Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00
Richard Davey
7695afd1fe
Fix #3144
2018-01-03 16:30:51 +00:00
Richard Davey
c7803e0cd2
Debugging topOnly events
2017-12-28 15:14:16 +00:00
Richard Davey
fb2c2c75b2
Updated passive and capture states of the input handlers
2017-12-27 23:52:46 +00:00
Michael Hadley
d563cabadd
Improved pointer lock api
...
Some improvements over v2:
- You can access movementXY on pointer without needing to perform a manual `resetMovement()`
- Fixes bug where `releasePointerLock` would unregister event listeners before a final `pointerLockChange` could be called. Results in mouse.locked not having the right state and a final 'POINTER_LOCK_CHANGE_EVENT' not firing.
2017-12-08 17:05:05 -06:00
photonstorm
52bb355429
Removing old and incorrect jsdoc blocks ready for first documentation pass.
2017-08-01 13:10:08 +01:00
Richard Davey
87edd6cb94
Added option to disable context menu
...
Added to both the game config and as a function in the Mouse Manager.
2017-07-25 12:33:37 +01:00
photonstorm
e119e3a3fc
Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files.
2017-06-30 15:47:51 +01:00
Richard Davey
cc26ccb2e6
Updated Input Manager to run the show
2017-06-14 01:20:01 +01:00
Richard Davey
b6b7715021
Mouse Input Handler working. Demo created.
2017-06-13 00:38:48 +01:00
photonstorm
ca1b483423
Starting work on the Mouse Input Manager.
2017-06-12 17:03:34 +01:00