Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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Richard Davey
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6f3ec9fb9e
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All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property.
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2017-09-13 00:58:25 +01:00 |
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Richard Davey
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fe2f82c229
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Updated Camera.Ignore so it works with the canvas renderer as well
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2017-08-15 23:51:37 +01:00 |
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Richard Davey
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1732419749
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Blitter and Sprite game objects updated and added back in with new class system.
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2017-02-23 03:54:54 +00:00 |
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Felipe Alfonso
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feed39a8e6
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Canvas rendering working with the new game object
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2017-02-22 19:15:50 -03:00 |
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Felipe Alfonso
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d309be3b2e
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Canvas rendering working with the new system.
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2017-02-21 17:05:18 -03:00 |
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Richard Davey
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ec4799c8b9
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Blitter Bobs can now have alpha and visible of their own.
Blitter now filters children down to a render list if dirty.
CanvasRenderer resets alpha in postRender.
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2017-02-13 23:57:32 +00:00 |
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photonstorm
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00f9bcb8e2
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Added Blitter Canvas support.
Added BlitImage function.
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2017-02-06 16:20:45 +00:00 |
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