missing a lineWidth property unless you called the setLineWidth method, causing the line to not render in Canvas only. Fix #4068 2018-09-26 09:33:09 +01:00
Richard Davey
deb14bdb60 Correct ellipse sizing 2018-09-18 17:21:55 +01:00
Richard Davey
9aaa640601 Finished Shape documentation 2018-09-15 11:18:09 +01:00
Richard Davey
fcaa2bfc4f Completing Game Object jsdocs 2018-09-15 10:31:10 +01:00
Richard Davey
1ac48afd5f Added Grid Shape type with WebGL renderer 2018-09-13 01:02:59 +01:00
Richard Davey
00518eca39 Fixed geom references 2018-09-12 16:58:32 +01:00
Richard Davey
1aa7287062 eslint fix 2018-09-12 16:32:50 +01:00
Richard Davey
14881bbe24 Renamed data to geom to avoid DataManager clash. Added preDestroy. 2018-09-12 12:37:18 +01:00
Richard Davey
490ca9c4b6 Added setSize method 2018-09-12 01:03:36 +01:00
Richard Davey
640d90cb09 Added jsdocs 2018-09-11 15:34:03 +01:00
Richard Davey
a68469dc5b Added jsdocs 2018-09-11 15:21:22 +01:00
Richard Davey
2c4b38a794 Missing path join 2018-09-11 13:51:03 +01:00
Richard Davey
41d09fe646 Typo 2018-09-11 13:50:55 +01:00
Richard Davey
855e6babeb Lines use strokeColor only 2018-09-11 13:50:43 +01:00
Richard Davey
2816f29bd1 Fixed pathData 2018-09-11 13:50:18 +01:00
Richard Davey
83fa5261e6 Added missing Shape canvas render functions 2018-09-11 13:50:01 +01:00
Richard Davey
30d51e5179 Moved closePath to Shape 2018-09-10 23:30:36 +01:00
Richard Davey
4b1c0eb697 Added Canvas rendering functions 2018-09-10 23:30:19 +01:00
Richard Davey
dfa40b866f Moved the common fill and stroke functions out
Also started finishing jsdocs
2018-09-10 22:47:39 +01:00
Richard Davey
ecbee17c53 Fixed property name 2018-09-07 17:19:40 +01:00
Richard Davey
1f4c0b5809 Added Curve Shape object 2018-09-07 17:19:33 +01:00
Richard Davey
8bc4d06831 Added IsoTriangle and project setting 2018-09-07 14:23:25 +01:00
Richard Davey
266f993f62 Added Line Shape 2018-09-07 12:43:49 +01:00
Richard Davey
c5fa4efa57 Added face toggle support 2018-09-07 12:10:19 +01:00
Richard Davey
0d183143a7 Removed tint component 2018-09-07 12:10:08 +01:00
Richard Davey
b04d82d17f Added getters and setters for properties 2018-09-07 12:09:57 +01:00
Richard Davey
687ec04802 Added Star shape 2018-09-06 22:40:56 +01:00
Richard Davey
04b5e917e0 Bail if not filled 2018-09-06 17:18:05 +01:00
Richard Davey
270864d974 Added setFillStyle override 2018-09-06 17:16:56 +01:00
Richard Davey
d25ad0cf68 Added IsoBox shape 2018-09-06 16:52:00 +01:00
Richard Davey
fb5bf5d9c1 Added stroke rendering to all shapes 2018-09-06 15:49:42 +01:00
Richard Davey
a508cd2195 Added support for stroke rendering path data 2018-09-06 15:09:15 +01:00
Richard Davey
2f5f5542fd Added more global properties 2018-09-06 15:08:51 +01:00
Richard Davey
0918bc15c2 Support for stroke rendering added 2018-09-06 15:08:41 +01:00
Richard Davey
aac783064f Added per Shape factories 2018-09-06 15:08:15 +01:00
Richard Davey
19a50eaa98 Moving Shapes to their own folders to keep things tidy 2018-09-06 11:26:50 +01:00
Richard Davey
d3181b41c5 Added smooth method 2018-09-06 00:17:07 +01:00
Richard Davey
7d4906bf73 Added smoothing function 2018-09-05 17:44:12 +01:00
Richard Davey
9820eb4e2d Added Ellipse 2018-09-05 17:27:48 +01:00
Richard Davey
356e6f0753 Added Polygon support 2018-09-05 17:11:46 +01:00