Sean
|
deb37e9a90
|
Finish document for DynamicTexture, Loader, GeomSprite, Sprite, Camera.
|
2013-05-10 16:31:17 +01:00 |
|
Sean
|
ca932038fb
|
Finish document for ScrollRegion, ScrollZone, Tilemap, Device, TilemapLayer.
|
2013-05-10 16:31:16 +01:00 |
|
Sean
|
4be5a10e44
|
Finish documents for GameObject, World, TweenManager, State, Stage.
|
2013-05-10 16:31:14 +01:00 |
|
Sean
|
5cf8b846f8
|
Finish another 10 classes' document.
|
2013-05-10 16:31:14 +01:00 |
|
Richard Davey
|
54a5e6477c
|
Lots of new tile map commands and tests.
|
2013-05-02 05:01:34 +01:00 |
|
Richard Davey
|
2a5b6ef12a
|
Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more.
|
2013-05-02 03:37:45 +01:00 |
|
Richard Davey
|
e62b300a25
|
Added Camera Mirror FX and test case.
|
2013-05-02 01:02:06 +01:00 |
|
Richard Davey
|
7d98a1bb9d
|
New FXManager system and Camera FX now in place.
|
2013-05-01 04:10:21 +01:00 |
|
Richard Davey
|
c5cccf3283
|
Large refactoring of the pause and boot screens in Stage and various other small fixes
|
2013-04-29 02:41:19 +01:00 |
|
Richard Davey
|
cb9cb6e894
|
Github Bug Fixes
|
2013-04-28 22:04:37 +01:00 |
|
Richard Davey
|
e948f1e3be
|
Fixed daft issue in Camera and fully implemented tilemap collision.
|
2013-04-28 22:04:36 +01:00 |
|
Richard Davey
|
4c21ac0d87
|
Tilemap collision is now working but all Camera following seems to be broken as a result. Awesome.
|
2013-04-28 22:04:36 +01:00 |
|
Richard Davey
|
b2e1434f5e
|
Tilemap collision working but needs speeding up
|
2013-04-25 20:05:56 +01:00 |
|
Richard Davey
|
b8ab13fec8
|
Getting tilemap collision up and running
|
2013-04-25 01:55:56 +01:00 |
|
Richard Davey
|
3898faf17e
|
New v0.9.3 release - see the changelog in the README for full details.
|
2013-04-24 02:48:03 +01:00 |
|
Richard Davey
|
268470ef62
|
Added blaster example to the Test Suite and fixed a rotation bug in the particle emitter.
|
2013-04-24 00:18:07 +01:00 |
|
Richard Davey
|
6466361f5f
|
Great new thrust ship example added for ScrollZones. Also added rotationOffset value to GameObject base class.
|
2013-04-23 21:27:45 +01:00 |
|
Richard Davey
|
00fb20f8c2
|
And ScrollRegions work too :)
|
2013-04-23 19:24:16 +01:00 |
|
Richard Davey
|
332f715943
|
Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board.
|
2013-04-23 15:15:34 +01:00 |
|
Richard Davey
|
f2678104fa
|
Saving first iteration of the ScrollZone game object.
|
2013-04-22 01:53:24 +01:00 |
|
Richard Davey
|
361b8e5779
|
Version 0.9.2 update. See the change log for full details.
|
2013-04-20 03:40:17 +01:00 |
|
Richard Davey
|
364492d786
|
Added grunt file and npm package for OSX debs
|
2013-04-20 01:24:38 +01:00 |
|
Richard Davey
|
87e0c483bb
|
Version 0.9.1 release - see the release notes for more details.
|
2013-04-19 18:53:21 +01:00 |
|
Richard Davey
|
8da04760ae
|
Fixed github issue #2
|
2013-04-18 20:31:09 +01:00 |
|
Richard Davey
|
a90606a28a
|
Complete 0.9 release
|
2013-04-18 16:49:08 +01:00 |
|
Richard Davey
|
64d57b8e05
|
Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release.
|
2013-04-18 15:48:06 +01:00 |
|
Richard Davey
|
6bb4c5e3fc
|
Preparing for new release
|
2013-04-18 14:16:18 +01:00 |
|