Felipe Alfonso
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2f5f9629b8
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RenderPass specific SpriteBatch function 1
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2018-01-04 18:40:41 -03:00 |
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Richard Davey
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61769526d4
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Skip children that won't render
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2017-12-15 04:07:16 +00:00 |
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Felipe Alfonso
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ea0c1ab81c
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Fixed shader so blending is applied properly. Textures now have a premultiplied alpha property flag and unpacking property is set at creation.
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2017-12-06 20:52:09 -03:00 |
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Felipe Alfonso
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1c689639c1
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Removed unnecessary check on setBlendMode
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2017-12-01 18:56:44 -03:00 |
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Felipe Alfonso
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b1e49059ec
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Fixed alpha blending issue with textured renderer
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2017-12-01 18:55:27 -03:00 |
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Felipe Alfonso
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ef942fb204
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Premultiplied Alpha blending
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2017-11-30 16:05:45 -03:00 |
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Felipe Alfonso
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320c0902f6
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Small fixes with texture binding to MaskRenderer and WebGLRenderer.
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2017-11-17 18:01:06 -03:00 |
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Felipe Alfonso
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a1957b9c6e
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BitmapMask rendering progress. Still missing blend mode support specifically for it to work with particles
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2017-11-08 15:14:14 -03:00 |
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Felipe Alfonso
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f968913c79
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BitmapMask rendering progress
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2017-11-07 17:37:16 -03:00 |
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Felipe Alfonso
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85daa827aa
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Bitmap and Geometry Masking progress
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2017-11-06 19:12:19 -03:00 |
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Jower
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f0e781f341
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Fix undeclared variable caused by 6770113
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2017-11-03 11:20:17 +01:00 |
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Richard Davey
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6770113aa0
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Added SKIP_CHECK blend mode const and moved setBlendMode to handle it in the main loop
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2017-10-17 04:17:28 +01:00 |
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Felipe Alfonso
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bc281871ac
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- Particle Emitter canvas renderer
- Camera Effects resets blend mode to avoid bug when dealing with custom blended game objects
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2017-09-28 22:16:10 -03:00 |
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Felipe Alfonso
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6ccb6541d9
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Particle Renderer + Basic Particle Movement
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2017-09-17 17:13:40 -03:00 |
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Felipe Alfonso
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dc45945d99
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WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources
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2017-09-13 17:54:32 -03:00 |
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Felipe Alfonso
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de507de120
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Light Layer restore state on gl context lost
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2017-09-13 16:43:34 -03:00 |
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Felipe Alfonso
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a4e33f111b
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Previous resource deleted when gl context is lost
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2017-09-13 16:11:40 -03:00 |
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Felipe Alfonso
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17c24ef586
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Fixed canvas upload to gpu function
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2017-08-18 12:31:39 -03:00 |
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Felipe Alfonso
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9856200fdf
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Added camera gameobject filtering
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2017-08-15 16:42:04 -03:00 |
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Richard Davey
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0d3b8df879
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-08-10 05:17:58 +01:00 |
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Felipe Alfonso
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2a3f966cb5
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Light Layer update work in progress
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2017-08-03 16:02:57 -04:00 |
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Richard Davey
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d3789a305e
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Revamped how blend modes are handled. Added ability to swap between blendFunc and blendFunSeparate.
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2017-08-03 02:09:59 +01:00 |
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Felipe Alfonso
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1c5da095f6
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Fixed text rendering state leakage on webgl
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2017-07-27 15:26:12 -04:00 |
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photonstorm
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d804e056ed
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Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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Felipe Alfonso
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3afe6d82fa
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Fix text rendering when overlapped with other gameobjects in the display list
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2017-07-12 16:55:57 -04:00 |
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photonstorm
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f79db37cda
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Updated to new class structure, fixed lots of ESLint errors and moved EarCut into the geom folder and used the un-minified and latest version.
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2017-07-04 14:48:18 +01:00 |
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photonstorm
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5d1393b9dc
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Moved SnapShot feature into the renderer folder and updated paths.
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2017-07-04 13:10:26 +01:00 |
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Felipe Alfonso
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755fa260c0
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Added camera alpha for webgl
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2017-06-28 12:47:24 -04:00 |
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Felipe Alfonso
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88e07a9c88
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Render pass fix for setting texture
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2017-06-28 05:22:48 -04:00 |
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Richard Davey
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fdb2e2f83e
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Added Camera.setBackgroundColor
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2017-06-28 01:51:04 +01:00 |
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photonstorm
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22875376b7
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Moved scissor values to object so they can be read from batches.
Almost got Dynamic Text working with scissor (doesn't restore correctly on exit).
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2017-06-08 17:15:02 +01:00 |
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Richard Davey
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2cc3a391c4
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WebGL createTexture respects config.pixelArt setting
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2017-06-08 00:13:34 +01:00 |
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Felipe Alfonso
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dc035ddaab
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Tilemap Rendering
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2017-06-01 17:05:50 -04:00 |
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Felipe Alfonso
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30ea09f0b0
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Fixed issue with setting wrapping mode on textures
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2017-05-22 10:44:05 -04:00 |
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Felipe Alfonso
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d216793595
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Texture Filtering and Repeat property
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2017-05-19 21:16:45 -04:00 |
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Felipe Alfonso
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d71d7d50bc
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Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers
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2017-05-17 11:09:06 -04:00 |
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Felipe Alfonso
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7477eb5cf9
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Snapshot implementation
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2017-05-16 15:15:01 -04:00 |
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Felipe Alfonso
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f84f4e626c
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Graphics canvas texture generation
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2017-05-10 21:24:57 -03:00 |
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Felipe Alfonso
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da9a6de007
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Canvas TileSprite
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2017-05-03 21:14:14 -03:00 |
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Felipe Alfonso
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4073db3551
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TileSprite base and renderer
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2017-04-25 19:09:13 -03:00 |
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Felipe Alfonso
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1742ec0f12
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RenderPass Update
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2017-04-20 15:06:57 -03:00 |
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Felipe Alfonso
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bcbec418b1
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Fixed Graphics and Blitter issue with renderTarget
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2017-04-13 12:45:01 -03:00 |
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Felipe Alfonso
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581fdb50ee
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RenderTarget added to renderable game objects
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2017-04-11 10:15:38 -03:00 |
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Felipe Alfonso
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d08e23f4f4
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Reset renderTarget to null when rendering camera effects
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2017-04-10 16:15:18 -03:00 |
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Felipe Alfonso
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0370ebf15e
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Fixed clearing render target issue
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2017-04-07 02:06:55 -03:00 |
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Felipe Alfonso
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b1b184aed4
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render target dimensions don't affect viewport
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2017-04-07 01:34:35 -03:00 |
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Felipe Alfonso
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8c479a56c0
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Effect Layer
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2017-04-06 22:49:15 -03:00 |
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Felipe Alfonso
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63a614ef74
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fixed issues with Text rendering
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2017-04-06 14:40:43 -03:00 |
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Felipe Alfonso
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aa8f0820c0
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Resource clean up and adapted batches to allow shader swapping
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2017-04-05 19:01:44 -03:00 |
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Felipe Alfonso
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85a3830f1a
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Shader resource creation added to webgl renderer
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2017-04-05 14:59:59 -03:00 |
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