Commit graph

30 commits

Author SHA1 Message Date
Felipe Alfonso
bcbec418b1 Fixed Graphics and Blitter issue with renderTarget 2017-04-13 12:45:01 -03:00
Richard Davey
929d6fc8ef Enforced GameObjects to specify their type (a string based const) 2017-04-13 00:05:12 +01:00
Felipe Alfonso
581fdb50ee RenderTarget added to renderable game objects 2017-04-11 10:15:38 -03:00
Richard Davey
e96dabf0cd Fixed paths 2017-04-11 03:13:41 +01:00
Felipe Alfonso
8c479a56c0 Effect Layer 2017-04-06 22:49:15 -03:00
Felipe Alfonso
b755fe06b9 Removed RenderPass 2017-04-05 11:23:34 -03:00
Richard Davey
336ea77587 Fixed GO extends. 2017-04-05 02:10:48 +01:00
Richard Davey
8ec9061b43 Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere. 2017-04-04 23:58:33 +01:00
Felipe Alfonso
3e8e6141c8 Added render pass component to renderable game objects 2017-03-28 15:16:02 -03:00
Felipe Alfonso
29ec16fd33 Flip component added to Bob, Image, Sprite and Text 2017-03-20 20:37:17 -03:00
Richard Davey
ed88c8e65a Updated components. 2017-03-02 02:06:53 +00:00
Richard Davey
8262b4ec5c Removed dead code from Blitter 2017-02-24 02:59:33 +00:00
Richard Davey
1732419749 Blitter and Sprite game objects updated and added back in with new class system. 2017-02-23 03:54:54 +00:00
Felipe Alfonso
feed39a8e6 Canvas rendering working with the new game object 2017-02-22 19:15:50 -03:00
Felipe Alfonso
4deb7ea81c Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation 2017-02-22 13:44:14 -03:00
Felipe Alfonso
d309be3b2e Canvas rendering working with the new system. 2017-02-21 17:05:18 -03:00
Felipe Alfonso
1a0f4119c6 Cameras working with BlitterBatch 2017-02-21 16:21:03 -03:00
Richard Davey
ec4799c8b9 Blitter Bobs can now have alpha and visible of their own.
Blitter now filters children down to a render list if dirty.
CanvasRenderer resets alpha in postRender.
2017-02-13 23:57:32 +00:00
Richard Davey
d480263fa9 BlitterBatch will now flush if you try to add too many Bobs (avoids index error). 2017-02-13 21:50:41 +00:00
photonstorm
00f9bcb8e2 Added Blitter Canvas support.
Added BlitImage function.
2017-02-06 16:20:45 +00:00
Felipe Alfonso
5091fc0268 fixed order of blitter rendering 2017-02-03 13:11:31 -03:00
photonstorm
f7aa82a2ff Added DOM entry point, and getFirst to Children. 2017-02-02 16:55:02 +00:00
Richard Davey
d6c4a31ec5 Changed render order. 2017-02-01 01:43:30 +00:00
Richard Davey
61ac86500f Added ability to create Bob by frame string. 2017-02-01 01:43:30 +00:00
Richard Davey
2f8b471a3c Skip renderer. 2017-02-01 01:43:30 +00:00
photonstorm
6ee499132c Huge refactor to sort out the game loop flow. 2017-01-25 17:10:19 +00:00
photonstorm
3b0322e703 Fixed frame. 2017-01-24 13:25:19 +00:00
Felipe Alfonso
99d8db0849 Fixed alpha setting on BlitterRenderer 2017-01-24 10:15:25 -03:00
photonstorm
f2c75c6243 Blitter support 2017-01-24 12:55:50 +00:00
Richard Davey
67d6845c30 Started work on merging Blittle object back in. 2017-01-22 22:54:19 +00:00