Richard Davey
|
cf26f68693
|
Added Math.numberArray
|
2013-09-18 14:08:26 +01:00 |
|
Richard Davey
|
92e86494e3
|
Tilemap Collision in and working :) Needs testing against Groups now.
|
2013-09-12 15:39:52 +01:00 |
|
Richard Davey
|
f260108433
|
Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions.
|
2013-09-11 13:21:07 +01:00 |
|
Richard Davey
|
fe6664eac7
|
Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus!
|
2013-09-08 01:24:59 +01:00 |
|
Richard Davey
|
128bdccd79
|
Sorted out the QuadTree issues and resolved a small but vital bug in separateX, also re-organised the collision flags in Body.
|
2013-09-04 13:54:55 +01:00 |
|
Richard Davey
|
b2263c16c6
|
Patched the QuadTree, now working a whole lot better but am worried it's still working out too many collisions.
|
2013-09-04 04:54:43 +01:00 |
|
Richard Davey
|
3f3b6bfd35
|
Brand new highly optimised QuadTree added, populated by the game loop and world ready to be queried as often as you want in your game loop, without creating hundreds of new QuadTrees each frame.
|
2013-09-04 03:48:15 +01:00 |
|
Richard Davey
|
6235f25184
|
LL
|
2013-09-01 22:02:42 +01:00 |
|
Richard Davey
|
d31777972c
|
Camera culling
|
2013-09-01 19:52:50 +01:00 |
|
Richard Davey
|
f9aa7f7339
|
Fixed small bug in Game where AUTO didn't detect the lack of WebGL properly. Tidied up Math a bit more.
|
2013-08-30 20:05:29 +01:00 |
|
Richard Davey
|
0f58945212
|
Circle and Math converted
|
2013-08-28 15:27:22 +01:00 |
|
Richard Davey
|
09def364c3
|
Farewell TypeScript, see you on the other side.
|
2013-08-28 07:02:57 +01:00 |
|