Commit graph

16026 commits

Author SHA1 Message Date
Richard Davey
60c7d8a2e9 New classes property, new event handling system and removed un-used methods 2020-11-17 14:10:06 +00:00
Richard Davey
2c88b8935b Auto-boot and set isPostFX 2020-11-17 14:09:47 +00:00
Richard Davey
599213d211 New isPostFX property, listen to events and don't create projection matrix unless needed 2020-11-17 14:09:27 +00:00
Richard Davey
629eefb7d5 Now extends event emitter, new events and new isBooted property 2020-11-17 14:09:02 +00:00
Richard Davey
477cde3548 New WebGL Renderer events 2020-11-17 14:08:23 +00:00
Richard Davey
080677f28c Set on creation, not in the component 2020-11-17 14:08:09 +00:00
Richard Davey
9cf67722ec Don't forget to reset the viewport 2020-11-16 17:52:11 +00:00
Richard Davey
2008d3b880 Added popFBO parameters and setViewport parameter 2020-11-16 17:43:04 +00:00
Richard Davey
f5f20db048 Don't batch if no pipeline 2020-11-16 17:08:50 +00:00
Richard Davey
dbe57303ed Defs update 2020-11-16 15:46:40 +00:00
Richard Davey
8c996b4697 Added setPost, isCurrentPost, removed setCameraPipeline 2020-11-16 15:46:34 +00:00
Richard Davey
c12b4cff3f Swizzle RGB 2020-11-16 15:45:45 +00:00
Richard Davey
52acf60125 Multiply now optional for lots of combination effects 2020-11-16 11:32:34 +00:00
Richard Davey
9cfa8f5039 Added option to clear bind target 2020-11-15 17:49:29 +00:00
Richard Davey
5062c97784 Added copyToGame method to finalise fbo to renderer 2020-11-15 17:32:37 +00:00
Richard Davey
ce0b9d94c5 Added option to clear frame before copy 2020-11-15 12:53:33 +00:00
Richard Davey
b82ae856b6 Update Single.vert 2020-11-14 17:58:09 +00:00
Richard Davey
314a0bbf4e Added ability to bind and draw to a target. 2020-11-14 17:58:00 +00:00
Richard Davey
d87cf4e915 Always pop and reset! 2020-11-13 18:03:03 +00:00
Richard Davey
d07b2fc811 Lots more documentation added 2020-11-13 17:46:05 +00:00
Richard Davey
11aabfcd8b Update CHANGELOG-v3.50.md 2020-11-13 17:31:30 +00:00
Richard Davey
bbbb49f4b5 Handy references 2020-11-13 17:31:27 +00:00
Richard Davey
701ad1fa15 ColorMatrix alpha support and viewport setting 2020-11-13 17:31:17 +00:00
Richard Davey
7458031140 Updated shaders 2020-11-13 17:31:00 +00:00
Richard Davey
94836b1c88 Handle pre-mult alpha properly 2020-11-13 17:30:21 +00:00
Richard Davey
471e64d989 Swapped to 5x4 array and added in some new color effects 2020-11-13 17:30:06 +00:00
Richard Davey
691b680e36 Added JSDocs and fixed boot sequence 2020-11-13 15:54:49 +00:00
Richard Davey
cf275b44d6 Added all JSDocs 2020-11-13 15:54:36 +00:00
Richard Davey
6a97fe6889 Lots of handy methods added and fixed vertices 2020-11-13 14:20:26 +00:00
Richard Davey
2d3248025a Lots of tidying up, added blend methods 2020-11-13 14:20:07 +00:00
Richard Davey
cfce8062e6 Call the new camera methods 2020-11-13 14:19:55 +00:00
Richard Davey
985b614c65 Return the freshly bound fbo 2020-11-13 14:19:42 +00:00
Richard Davey
dbdac4f102 Better method names 2020-11-13 14:19:30 +00:00
Richard Davey
d7a0bddfcb Handled in batchQuad method 2020-11-13 14:19:12 +00:00
Richard Davey
bddfd707fc Added preBatchCamera and postBatchCamera and the rest of the Utility methods 2020-11-13 14:18:57 +00:00
Richard Davey
b019c6f889 Added onDraw 2020-11-12 18:10:07 +00:00
Richard Davey
53180cc748 Updated shaders 2020-11-12 18:09:54 +00:00
Richard Davey
724310f147 Removed draw method 2020-11-12 18:09:44 +00:00
Richard Davey
6dc07dad3e Added ColorMatrix class and proper verts 2020-11-12 18:09:37 +00:00
Richard Davey
d50afad9e5 Testing new util methods 2020-11-12 18:09:21 +00:00
Richard Davey
9405ad3c16 Non-gc matrix reset 2020-11-12 13:04:22 +00:00
Richard Davey
a1d25b2f33 Update CHANGELOG-v3.50.md 2020-11-12 12:56:51 +00:00
Richard Davey
ce7f921c59 Expose ColorMatrix 2020-11-12 12:56:46 +00:00
Richard Davey
118f8e1324 Phaser.Display.ColorMatrix is a new class that allows you to create and manipulate a 5x5 color matrix, which can be used by shaders or graphics operations. 2020-11-12 12:56:37 +00:00
samme
6219d27dbc Add TimerEvent methods
- getRemaining()
- getRemainingSeconds()
- getOverallRemaining()
- getOverallRemainingSeconds()
2020-11-11 12:05:14 -08:00
Richard Davey
a6ba0539de Update PostFXPipeline.js 2020-11-11 17:47:24 +00:00
Richard Davey
c60b4f580c Fixed draw mode, shader binding and testing new draw 2020-11-11 17:47:20 +00:00
Richard Davey
8ef9f36370 Fixed missing property 2020-11-11 17:46:58 +00:00
Richard Davey
9235b7a695 Add Utility Pipeline and copyFrames method 2020-11-11 17:46:44 +00:00
Richard Davey
1ff6b0dce5 Expose Utility Pipeline 2020-11-11 17:46:28 +00:00