Felipe Alfonso
bd8e9b2003
Static Tilemap Layer rendering
2018-01-25 02:26:14 -03:00
Richard Davey
1f72b90d8d
Added jsdocs
2018-01-25 05:26:13 +00:00
Richard Davey
12b59ea39d
Added jsdocs
2018-01-25 05:11:52 +00:00
Richard Davey
118c69f40f
Added jsdocs
2018-01-25 04:41:36 +00:00
Richard Davey
bfddb09bf9
Updated docs and implemented destroy
2018-01-25 03:38:23 +00:00
Richard Davey
ffae9c1259
Moved wip contents to archived and moved un-used files from src to wip
2018-01-25 02:14:20 +00:00
Richard Davey
0443eedf1e
JSDocs added
2018-01-25 02:13:50 +00:00
Felipe Alfonso
80d9ef42b3
ParticleEmitterManager webgl rendering added
2018-01-24 22:10:30 -03:00
Richard Davey
897d3f2b70
Added jsdocs
2018-01-25 00:48:48 +00:00
Felipe Alfonso
42482ecb26
TileSprite webgl rendering
2018-01-24 21:15:51 -03:00
Richard Davey
9850ccb108
Removed un-used visible property and added jsdocs.
2018-01-24 23:50:46 +00:00
Felipe Alfonso
195a59d3ba
Dynamic Tilemap rendering
2018-01-24 19:29:57 -03:00
Felipe Alfonso
06fa0afcc8
Dynamic Bitmap Text webgl rendering
2018-01-24 15:55:23 -03:00
Richard Davey
79437480b9
Added jsdocs.
2018-01-24 17:12:07 +00:00
Richard Davey
8fe16e5506
Moved removal of listeners to the loadComplete section (re: #3184 )
2018-01-24 14:26:17 +00:00
Michael Hadley
2c1f10b0b4
setCollisionMapFromTilemapLayer - load slope mapping via object or Tiled properties
2018-01-23 22:00:01 -06:00
Felipe Alfonso
69c56fc920
Merge branch 'master' into rendering-cleanup
2018-01-24 00:58:53 -03:00
Felipe Alfonso
326bdd5204
Fixed camera effects
2018-01-24 00:57:33 -03:00
Felipe Alfonso
12a1ef34f4
Fixed pipeline binding
2018-01-24 00:08:14 -03:00
Felipe Alfonso
5170784338
Graphics WebGL Rendering
2018-01-24 00:03:43 -03:00
Michael Hadley
e564a6cbe7
Tile helper methods for getting actual world bounds of a tile
2018-01-23 19:16:56 -06:00
Felipe Alfonso
ca465c8139
Fixed Quad
2018-01-23 21:58:37 -03:00
Felipe Alfonso
99d850346f
Text rendering added
2018-01-23 21:40:20 -03:00
Felipe Alfonso
61458e1475
Merge branch 'master' into rendering-cleanup
2018-01-23 20:37:26 -03:00
Felipe Alfonso
502ce8ddea
Static BitmapText rendering. Added rect culling to TextureTintPipeline
2018-01-23 20:36:49 -03:00
Richard Davey
f941cd441e
Merge pull request #3183 from ladrower/TimerEvent
...
TimerEvent startAt field not scaled
2018-01-23 20:58:14 +00:00
Felipe Alfonso
dd9cef61cf
Image WebGL rendering
2018-01-23 17:32:20 -03:00
Felipe Alfonso
086eec1616
Merge branch 'master' into rendering-cleanup
2018-01-23 16:30:50 -03:00
Felipe Alfonso
070d946dca
Mesh and Sprite rendering
2018-01-23 16:29:47 -03:00
Pavle Goloskokovic
07bbe80fca
Merge remote-tracking branch 'origin/master'
2018-01-23 19:03:11 +01:00
Pavle Goloskokovic
924247c04d
Fixes #3182
2018-01-23 19:02:58 +01:00
Felipe Alfonso
336cc4e3fe
Merge branch 'master' into rendering-cleanup
2018-01-23 13:39:33 -03:00
Felipe Alfonso
822fc052ee
Sprite batching
2018-01-23 13:38:58 -03:00
Michael Hadley
ebabf97ce3
Comment clarification
2018-01-23 09:41:29 -06:00
Michael Hadley
4abf0df119
Added setCollisionFromCollisionGroup for easily setting collision from Tiled collision editor
2018-01-23 09:40:59 -06:00
Artem Platonov
3e5a35d796
TimerEvent startAt field not scaled
...
A note regarding the feature `startAt` of `TimerEvent `
When an event gets added it should be either scaled by clock `timeScale`
as well or not scaled at all - depending on the feature purpose.
```javascript
// preUpdate loop
event.elapsed = event.startAt * event.timeScale
```
In my understanding it should not be influenced by `timeScale` at all.
As a developer I would use the feature of `startAt` to specify the exact
offset for my event.
In case I have looped `Timer` for one second and want to start the first
loop in the middle, I would set the `startAt` to half a second. And
scaling is applied during the timer run time as a factor of speed it
elapses.
2018-01-23 16:34:33 +01:00
Artem Platonov
7e23b8c58a
Merge remote-tracking branch 'refs/remotes/photonstorm/master'
2018-01-23 16:24:48 +01:00
Michael Hadley
2cabd15684
Added SetCollisionByProperty to Tilemap API
2018-01-23 09:05:37 -06:00
Michael Hadley
e31ea73ad4
Typo fix: Tilset -> Tileset
2018-01-23 08:38:43 -06:00
Richard Davey
cb3166850e
Fixed issue with Keyboard events for single key presses. Added new KeyMap.
2018-01-23 14:37:32 +00:00
Michael Hadley
629ead9a37
Making Tileset comments more specific - better explains Tiled structure
2018-01-23 07:55:43 -06:00
Michael Hadley
b8b0f42153
getTileProperty -> getTileProperties
...
A tile can have multiple properties, so it makes more sense as a plural method name
2018-01-23 07:54:03 -06:00
Michael Hadley
c7a471e29a
Convenience for getting Tileset collision group from Tile
2018-01-23 07:52:53 -06:00
Michael Hadley
ab29015742
Convenience tile getters for looking up tileset & tilemap layer
2018-01-23 07:48:59 -06:00
Richard Davey
c63400a8ba
Merge pull request #3181 from ladrower/patch-1
...
clock timescale applied to timer
2018-01-23 13:48:23 +00:00
Artem
2bf0381821
clock timescale applied to timer
2018-01-23 14:37:25 +01:00
Richard Davey
123c8f8127
Calls to the Scene Manager that happen before the Scene is running are now queued
...
Thanks to gdomaradzki for bringing this one to my attention!
2018-01-23 02:12:33 +00:00
Felipe Alfonso
6153a34103
Moved shader source to text files
2018-01-22 20:01:00 -03:00
Felipe Alfonso
aec93871c7
Merge branch 'master' into rendering-cleanup
2018-01-22 19:56:02 -03:00
Richard Davey
dfe2599e55
Added frag test
2018-01-22 22:51:49 +00:00