Commit graph

442 commits

Author SHA1 Message Date
Richard Davey
c44dbccedc The PathFollower.pathUpdate method will now check if the tween property has a valid data component before running the update. This prevents a call to PathFollower.stopFollow from throwing a Cannot read properties of null (reading '0') error as it tried to do a single update post stop. Fix #6508 2023-07-21 18:20:38 +01:00
Richard Davey
fb3c85888b Typo fix 2023-06-11 22:37:06 +01:00
Richard Davey
afe5401a25 Add missing String cast. Fix #6451 2023-04-05 14:47:00 +01:00
Richard Davey
49d56e7dc4 Added new clearFX method and tidied up the docs and functions for FX removal. Fix #6451 2023-04-04 15:46:11 +01:00
Richard Davey
01afa66230 clear now has 2 arguments to clear pre/post or both. Fix #6440 2023-03-31 14:45:37 +01:00
Richard Davey
7237299639 The GetBounds.getCenter method now has an optional includeParent argument, which allows you to get the value in world space. Also updated types. 2023-03-23 17:15:53 +00:00
Richard Davey
376107b25f Finally finished all FX documentation 2023-03-21 18:04:34 +00:00
Richard Davey
ed6287e9a9 More FX documentation finished 2023-03-21 17:57:27 +00:00
Richard Davey
b89a10c99d Lots more documentation finished 2023-03-21 17:21:45 +00:00
Richard Davey
f83debe894 Added lots of documentation 2023-03-20 18:44:48 +00:00
Richard Davey
d6c743138e Docs fix 2023-03-20 15:20:13 +00:00
Richard Davey
4e6f51bc9c Update FX.js 2023-03-20 15:20:06 +00:00
Richard Davey
c4ab06d19f Calling setPostPipeline on a Game Object will now pass the pipelineData configuration object (if provided) to the pipeline instance being created. 2023-02-27 15:12:52 +00:00
Richard Davey
88a59eb040 Post FX now supports custom quality and distance parameters. Fix #6393 2023-02-27 15:09:57 +00:00
Richard Davey
5997c814bb Remove distance parameter 2023-02-27 13:48:12 +00:00
Richard Davey
3bbb619562
Merge pull request #6386 from mizunokazumi/fix/component-transform-setscaleX-setscaley
Fix renderFlags after changing scaleX/scaleY
2023-02-17 17:26:19 +00:00
Richard Davey
5ad4cbba7d Types fix 2023-02-17 17:25:11 +00:00
Richard Davey
0fe135cc8f Added documentation and method parameters 2023-02-17 17:07:22 +00:00
Richard Davey
3d67fdb459 Update PostPipeline.js 2023-02-17 13:26:29 +00:00
Richard Davey
af3bb532b5 Use strings to retain correct mapping 2023-02-17 02:12:12 +00:00
Richard Davey
4f6d4a162d Now supports creation of Post FX Controllers 2023-02-17 01:10:54 +00:00
Richard Davey
a2231dddcd Added preFX and postFX and create them within init 2023-02-17 01:10:23 +00:00
Richard Davey
f1129f63d2 Moved the FX controllers to the root 2023-02-16 23:49:14 +00:00
Richard Davey
d6314de4db More default properties and exposing the FX consts 2023-02-16 23:06:53 +00:00
Richard Davey
2aae7b37fa Added more jsdocs and default values 2023-02-16 22:15:22 +00:00
Richard Davey
b7e9fe23af Add default values and allow passing from the methods 2023-02-16 18:50:42 +00:00
Richard Davey
cbf42feee1 Refactored so FX is a class sitting on a property, rather than a mixin. 2023-02-16 18:39:14 +00:00
Richard Davey
dd2efb6e5c Added Bokeh and TiltShift FX 2023-02-16 15:04:37 +00:00
Richard Davey
293ea49a39 Update FX.js 2023-02-16 12:59:57 +00:00
Richard Davey
9011d78fd4 Added Wipe FX 2023-02-16 12:53:31 +00:00
Richard Davey
bbc74c4d8e Much neater 2023-02-16 01:55:52 +00:00
Richard Davey
e48d49d29f Added Displacement FX 2023-02-16 01:52:00 +00:00
Richard Davey
526a6489ba Added BarrelFX 2023-02-16 00:42:17 +00:00
Richard Davey
9aa58008bf Finished Circle shader and CircleFX Pipeline 2023-02-15 23:48:34 +00:00
Richard Davey
4d273254e5 Testing ColorMatrix FX 2023-02-15 13:47:56 +00:00
Richard Davey
a93a6c75c3 Added working BloomFX 2023-02-15 00:50:26 +00:00
Richard Davey
ca2c81fd79 Fix package name 2023-02-15 00:07:43 +00:00
Richard Davey
58576252cb Fixed BlurFX and added LinearGradientFX 2023-02-14 23:45:44 +00:00
Richard Davey
15f296824c Improved Vignette shader dramatically 2023-02-14 15:49:33 +00:00
Richard Davey
729f446e66 Added Shadow, Vignette, Pixelate and Shine FX 2023-02-14 13:33:07 +00:00
Richard Davey
428f008337 Import namespace 2023-02-14 01:30:07 +00:00
Richard Davey
ed1f79e57e Added Vignette and BaseFX class 2023-02-13 21:21:18 +00:00
Richard Davey
532d5a9375 Revised FX pipeline. Added Glow, Shadow and Pixelate. Tested against multi-pass. 2023-02-13 18:50:27 +00:00
Richard Davey
963ff647e6 Testing out a possible FX Pipeline 2023-02-13 01:30:22 +00:00
Richard Davey
cf6b0971cb Renaming SpriteFX to PreFX 2023-02-12 21:08:58 +00:00
Mizuno Kazumi
ad11d11dcc Fix renderFlags after changing scaleX/scaleY 2023-02-11 18:13:59 +03:00
Richard Davey
ed205f586b Bloom FX 2023-02-09 18:46:49 +00:00
Richard Davey
f6f1bf2281 Corrected jsdocs 2023-02-09 16:30:03 +00:00
Richard Davey
e82189f0fd Remove all Post Pipeline related functions 2023-02-03 17:41:56 +00:00
Richard Davey
65ca9cc967 PostPipeline is a new Game Object component that deals specifically with Post Pipelines 2023-02-03 17:41:43 +00:00