Felipe Alfonso
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bcbec418b1
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Fixed Graphics and Blitter issue with renderTarget
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2017-04-13 12:45:01 -03:00 |
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Richard Davey
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929d6fc8ef
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Enforced GameObjects to specify their type (a string based const)
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2017-04-13 00:05:12 +01:00 |
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Felipe Alfonso
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581fdb50ee
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RenderTarget added to renderable game objects
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2017-04-11 10:15:38 -03:00 |
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Richard Davey
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e96dabf0cd
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Fixed paths
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2017-04-11 03:13:41 +01:00 |
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Felipe Alfonso
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8c479a56c0
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Effect Layer
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2017-04-06 22:49:15 -03:00 |
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Felipe Alfonso
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b755fe06b9
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Removed RenderPass
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2017-04-05 11:23:34 -03:00 |
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Richard Davey
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336ea77587
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Fixed GO extends.
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2017-04-05 02:10:48 +01:00 |
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Richard Davey
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8ec9061b43
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Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere.
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2017-04-04 23:58:33 +01:00 |
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Felipe Alfonso
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3e8e6141c8
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Added render pass component to renderable game objects
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2017-03-28 15:16:02 -03:00 |
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Felipe Alfonso
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29ec16fd33
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Flip component added to Bob, Image, Sprite and Text
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2017-03-20 20:37:17 -03:00 |
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Richard Davey
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ed88c8e65a
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Updated components.
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2017-03-02 02:06:53 +00:00 |
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Richard Davey
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8262b4ec5c
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Removed dead code from Blitter
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2017-02-24 02:59:33 +00:00 |
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Richard Davey
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1732419749
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Blitter and Sprite game objects updated and added back in with new class system.
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2017-02-23 03:54:54 +00:00 |
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Felipe Alfonso
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feed39a8e6
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Canvas rendering working with the new game object
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2017-02-22 19:15:50 -03:00 |
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Felipe Alfonso
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4deb7ea81c
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Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation
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2017-02-22 13:44:14 -03:00 |
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Felipe Alfonso
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d309be3b2e
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Canvas rendering working with the new system.
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2017-02-21 17:05:18 -03:00 |
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Felipe Alfonso
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1a0f4119c6
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Cameras working with BlitterBatch
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2017-02-21 16:21:03 -03:00 |
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Richard Davey
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ec4799c8b9
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Blitter Bobs can now have alpha and visible of their own.
Blitter now filters children down to a render list if dirty.
CanvasRenderer resets alpha in postRender.
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2017-02-13 23:57:32 +00:00 |
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Richard Davey
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d480263fa9
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BlitterBatch will now flush if you try to add too many Bobs (avoids index error).
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2017-02-13 21:50:41 +00:00 |
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photonstorm
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00f9bcb8e2
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Added Blitter Canvas support.
Added BlitImage function.
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2017-02-06 16:20:45 +00:00 |
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Felipe Alfonso
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5091fc0268
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fixed order of blitter rendering
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2017-02-03 13:11:31 -03:00 |
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photonstorm
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f7aa82a2ff
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Added DOM entry point, and getFirst to Children.
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2017-02-02 16:55:02 +00:00 |
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Richard Davey
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d6c4a31ec5
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Changed render order.
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2017-02-01 01:43:30 +00:00 |
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Richard Davey
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61ac86500f
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Added ability to create Bob by frame string.
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2017-02-01 01:43:30 +00:00 |
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Richard Davey
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2f8b471a3c
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Skip renderer.
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2017-02-01 01:43:30 +00:00 |
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photonstorm
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6ee499132c
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Huge refactor to sort out the game loop flow.
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2017-01-25 17:10:19 +00:00 |
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photonstorm
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3b0322e703
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Fixed frame.
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2017-01-24 13:25:19 +00:00 |
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Felipe Alfonso
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99d8db0849
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Fixed alpha setting on BlitterRenderer
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2017-01-24 10:15:25 -03:00 |
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photonstorm
|
f2c75c6243
|
Blitter support
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2017-01-24 12:55:50 +00:00 |
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Richard Davey
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67d6845c30
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Started work on merging Blittle object back in.
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2017-01-22 22:54:19 +00:00 |
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