Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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Richard Davey
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86f112aef9
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You can now pass an existing Game Object to Arcade Physics and have it add a body to it.
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2018-01-08 22:11:19 +00:00 |
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Richard Davey
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ccb2878102
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Physics Group now added to the update list properly
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2017-11-16 00:42:03 +00:00 |
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Richard Davey
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b062e204dc
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Added new Collider class. Allows you to create automatic collide and overlap checks and callbacks without needing an 'update' function in your Scene.
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2017-11-09 17:03:58 +00:00 |
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Richard Davey
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39a4525d08
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Added a Static Physicss Group. A Group that contains only Static Bodies.
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2017-11-09 16:31:09 +00:00 |
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Richard Davey
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92926037b5
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Support both Dynamic and Static Body types now.
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2017-11-09 15:32:45 +00:00 |
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Richard Davey
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491ec08e22
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The Arcade Physics Factory now creates images, sprites and groups
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2017-11-09 04:01:13 +00:00 |
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Richard Davey
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9117b909a8
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Ported over Arcade Physics into V3 and started working through the classes and functions.
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2017-11-08 17:18:41 +00:00 |
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