Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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Michael Hadley
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ca7753e611
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v2 -> v3, split lines using splitRegExp property
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2017-12-13 15:44:59 -06:00 |
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Michael Hadley
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be74f40df9
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Updating v2 comments to match v3 style
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2017-12-13 15:30:43 -06:00 |
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Michael Hadley
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9357b835b4
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Jsdoc wrapping methods
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2017-12-13 15:28:52 -06:00 |
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Michael Hadley
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58b00a12e1
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Make word wrap functions more pure so they are easier to share with other GOs later
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2017-12-13 15:14:16 -06:00 |
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Michael Hadley
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d003945a66
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v2's PrecalculateWordWrap -> getWrappedText
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2017-12-13 15:09:06 -06:00 |
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Michael Hadley
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2fe60ffbf9
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Add wrapping to Text & ensure context's font stays in sync
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2017-12-13 15:08:43 -06:00 |
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Michael Hadley
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0c3f144f88
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Port v2 text wrapping functions to Text
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2017-12-13 15:04:57 -06:00 |
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Richard Davey
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81275a6197
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Fixed transform issue with Text padding.
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2017-12-01 16:53:02 +00:00 |
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Richard Davey
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b393aed2e3
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Fixed setPadding and padding value assignment
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2017-12-01 03:11:41 +00:00 |
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Richard Davey
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2e7a336ef9
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Handling new style settings for fonts and padding.
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2017-11-30 17:17:29 +00:00 |
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Richard Davey
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3964c7a2ac
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Added in support for RTL text in the Text Game Object.
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2017-11-30 01:20:02 +00:00 |
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Richard Davey
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3c8a5b4132
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Fixed issue where an array passed in the constructor wasn't properly displayed
fix #3094
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2017-11-30 00:03:22 +00:00 |
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Richard Davey
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e48273208f
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Fixed update origin name change.
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2017-11-07 01:32:53 +00:00 |
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Richard Davey
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8cf60b4c3e
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Tidying-up the namespace.
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2017-10-11 17:06:13 +01:00 |
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Richard Davey
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b8b73691be
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Text cast to a string, avoids errors with creating Text using numbers.
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2017-09-29 12:58:47 +01:00 |
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Felipe Alfonso
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dc45945d99
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WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources
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2017-09-13 17:54:32 -03:00 |
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photonstorm
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6ac3806091
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Default to single space if no text given to avoid WebGL texture errors.
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2017-08-14 13:12:59 +01:00 |
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Felipe Alfonso
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1c5da095f6
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Fixed text rendering state leakage on webgl
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2017-07-27 15:26:12 -04:00 |
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photonstorm
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d804e056ed
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Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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photonstorm
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2aae473658
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Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text.
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2017-07-04 12:01:27 +01:00 |
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Richard Davey
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f770712c2a
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Huge refactoring of States, plugins and object factories
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2017-07-04 01:59:31 +01:00 |
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Felipe Alfonso
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25977cfc4d
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Dynamic tilemap webgl rendering
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2017-06-21 22:19:03 -04:00 |
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photonstorm
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f5d97f488b
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Call toString to avoid crashes if numbers are passed in.
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2017-05-24 05:59:14 +01:00 |
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photonstorm
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427018d291
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You can now provide the TextMetrics as part of the config object, to avoid the expensive canvas scanning needed.
Text.getTextMetrics and TextStyle.getTextMetrics added to faciliate this. Plus added to toJSON.
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2017-04-26 15:54:23 +01:00 |
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photonstorm
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e2576fe512
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Text.padding supported and working.
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2017-04-26 15:34:15 +01:00 |
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Richard Davey
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3f6c74c1f7
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More work on Text Metrics.
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2017-04-26 03:55:42 +01:00 |
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Richard Davey
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0df585f7d5
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Testing various text measuring options.
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2017-04-25 19:46:13 +01:00 |
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Richard Davey
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a4dc2d28aa
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Added TextStyle.toJSON and merged the output with Text.toJSON.
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2017-04-25 18:24:37 +01:00 |
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Richard Davey
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ad0ff4d64b
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Added BuildFromConfig for Text object.
Updated TextStyle to use advanced object getter.
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2017-04-25 18:07:23 +01:00 |
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Richard Davey
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81c6124a4d
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Added more toJSON GameObject functions.
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2017-04-13 00:35:27 +01:00 |
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Richard Davey
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929d6fc8ef
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Enforced GameObjects to specify their type (a string based const)
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2017-04-13 00:05:12 +01:00 |
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Felipe Alfonso
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581fdb50ee
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RenderTarget added to renderable game objects
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2017-04-11 10:15:38 -03:00 |
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Felipe Alfonso
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b755fe06b9
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Removed RenderPass
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2017-04-05 11:23:34 -03:00 |
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Richard Davey
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336ea77587
|
Fixed GO extends.
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2017-04-05 02:10:48 +01:00 |
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Felipe Alfonso
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3e8e6141c8
|
Added render pass component to renderable game objects
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2017-03-28 15:16:02 -03:00 |
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Richard Davey
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006d0b853f
|
Small bit of tidying up.
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2017-03-21 23:14:25 +00:00 |
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Felipe Alfonso
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84bc90f7ba
|
Moved canvas to texture on Text to TExtWebGLRenderer
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2017-03-21 18:06:36 -03:00 |
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Felipe Alfonso
|
58e4912633
|
Moved uploadCanvasToGPU to WebGLRenderer
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2017-03-21 17:45:57 -03:00 |
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Felipe Alfonso
|
0cdb150357
|
Text rendering via canvas/texture upload
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2017-03-21 17:08:43 -03:00 |
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Felipe Alfonso
|
29ec16fd33
|
Flip component added to Bob, Image, Sprite and Text
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2017-03-20 20:37:17 -03:00 |
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Richard Davey
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e28d4f7a47
|
Added origin + removed redundant module.
|
2017-03-20 19:10:44 +00:00 |
|
photonstorm
|
808e53f645
|
Fixed order of shadow fills.
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2017-03-20 16:48:04 +00:00 |
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photonstorm
|
741b93dbfe
|
Fixed parent issues with TextStyle, and moved methods into Text for ease of access.
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2017-03-20 16:28:09 +00:00 |
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photonstorm
|
a87f1ca88b
|
TextStyle is now responsible for MeasureText and caches the results.
Lots of new TextStyle methods.
TextStyle methods return the Text object itself, so you can chain easily.
Fixed Width and Height options added.
|
2017-03-20 16:09:01 +00:00 |
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Richard Davey
|
2cc498e15e
|
Updating sync methods.
|
2017-03-17 00:16:20 +00:00 |
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Richard Davey
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08d9e55066
|
Added Style set methods and moved shadow sync.
|
2017-03-16 21:59:50 +00:00 |
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photonstorm
|
b5258b55b1
|
Quick todo
|
2017-03-16 17:16:32 +00:00 |
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photonstorm
|
aa080cfe7b
|
Updating TextStyle component to allow for setters and more style options.
|
2017-03-16 17:15:58 +00:00 |
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Richard Davey
|
be05610d3b
|
Removed redundant render vars and Origin method.
|
2017-03-15 23:44:39 +00:00 |
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