Commit graph

63 commits

Author SHA1 Message Date
Richard Davey
70233b7508 Updating examples with new runner and menu system. 2013-09-13 17:48:47 +01:00
Richard Davey
7c6e6df91a State swap example done and working. 2013-09-13 05:44:04 +01:00
Richard Davey
fba731e740 Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear). 2013-09-11 16:25:46 +01:00
Richard Davey
f260108433 Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions. 2013-09-11 13:21:07 +01:00
Richard Davey
30fc4099c6 Out of bounds and Sprite events hooked up 2013-09-09 13:29:33 +01:00
Richard Davey
c904475ae6 Added in the game scaling handler and updated Stage 2013-09-09 12:35:09 +01:00
Richard Davey
13d6ab512b Fixed the Button frame issue and Down states now work properly 2013-09-09 10:30:01 +01:00
Richard Davey
ebda1f99e3 Input Handler 90% there. 2013-09-08 22:38:19 +01:00
Richard Davey
90b1946c25 Input Handler mostly restored 2013-09-08 13:23:21 +01:00
Richard Davey
78598ae54a Implemented my own LinkedList class to make the new Input Handler easier to work with. And also just generally useful to have too. 2013-09-08 11:24:41 +01:00
Richard Davey
f4dab1847e Working on Linked List node swapping. 2013-09-04 21:03:39 +01:00
Richard Davey
22847f6ade DebugUtils converted, re-name spaced the Input classes and started on Camera culling. 2013-08-31 21:50:34 +01:00
Richard Davey
70ee753859 The complete Phaser Input Manager suite is now ported across. Not tested in earnest yet, but all the grunt work is at least done. 2013-08-31 13:54:59 +01:00