samme
|
c07c57f9f8
|
Correct center
|
2020-02-01 16:27:02 -08:00 |
|
samme
|
a13d623743
|
Correct dimensions from game object
|
2020-02-01 16:20:46 -08:00 |
|
samme
|
37c64dc0a9
|
Correct center in constructor
|
2020-02-01 16:19:10 -08:00 |
|
samme
|
34176becb5
|
Correct position in constructor
|
2020-02-01 16:18:52 -08:00 |
|
Richard Davey
|
2a7cfb65dd
|
Update README.md
|
2020-01-29 17:23:41 +00:00 |
|
Richard Davey
|
231b60890a
|
Update README.md
|
2020-01-29 17:21:03 +00:00 |
|
Richard Davey
|
0813dcbadc
|
Update CHANGELOG.md
|
2020-01-29 12:48:19 +00:00 |
|
Richard Davey
|
e4c158c883
|
Merge pull request #4968 from JasonHK/jsdoc
Fixed `this` return types
|
2020-01-29 11:48:43 +00:00 |
|
Richard Davey
|
72f0395eec
|
Update TransformMatrix.js
Added missing braces.
|
2020-01-29 11:48:11 +00:00 |
|
Jason Kwok
|
e63ca85ba1
|
Reverted phaser.d.ts
|
2020-01-29 14:16:23 +08:00 |
|
Richard Davey
|
6fa800cff4
|
Update CHANGELOG.md
|
2020-01-28 23:25:54 +00:00 |
|
Richard Davey
|
52b3176771
|
Update MatterTileBody.js
|
2020-01-28 23:25:51 +00:00 |
|
Richard Davey
|
d56a6c8790
|
MatterTileBody now extends EventEmitter , meaning you can listen to collision events from Tiles directly and it will no longer throw errors about gameObject.emit not working. Fix #4967
|
2020-01-28 23:25:12 +00:00 |
|
Richard Davey
|
b8d2a5b792
|
Undef or null
|
2020-01-28 16:13:59 +00:00 |
|
Richard Davey
|
ef641a104f
|
Update Rope.js
|
2020-01-28 12:59:11 +00:00 |
|
Richard Davey
|
7ce48c20de
|
Update Rope.js
|
2020-01-28 12:50:22 +00:00 |
|
Richard Davey
|
ddf535c6c3
|
Rope can now draw vertex debug to a Graphics instance
|
2020-01-28 12:46:35 +00:00 |
|
Richard Davey
|
c357b5e56d
|
Added alignment property
|
2020-01-28 12:46:11 +00:00 |
|
Richard Davey
|
0a4b3e3785
|
Update RopeCanvasRenderer.js
|
2020-01-28 12:46:03 +00:00 |
|
Richard Davey
|
5a6b274510
|
Update CHANGELOG.md
|
2020-01-27 23:35:55 +00:00 |
|
Richard Davey
|
0eaf0c47b5
|
Respect Camera.renderToGame property
|
2020-01-27 23:35:52 +00:00 |
|
Richard Davey
|
91dbd42d44
|
Camera.renderToGame is a new property used in conjunction with renderToTexture . It controls if the Camera should still render to the Game canvas after rendering to its own texture or not. By default, it will render to both, but you can now toggle this at run-time.
|
2020-01-27 23:35:39 +00:00 |
|
samme
|
bc39e70412
|
Fix centering Body in setSize()
|
2020-01-27 11:15:06 -08:00 |
|
Richard Davey
|
54aebfc842
|
Removed NOOPs and fixed UV projection for vertical atlas frames
|
2020-01-27 15:15:19 +00:00 |
|
Richard Davey
|
3d7af7f59d
|
Update CHANGELOG.md
|
2020-01-27 14:48:53 +00:00 |
|
Richard Davey
|
4de9d52769
|
Animation.setCurrentFrame will no longer try to call setOrigina or updateDisplayOrigin if the Game Object doesn't have the Origin component, preventing unknown function errors.
