photonstorm
1bc1d2eb94
Fixed Text class for Pixi v2 changes.
2014-10-22 22:35:21 +01:00
photonstorm
d44424fdbc
2.1.3 documentation updates.
2014-10-22 21:49:44 +01:00
photonstorm
fbe68e330d
Phaser 2.1.3 build.
2014-10-22 21:42:12 +01:00
photonstorm
73f210257a
Removed duplicate Pixi classes and updated the build manifests to pull-in the correct Pixi Matrix class.
2014-10-22 21:20:38 +01:00
photonstorm
d5b32dd50f
The first DocGen output! The whole of Phaser and PIXI documentation as JSON files.
2014-10-21 23:42:29 +01:00
photonstorm
b935c3d7fe
Fixed ReturnType eternal loop.
2014-10-21 23:42:02 +01:00
photonstorm
77a11221e1
Tidying up DocGen output.
2014-10-21 23:17:52 +01:00
photonstorm
f1ef62f113
DocGen Updates so ReturnTypes are now covered.
2014-10-21 23:08:30 +01:00
photonstorm
474fd8e055
JSDoc fixes.
2014-10-21 23:08:16 +01:00
photonstorm
54570a2b27
Small jsdoc fixes.
2014-10-21 22:48:06 +01:00
photonstorm
9b16b11c88
Small Roadmap update.
2014-10-21 22:45:36 +01:00
photonstorm
f942a37089
DocGen updates - nearly there!
2014-10-21 22:43:58 +01:00
photonstorm
96fd0ade74
JSDoc fixes.
2014-10-21 22:43:42 +01:00
photonstorm
01a068f53c
Rectangle.scale allows you to scale the width and height of a Rectangle.
2014-10-21 00:25:54 +01:00
photonstorm
9d58297eb9
Button.setSounds now works if given an AudioSprite as the sound source.
2014-10-20 23:17:05 +01:00
photonstorm
1a357e18c8
Rectangle contains updates.
2014-10-20 14:28:09 +01:00
photonstorm
b580746cb8
Input.hitTest now accurately detects hits on the extreme edges of a display object (thanks InsaneHero)
2014-10-20 14:28:09 +01:00
Alvin
7f31cfba62
fixed type in the cached previous point in mouse uniform (filter)
2014-10-20 14:39:16 +02:00
Richard Davey
a5d0acdb97
Merge pull request #1238 from clark-stevenson/patch-3
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Update phaser.d.ts
2014-10-20 12:44:46 +01:00
Clark Stevenson
582a86b182
Update phaser.d.ts
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Includes PIXI 2.0 definitions and previous week of updates. I am apprehensive about the Pixi Mixins but I have been using it on my projects for a good few days and experienced no problems at all.
2014-10-20 10:52:49 +01:00
Richard Davey
6793484c37
Merge pull request #1236 from photonstorm/alvin/dev
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Added the audiosprite class to the no-physics build and a new build with only p2
2014-10-20 01:28:40 +01:00
photonstorm
b9d10f5b7f
Pixi v2 updates.
2014-10-20 01:26:12 +01:00
photonstorm
6b2dbed96b
Fixed Input.getLocalPosition.
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Updated Input.hitTest so it supports Phaser.Graphics objects.
2014-10-20 01:25:58 +01:00
photonstorm
35d29170d0
Lots of small jsdoc fixes and DocGen updates.
2014-10-20 00:54:56 +01:00
photonstorm
d70406588c
Filter.update now caches the previous pointer position to avoid flooding the uniform. Also the mouse uniform is now a value between 0 and 1 depending on the position within the game view.
2014-10-17 19:29:50 +01:00
photonstorm
f0b7670506
Fixed an issue where audio files with query strings after them would fail the canPlayAudio
checks (thanks Vithar)
2014-10-17 18:50:12 +01:00
photonstorm
1377b9454d
Added missing CanvasBuffer.js
2014-10-17 17:38:01 +01:00
photonstorm
c960ab5d44
Typo fix.
2014-10-17 17:07:43 +01:00
photonstorm
f75c95144f
Pixi v2 update.
2014-10-17 16:55:15 +01:00
photonstorm
5e734a6bb6
Pixi v2 UV update fixes.
2014-10-17 16:52:47 +01:00
photonstorm
52f1663642
Fixed the Filter mouse uniform value population.
2014-10-17 16:52:28 +01:00
photonstorm
4f1ba99120
BitmapData.getFirstPixel will scan the BitmapData and return the color and location of the first non-transparent pixel encountered. You can specify one of 4 scan directions: top to bottom, bottom to top, left to right and right to left.
...
BitmapData.getBounds will return a `Rectangle` object that encompasses the full extent of the non-transparent pixels in the BitmapData. This can be useful if you wish to trim away transparent pixels from the sides of a BitmapData down to size before saving.
2014-10-17 16:51:50 +01:00
Alvin
125912a42f
Fixed audiosprite not included in the no-physics build
2014-10-16 20:30:12 +02:00
Alvin
52ff097cf8
Created a new build using only p2
2014-10-16 20:28:31 +02:00
photonstorm
3965862b82
More pixi v2 updates.
2014-10-15 22:12:38 +01:00
photonstorm
fbfb107146
JSDoc fixes in the Rope class (thanks @Rovanion)
2014-10-15 22:05:38 +01:00
Richard Davey
837a035194
Merge pull request #1228 from Rovanion/dev
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Corrected documentation for Phaser.Rope
2014-10-15 22:04:17 +01:00
photonstorm
2657de0daa
Sound.fadeTo allows you to fade the Sound to the given volume over the duration specified (thanks @nickryall #1225 )
2014-10-15 21:48:00 +01:00
Richard Davey
33ebc10570
Merge pull request #1225 from nickryall/dev
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Phaser.Sound.fadeTo Method
2014-10-15 21:44:42 +01:00
photonstorm
db68dd2780
docs update.
2014-10-15 21:39:33 +01:00
Richard Davey
7a79a68050
Merge pull request #1230 from bobbywilson0/dev
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Changed all typeof comparisons from == to ===
2014-10-15 21:39:07 +01:00
photonstorm
c0b752e0a6
Put the Timer.timeCap back to 1000 as this will be a major breaking change to existing code otherwise. It may be incorrect, but it can't happen in this point release.
2014-10-15 21:37:17 +01:00
photonstorm
9140163c85
Fixed a reference error to the Loader.baseURL in Cache._resolveUrl method (thanks @neurofuzzy #1235 )
2014-10-15 21:36:44 +01:00
photonstorm
967497c572
Added a few new uniforms and tidied things up.
2014-10-15 19:35:45 +01:00
Richard Davey
86cfc7111e
Fixed UV updates for WebGL textures.
2014-10-15 11:36:35 +01:00
photonstorm
3fb5df95e6
Cute little new shader.
2014-10-14 01:10:36 +01:00
photonstorm
4ac162216a
readme updates.
2014-10-14 01:10:26 +01:00
photonstorm
3f43637782
Happily removed the IE11 WebGL lock as Pixi now fully supports it :)
2014-10-14 01:10:17 +01:00
photonstorm
d3c26f8c38
Removed old WebGL UV calls.
2014-10-14 01:10:09 +01:00
photonstorm
94c3989939
Updated the grunt manifests.
2014-10-14 01:10:00 +01:00