Richard Davey
|
69dbe38c9f
|
Scene.Systems keeps track of it's booted, so plugins know how to respond to the boot event (or not). You can now also load a plugin into a Scene at runtime.
|
2018-01-18 13:59:37 +00:00 |
|
Richard Davey
|
92e62b9368
|
Updated PluginManager to support installation and injection of global and local plugins
|
2018-01-18 05:21:14 +00:00 |
|
Richard Davey
|
ddba95873d
|
Moved Arcade and Impact Physics over to the new plugin system
|
2018-01-17 03:41:58 +00:00 |
|
Richard Davey
|
f9a7939812
|
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
|
2018-01-16 22:28:29 +00:00 |
|
Richard Davey
|
9fabd000b5
|
Updated the PluginManager to be a global level instance that belongs to Game and registers all plugins
|
2018-01-16 02:08:04 +00:00 |
|
Richard Davey
|
d8f1ba03e9
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
|