Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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Richard Davey
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38cb89cf64
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Added new obj cache.
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2017-12-07 02:21:12 +00:00 |
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Pavle Goloskokovic
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1ed35dfc17
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Added audioSprite case for handling audio and json files after loading finishes
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2017-11-30 18:09:11 +01:00 |
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Pavle Goloskokovic
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36ffb13fc7
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changed cache key for storing audio data from sound to audio (see https://english.stackexchange.com/a/8425)
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2017-11-10 18:51:19 +01:00 |
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Michael Hadley
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1b1bc41f81
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Adding CSV & JSON tilemaps to BaseLoader
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2017-11-09 12:21:06 -06:00 |
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Richard Davey
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bb97421214
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Adding in method and property docs
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2017-10-04 23:48:16 +01:00 |
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Richard Davey
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e15701da81
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Added BaseLoader.save method.
Not really meant for production use, but super-handy for dev tools and prototypes.
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2017-10-02 22:41:52 +01:00 |
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Richard Davey
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ad4f102335
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Added ability to load Unity meta data files for sprite sheets
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2017-08-10 05:17:02 +01:00 |
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photonstorm
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b8df529ff1
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Updated Loader and all single-file file types to support multiple load methods. Will now work with argument based loader, a configuration object or an array of objects, per all file types. Moved lots of code out of the Loader plugin and into BaseLoader and the FileType files.
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2017-08-04 18:43:05 +01:00 |
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photonstorm
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dec57e2915
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Extended ImageFile to support setting from a config object or array of objects.
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2017-08-04 16:15:00 +01:00 |
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photonstorm
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d804e056ed
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Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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photonstorm
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4136ccf374
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Lots more updates moving everything to consistent class structure.
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2017-07-03 16:05:22 +01:00 |
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Richard Davey
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a27d42bc13
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Added State Injection Map
State level properties can now be set and modified via the State config. State.settings removed and all accesses to it moved to sys.settings.
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2017-06-30 00:32:18 +01:00 |
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Richard Davey
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57a90997e7
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Tidied up Class, fixed a few bounds checks and exposed the utils.
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2017-02-28 01:10:45 +00:00 |
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Richard Davey
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a877cdaa02
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Fixed State.renderToTexture setting.
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2017-02-07 22:00:55 +00:00 |
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Richard Davey
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2510bee27c
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Updating the StateManager so it supports renderToTexture and advanced State configs.
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2017-02-07 18:55:37 +00:00 |
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Richard Davey
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a5c22cb2a2
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Events reset.
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2017-02-07 12:54:20 +00:00 |
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Richard Davey
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7c06670f90
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Added Loader.SpriteSheet, now using a new config object rather than a bunch of arguments.
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2017-02-04 05:36:06 +00:00 |
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Richard Davey
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dc5ddec256
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Swapped Set.add for Set.set.
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2016-12-12 22:35:47 +00:00 |
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Richard Davey
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822b3a9d0c
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Updated Loader so you can pass in your own XHRSettings object with any file, and have that override the XHR defaults for the specific file.
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2016-12-12 22:27:53 +00:00 |
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photonstorm
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903b703245
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Added Multi Atlas loader support and fixed issue with Set.each iteration.
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2016-12-08 16:23:04 +00:00 |
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Richard Davey
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5e0bbd7028
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Fixed ability for it to load multi-part files and parse atlas data.
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2016-12-07 10:50:10 +00:00 |
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Richard Davey
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ae47921f42
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Support for lots of new file types, and the start of the multi-file loader.
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2016-12-07 04:43:02 +00:00 |
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Richard Davey
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04ecaefc48
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Lots of noise removal and fixed loader processing queue.
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2016-12-07 01:13:17 +00:00 |
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Richard Davey
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2d90ae2b08
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Images now parse into Blobs properly.
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2016-12-07 00:27:56 +00:00 |
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Richard Davey
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393791706e
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Adding in Image parsing.
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2016-12-07 00:04:53 +00:00 |
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photonstorm
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2b3127c405
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Cutting out the noise.
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2016-12-06 15:25:24 +00:00 |
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photonstorm
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048e11bc5e
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New Loader Events, and sorted out the const assignments.
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2016-12-06 15:15:42 +00:00 |
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photonstorm
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fdad2fc3b0
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Listeners can be removed during dispatch without breaking the array.
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2016-12-05 17:19:12 +00:00 |
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photonstorm
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66a5647417
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Added small task list.
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2016-12-05 15:29:53 +00:00 |
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Richard Davey
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1afa75d871
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Updated Loader, added ArrayBuffer to Base64, added GetURL. You can now load a file on its own, without using a Loader instance at all.
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2016-12-01 12:51:05 +00:00 |
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Richard Davey
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77b469b1a5
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State level Loader re-implemented, and lots of BaseLoader features updated.
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2016-11-30 17:16:45 +00:00 |
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