Commit graph

2981 commits

Author SHA1 Message Date
photonstorm
1bc1d2eb94 Fixed Text class for Pixi v2 changes. 2014-10-22 22:35:21 +01:00
photonstorm
d44424fdbc 2.1.3 documentation updates. 2014-10-22 21:49:44 +01:00
photonstorm
fbe68e330d Phaser 2.1.3 build. 2014-10-22 21:42:12 +01:00
photonstorm
73f210257a Removed duplicate Pixi classes and updated the build manifests to pull-in the correct Pixi Matrix class. 2014-10-22 21:20:38 +01:00
photonstorm
d5b32dd50f The first DocGen output! The whole of Phaser and PIXI documentation as JSON files. 2014-10-21 23:42:29 +01:00
photonstorm
b935c3d7fe Fixed ReturnType eternal loop. 2014-10-21 23:42:02 +01:00
photonstorm
77a11221e1 Tidying up DocGen output. 2014-10-21 23:17:52 +01:00
photonstorm
f1ef62f113 DocGen Updates so ReturnTypes are now covered. 2014-10-21 23:08:30 +01:00
photonstorm
474fd8e055 JSDoc fixes. 2014-10-21 23:08:16 +01:00
photonstorm
54570a2b27 Small jsdoc fixes. 2014-10-21 22:48:06 +01:00
photonstorm
9b16b11c88 Small Roadmap update. 2014-10-21 22:45:36 +01:00
photonstorm
f942a37089 DocGen updates - nearly there! 2014-10-21 22:43:58 +01:00
photonstorm
96fd0ade74 JSDoc fixes. 2014-10-21 22:43:42 +01:00
photonstorm
01a068f53c Rectangle.scale allows you to scale the width and height of a Rectangle. 2014-10-21 00:25:54 +01:00
photonstorm
9d58297eb9 Button.setSounds now works if given an AudioSprite as the sound source. 2014-10-20 23:17:05 +01:00
photonstorm
1a357e18c8 Rectangle contains updates. 2014-10-20 14:28:09 +01:00
photonstorm
b580746cb8 Input.hitTest now accurately detects hits on the extreme edges of a display object (thanks InsaneHero) 2014-10-20 14:28:09 +01:00
Alvin
7f31cfba62 fixed type in the cached previous point in mouse uniform (filter) 2014-10-20 14:39:16 +02:00
Richard Davey
a5d0acdb97 Merge pull request #1238 from clark-stevenson/patch-3
Update phaser.d.ts
2014-10-20 12:44:46 +01:00
Clark Stevenson
582a86b182 Update phaser.d.ts
Includes PIXI 2.0 definitions and previous week of updates. I am apprehensive about the Pixi Mixins but I have been using it on my projects for a good few days and experienced no problems at all.
2014-10-20 10:52:49 +01:00
Richard Davey
6793484c37 Merge pull request #1236 from photonstorm/alvin/dev
Added the audiosprite class to the no-physics build and a new build with only p2
2014-10-20 01:28:40 +01:00
photonstorm
b9d10f5b7f Pixi v2 updates. 2014-10-20 01:26:12 +01:00
photonstorm
6b2dbed96b Fixed Input.getLocalPosition.
Updated Input.hitTest so it supports Phaser.Graphics objects.
2014-10-20 01:25:58 +01:00
photonstorm
35d29170d0 Lots of small jsdoc fixes and DocGen updates. 2014-10-20 00:54:56 +01:00
photonstorm
d70406588c Filter.update now caches the previous pointer position to avoid flooding the uniform. Also the mouse uniform is now a value between 0 and 1 depending on the position within the game view. 2014-10-17 19:29:50 +01:00
photonstorm
f0b7670506 Fixed an issue where audio files with query strings after them would fail the canPlayAudio checks (thanks Vithar) 2014-10-17 18:50:12 +01:00
photonstorm
1377b9454d Added missing CanvasBuffer.js 2014-10-17 17:38:01 +01:00
photonstorm
c960ab5d44 Typo fix. 2014-10-17 17:07:43 +01:00
photonstorm
f75c95144f Pixi v2 update. 2014-10-17 16:55:15 +01:00
photonstorm
5e734a6bb6 Pixi v2 UV update fixes. 2014-10-17 16:52:47 +01:00
photonstorm
52f1663642 Fixed the Filter mouse uniform value population. 2014-10-17 16:52:28 +01:00
photonstorm
4f1ba99120 BitmapData.getFirstPixel will scan the BitmapData and return the color and location of the first non-transparent pixel encountered. You can specify one of 4 scan directions: top to bottom, bottom to top, left to right and right to left.
BitmapData.getBounds will return a `Rectangle` object that encompasses the full extent of the non-transparent pixels in the BitmapData. This can be useful if you wish to trim away transparent pixels from the sides of a BitmapData down to size before saving.
2014-10-17 16:51:50 +01:00
Alvin
125912a42f Fixed audiosprite not included in the no-physics build 2014-10-16 20:30:12 +02:00
Alvin
52ff097cf8 Created a new build using only p2 2014-10-16 20:28:31 +02:00
photonstorm
3965862b82 More pixi v2 updates. 2014-10-15 22:12:38 +01:00
photonstorm
fbfb107146 JSDoc fixes in the Rope class (thanks @Rovanion) 2014-10-15 22:05:38 +01:00
Richard Davey
837a035194 Merge pull request #1228 from Rovanion/dev
Corrected documentation for Phaser.Rope
2014-10-15 22:04:17 +01:00
photonstorm
2657de0daa Sound.fadeTo allows you to fade the Sound to the given volume over the duration specified (thanks @nickryall #1225) 2014-10-15 21:48:00 +01:00
Richard Davey
33ebc10570 Merge pull request #1225 from nickryall/dev
Phaser.Sound.fadeTo Method
2014-10-15 21:44:42 +01:00
photonstorm
db68dd2780 docs update. 2014-10-15 21:39:33 +01:00
Richard Davey
7a79a68050 Merge pull request #1230 from bobbywilson0/dev
Changed all typeof comparisons from == to ===
2014-10-15 21:39:07 +01:00
photonstorm
c0b752e0a6 Put the Timer.timeCap back to 1000 as this will be a major breaking change to existing code otherwise. It may be incorrect, but it can't happen in this point release. 2014-10-15 21:37:17 +01:00
photonstorm
9140163c85 Fixed a reference error to the Loader.baseURL in Cache._resolveUrl method (thanks @neurofuzzy #1235) 2014-10-15 21:36:44 +01:00
photonstorm
967497c572 Added a few new uniforms and tidied things up. 2014-10-15 19:35:45 +01:00
Richard Davey
86cfc7111e Fixed UV updates for WebGL textures. 2014-10-15 11:36:35 +01:00
photonstorm
3fb5df95e6 Cute little new shader. 2014-10-14 01:10:36 +01:00
photonstorm
4ac162216a readme updates. 2014-10-14 01:10:26 +01:00
photonstorm
3f43637782 Happily removed the IE11 WebGL lock as Pixi now fully supports it :) 2014-10-14 01:10:17 +01:00
photonstorm
d3c26f8c38 Removed old WebGL UV calls. 2014-10-14 01:10:09 +01:00
photonstorm
94c3989939 Updated the grunt manifests. 2014-10-14 01:10:00 +01:00