Commit graph

7383 commits

Author SHA1 Message Date
Richard Davey
6bdbd02a4b Loads of updates to Arcade Physics World
Now supports sprite vs. sprite and sprite vs. group collisions and overlaps. Uses the new RTree method instead of QuadTree for much faster operation and much smaller collision code.
2017-11-09 04:03:59 +00:00
Richard Davey
c2f9132d51 New Gravity component 2017-11-09 04:03:10 +00:00
Richard Davey
7992b7c1ac Lots of updates for AP Body including removal of quadtree, signals, etc 2017-11-09 04:02:59 +00:00
Richard Davey
a84b9d5fcc Added all of the Arcade Physics image and sprite components 2017-11-09 04:02:31 +00:00
Richard Davey
5a20ea0de4 ArcadeImage and ArcadeSprite are helper classes, much like ImpactImage 2017-11-09 04:01:58 +00:00
Richard Davey
508a524bb0 Added the facing consts 2017-11-09 04:01:30 +00:00
Richard Davey
491ec08e22 The Arcade Physics Factory now creates images, sprites and groups 2017-11-09 04:01:13 +00:00
Richard Davey
6365499c0f PhysicsGroup is an extension of Group with special Arcade Physics handling properties 2017-11-09 04:00:56 +00:00
Richard Davey
390dcbf461 New Set.iterateLocal method 2017-11-09 04:00:33 +00:00
Richard Davey
3bbe07afb1 Added the new Arcade Physics Events 2017-11-09 04:00:17 +00:00
Richard Davey
671dfcd569 Groups can now pass a config as the first argument.
They also have 2 new callbacks: createCallback and removeCallback.
2017-11-09 03:59:56 +00:00
Michael Hadley
747018b5d3 Adding loader and file types for CSV and JSON tilemaps 2017-11-08 16:17:52 -06:00
Michael Hadley
2c75c0da4d Adding postUpdate NOOP to PhysicsManager to prevent crashing on postUpdate 2017-11-08 13:17:53 -06:00
Felipe Alfonso
a1957b9c6e BitmapMask rendering progress. Still missing blend mode support specifically for it to work with particles 2017-11-08 15:14:14 -03:00
Richard Davey
9117b909a8 Ported over Arcade Physics into V3 and started working through the classes and functions. 2017-11-08 17:18:41 +00:00
Richard Davey
7cf82f320b Removed un-used function. 2017-11-08 17:18:24 +00:00
Richard Davey
6604ce8281 Added Physics PostUpdate for AP 2017-11-08 17:18:10 +00:00
Richard Davey
6947a68152 Added postUpdate NOOP 2017-11-08 17:17:58 +00:00
Pavle Goloskokovic
4d976e59d1 added Loader method for loading audio files
added AudioFile class
2017-11-08 13:57:07 +01:00
Richard Davey
b37c588e72 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-08 03:52:03 +00:00
Richard Davey
488069b098 Fixed Container proxy 2017-11-08 03:52:00 +00:00
Felipe Alfonso
f968913c79 BitmapMask rendering progress 2017-11-07 17:37:16 -03:00
Richard Davey
999046064d Added optional scope to all event bindings 2017-11-07 17:05:51 +00:00
Richard Davey
0b1e48a135 Tween.stop can now optionally seek to the strat or end of the tween 2017-11-07 15:08:34 +00:00
Richard Davey
829f33aa85 Input area should use realWidth and realHeight 2017-11-07 14:55:33 +00:00
Richard Davey
c5ad6e6435 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-07 01:32:55 +00:00
Richard Davey
e48273208f Fixed update origin name change. 2017-11-07 01:32:53 +00:00
Felipe Alfonso
85daa827aa Bitmap and Geometry Masking progress 2017-11-06 19:12:19 -03:00
Richard Davey
76a4e0dc57 Beta 9 2017-11-06 14:17:24 +00:00
Richard Davey
5ee31cf9ff Starting merge of Arcade Physics 2017-11-06 04:50:07 +00:00
Richard Davey
07d463d846 Fixed a bug in the destroy method 2017-11-06 04:49:57 +00:00
Richard Davey
f0dbe98ff8 Index comparison check. 2017-11-03 18:48:23 +00:00
Richard Davey
6d8afe94cb tweenData.end should be seeded with the start value, not the current one, or relative tweens break upon repeat. 2017-11-03 18:48:16 +00:00
Richard Davey
0d38e232e6 Both Static and Dynamic Tilemaps support the new property skipIndexZero which allows them to skip over index 0 tiles. Works in both canvas and webgl. Fix #3052 2017-11-03 16:52:57 +00:00
Richard Davey
954e7ef025
Merge pull request #3086 from Twilrom/master
Some bug fixes
2017-11-03 13:22:38 +00:00
Richard Davey
5598ee76ac Removed logs. Added setTrim if frame requires it. 2017-11-03 13:16:51 +00:00
Richard Davey
92a70f0ce2 updateUVs now updates the canvas data too. Removed logs. Added setTrim if frame requires it. 2017-11-03 13:16:21 +00:00
Richard Davey
bb3b5c3cbd Removed console logs. 2017-11-03 13:15:58 +00:00
Jower
05a06b28c0 Fix incorrect and unnecessary uses of closePath 2017-11-03 13:45:55 +01:00
Jower
b4cc15414a Remove redundant checks 2017-11-03 11:28:27 +01:00
Richard Davey
d2f6fdccfa Working through trying to fix SpriteSheetFromAtlas 2017-11-03 10:27:59 +00:00
Richard Davey
ddeac1f451 Swapped to using GetFastValue 2017-11-03 10:27:02 +00:00
Richard Davey
5d8b22c460 Removed un-needed divide by zero check and renamed updateOrigin to updateDisplayOrigin to better reflect what it does 2017-11-03 10:25:25 +00:00
Jower
f0e781f341 Fix undeclared variable caused by 6770113 2017-11-03 11:20:17 +01:00
Richard Davey
e395ac628f Container class tests. 2017-11-02 17:04:10 +00:00
Richard Davey
870b2a94fc eslint fixes 2017-11-02 17:04:02 +00:00
Richard Davey
c93f571c32 SceneInputManager now uses the Scene event dispatcher. Fix #3085 2017-11-02 16:14:11 +00:00
Richard Davey
cb29497b69 Swapped displayOrigin setters. Fix #3084. 2017-11-02 15:50:31 +00:00
Richard Davey
cae8e55558 getBounds now works regardless of scale or origin. Fix #3082 2017-11-02 00:30:04 +00:00
Richard Davey
6bfe450a4f Added getTopLeft, getTopRight, getBottomLeft and getBottomRight to GetBounds component 2017-11-01 23:56:36 +00:00