|
2020-01-27 14:48:50 +00:00 |
|
Jason Kwok
|
ec25759747
|
Fixed this return types for Phaser.GameObjects.Zone
|
2020-01-26 21:52:37 +08:00 |
|
Jason Kwok
|
8e82f22858
|
Fixed this return types for Phaser.GameObjects.Text
|
2020-01-26 21:43:48 +08:00 |
|
Jason Kwok
|
192e03c932
|
Fixed this return types for Phaser.GameObjects.Sprite
|
2020-01-26 21:36:59 +08:00 |
|
Jason Kwok
|
4578a9e13c
|
Fixed this return types for Phaser.GameObjects.Quad
|
2020-01-26 21:26:34 +08:00 |
|
Jason Kwok
|
fca63274e2
|
Fixed this return types for Phaser.GameObjects.Particles.Zones.EdgeZone
|
2020-01-26 21:21:25 +08:00 |
|
Jason Kwok
|
022fa20673
|
Fixed this return types for Phaser.GameObjects.Particles.EmitterOp
|
2020-01-26 21:18:14 +08:00 |
|
Jason Kwok
|
270f7b33a3
|
Fixed this return types for Phaser.GameObjects.Particles.ParticleEmitterManager
|
2020-01-26 21:15:30 +08:00 |
|
Jason Kwok
|
1fd71ae088
|
Fixed this return types fro Phaser.GameObjects.Particles.ParticleEmitter
|
2020-01-26 21:13:11 +08:00 |
|
Jason Kwok
|
4df2179496
|
Fixed this return types for Phaser.GameObjects.Light
|
2020-01-26 21:06:58 +08:00 |
|
Jason Kwok
|
66e314432c
|
Fixed this return types for Phaser.GameObjects.Group
|
2020-01-26 21:03:57 +08:00 |
|
Jason Kwok
|
494ddf431d
|
Fixed this return types for Phaser.GameObjects.Graphics
|
2020-01-26 21:01:00 +08:00 |
|
Jason Kwok
|
91f1fefd2b
|
Fixed this return types for Phaser.GameObjects.Container
|
2020-01-26 20:50:59 +08:00 |
|
Jason Kwok
|
00818a9c61
|
Fixed this return types for Phaser.GameObjects.Components.TransformMatrix
|
2020-01-26 20:42:58 +08:00 |
|
Jason Kwok
|
c97a59011d
|
Fixed this return types for Phaser.GameObjects.Components.PathFollower
|
2020-01-26 20:36:05 +08:00 |
|
Jason Kwok
|
87bf4bd648
|
Fixed this return types for Phaser.GameObjects.Bob
|
2020-01-26 20:25:26 +08:00 |
|
Jason Kwok
|
401cb81590
|
Fixed this return type for Phaser.GameObjects.DynamicBitmapText
|
2020-01-26 20:16:18 +08:00 |
|
Jason Kwok
|
f970afb34c
|
Fixed this return type for Phaser.Loader.LoaderPlugin
|
2020-01-26 00:31:56 +08:00 |
|
Richard Davey
|
009dad281f
|
Fixed comparison
|
2020-01-24 18:18:06 +00:00 |
|
Richard Davey
|
5022830c7a
|
Added preDestroy handler
|
2020-01-24 18:03:18 +00:00 |
|
Richard Davey
|
bf65d6b577
|
Push to the updateList too
|
2020-01-24 18:01:49 +00:00 |
|
Richard Davey
|
e5f5ed70fe
|
Added support for animations, texture flipping, alignment resetting and tint fill
|
2020-01-24 18:01:40 +00:00 |
|
Richard Davey
|
79357e35ab
|
Support Rope.alpha
|
2020-01-24 15:35:16 +00:00 |
|
Richard Davey
|
2f6921b80f
|
Added horizontal parameter
|
2020-01-24 15:35:08 +00:00 |
|
Richard Davey
|
1463aaaaa1
|
Added horizontal flag and Alpha and Flip components
|
2020-01-24 15:35:00 +00:00 |
|