Michael Hadley
d563cabadd
Improved pointer lock api
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Some improvements over v2:
- You can access movementXY on pointer without needing to perform a manual `resetMovement()`
- Fixes bug where `releasePointerLock` would unregister event listeners before a final `pointerLockChange` could be called. Results in mouse.locked not having the right state and a final 'POINTER_LOCK_CHANGE_EVENT' not firing.
2017-12-08 17:05:05 -06:00
Richard Davey
a86b68e361
Removed un-needed WorldToCamera, implemented GetWorldPoint across the board
2017-11-29 22:23:58 +00:00
Richard Davey
c58b295fcc
Added positionToCamera method (but still needs fixing)
2017-11-28 11:16:35 +00:00
Richard Davey
4f7a02ef2e
Pointer.position is now a Vec2 and x/y references to it
2017-11-23 01:44:58 +00:00
Richard Davey
ed59579220
Pointer now records which camera it used and all events now carry a camera property
2017-07-29 01:55:17 +01:00
photonstorm
9e10fca98d
Added Touch support. Doesn't handle multi-touch yet, but single touch works perfectly with all current input tests.
2017-07-28 03:28:10 +01:00
Richard Davey
795fa5f5cb
Merging in the draggable input handler
2017-07-27 03:40:58 +01:00
Richard Davey
f918942cfc
Pointer has methods that expose the state of the buttons
2017-07-25 12:33:53 +01:00
Richard Davey
7992dfd569
Refactored to support multi pointers per IO and topOnly
2017-07-21 03:39:55 +01:00
photonstorm
d753c5316d
Adding movement processing events.
2017-07-18 17:22:14 +01:00
Richard Davey
0d925b9cc0
New Interactive Object created.
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Pointer events now dispatch more details.
Interactive Object used internally everywhere.
Hit Test updated to handle it.
2017-07-18 02:36:45 +01:00
Richard Davey
95dea5c88a
Hit Area is now top-left based. Pointer x/y now takes canvas position and scale into account.
2017-07-17 23:38:43 +01:00
Richard Davey
8bae761d75
Pointer Down and Up events working on Game Objects
2017-07-14 01:38:21 +01:00
photonstorm
b7d4559d45
Moving to more modular, State based input management.
2017-07-13 17:21:37 +01:00