Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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f3a446797d
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Added new TextureCrop component
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2018-07-05 13:06:28 +01:00 |
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Richard Davey
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43fc988034
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Moved crop UV handler to the Frame method. Cleaner and easier.
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2018-07-04 15:18:08 +01:00 |
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Richard Davey
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ee8c1b403a
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Fixed cropping with flipped images
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2018-07-04 14:50:26 +01:00 |
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Richard Davey
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744e161d22
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Added setCrop support
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2018-07-03 16:48:01 +01:00 |
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Thomas Tan
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0fcfe73de1
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Missed some cases
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2018-05-22 16:08:44 +08:00 |
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Thomas Tan
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2c5cadc67c
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Use this return type annotation
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2018-05-22 12:46:26 +08:00 |
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Richard Davey
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6d958c5157
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jsdoc udpate
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2018-04-23 23:39:24 +01:00 |
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orblazer
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87633fdfad
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Fix multiple types on GameObjects
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2018-03-20 15:56:31 +01:00 |
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Richard Davey
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0368473b95
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The SetFrame method now has two optional arguments: updateSize and updateOrigin (both true by default) which will update the size and origin of the Game Object respectively. Fix #3339
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2018-03-12 14:45:18 +00:00 |
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Richard Davey
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4de9690f98
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The setFrame method of the Texture component has been updated so that it will now automatically reset the width and height of a Game Object to match that of the new Frame. Related, it will also adjust the display origin values, because they are size based. If the Frame has a custom pivot it will set the origin to match the custom pivot instead.
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2018-03-02 16:23:43 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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3422569a4a
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setFrame will use a custom pivot, if set.
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2018-02-09 15:21:39 +00:00 |
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Richard Davey
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9e8ee078e8
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Fixed mixin jsdoc defs
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2018-02-01 01:36:52 +00:00 |
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Richard Davey
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a506fcc3ac
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Added jsdocs
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2018-02-01 01:09:34 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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