Commit graph

17000 commits

Author SHA1 Message Date
Richard Davey
d785eb1ab5 Update CHANGELOG.md 2021-10-25 18:05:45 +01:00
Richard Davey
64e343045e
Merge pull request #5869 from samme/feature/error-for-file-process-fails
Print a console error when file processing fails
2021-10-25 18:02:25 +01:00
Richard Davey
f6147757d5
Merge pull request #5871 from samme/docs/ObjectHelper
Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON
2021-10-25 18:01:18 +01:00
Richard Davey
c9beece946
Merge pull request #5879 from samme/docs/scene-config
Docs: mark Scene config optional
2021-10-25 17:59:55 +01:00
Richard Davey
7fc6c4dcde Deps update 2021-10-25 17:48:37 +01:00
Richard Davey
94969145a2 Update CHANGELOG.md 2021-10-21 18:38:19 +01:00
Richard Davey
55ef37b6fb Removed spriteData, added destroy, tidied up docs 2021-10-21 18:38:15 +01:00
Richard Davey
461e1ff4d0 Update PipelineConfig.js 2021-10-21 18:38:05 +01:00
Richard Davey
b435c3d1c9 Deps update 2021-10-21 13:48:45 +01:00
Richard Davey
0020f03ead Fixed Sprite FX targetBounds 2021-10-20 17:02:37 +01:00
Richard Davey
143d63dcb0 Debugging 2021-10-20 12:37:05 +01:00
Richard Davey
78e657ec0e Update CHANGELOG.md 2021-10-20 12:36:57 +01:00
Richard Davey
508630ad81 Added renderTargets, maxDimension, frameInc and targetIndex 2021-10-20 12:36:54 +01:00
Richard Davey
9e38e37d6f Removed RenderTargets (moved to PM) and flipped projection matrix 2021-10-19 22:48:02 +01:00
Richard Davey
5fb2604292 Removed flip verts 2021-10-19 22:47:34 +01:00
Richard Davey
d46f6e37f3 WebGLPipeline.flipProjectionMatrix is a new method that allows you to flip the y and bottom projection matrix values via a parameter. 2021-10-19 22:47:22 +01:00
Richard Davey
ef4d5d94bb New fsTarget copySubTex approach (faster) 2021-10-19 18:43:15 +01:00
Richard Davey
c6ac6125c9 Update MultiPipeline.js 2021-10-19 18:42:58 +01:00
Richard Davey
54917cc6a8 Disable sloc in watch mode 2021-10-19 18:42:48 +01:00
samme
787437c219 Docs: mark Scene config optional
Fixes #5874
2021-10-19 09:13:14 -07:00
Richard Davey
a576059055 Prepare for 3.60 Beta 3 2021-10-18 18:31:32 +01:00
Richard Davey
1c95a1b1ac 3.60 Beta 2 2021-10-18 18:00:23 +01:00
Richard Davey
ffafb986aa Updated for 3.60 Beta 2 2021-10-18 17:59:38 +01:00
Richard Davey
44e74fc80e Supports new FX Component 2021-10-18 17:59:31 +01:00
Richard Davey
b434c3b4f8 Fixed jsdocs 2021-10-18 17:54:25 +01:00
Richard Davey
347b6db490 Added altFrame option and calculations + handy utility functions 2021-10-18 17:49:09 +01:00
Richard Davey
d4edcbd8ca Set default vert shader 2021-10-18 16:01:53 +01:00
Richard Davey
9045cd7259 Deps update 2021-10-18 13:41:16 +01:00
Richard Davey
d56ca9feb2 Update CHANGELOG.md 2021-10-17 16:34:48 +01:00
Richard Davey
f34657cf87 Removed the Tint and Flip components from the Camera class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API. 2021-10-17 16:34:45 +01:00
Richard Davey
ba0a52e386 Update SpriteFXPipeline.js 2021-10-16 15:30:03 +01:00
Richard Davey
638fd113b5 Flip the Y on textures 2021-10-16 15:23:33 +01:00
Richard Davey
90d05a0f34 Update CHANGELOG.md 2021-10-16 15:23:23 +01:00
Richard Davey
9d7a575a4f Added FX component 2021-10-16 15:23:19 +01:00
Richard Davey
43df6de757 Removed duplicate post fx calls 2021-10-16 15:22:30 +01:00
Richard Davey
325f1c54ae Update CHANGELOG.md 2021-10-16 15:09:00 +01:00
Richard Davey
5e509bd72b Removed 'drawToFrame' (it's the only option) and added 'batchTexture' 2021-10-16 15:08:58 +01:00
Richard Davey
7a705d757c The Text Game Object would call the pre and post batch functions twice by mistake, potentially applying a post fx twice to it. 2021-10-16 15:08:39 +01:00
Richard Davey
acc9f07e5c Fixed data and alpha value 2021-10-15 18:45:23 +01:00
Richard Davey
fd1ab765a3 Full JSDocs and tidied up all the methods 2021-10-15 18:39:10 +01:00
Richard Davey
dddf601acb Added onFXCopy 2021-10-15 18:38:57 +01:00
Richard Davey
582677a417 Deps update 2021-10-15 00:59:16 +01:00
Richard Davey
efa8c8b5a5 Fixed verts and called onFX 2021-10-15 00:59:04 +01:00
Richard Davey
163978452e Added onFX 2021-10-15 00:58:40 +01:00
Richard Davey
6c00b5cfc4 Added onPreCopy 2021-10-14 18:51:39 +01:00
Richard Davey
8272e1b319 Update CHANGELOG.md 2021-10-14 18:46:04 +01:00
Richard Davey
8a89700bf7 Fixed shader uniform issue and tidied up code 2021-10-14 18:45:59 +01:00
Richard Davey
a734b4ca6a Update package-lock.json 2021-10-14 18:45:45 +01:00
Richard Davey
bfecf9da5a RenderTarget will now automatically set the wrapping mode to clamp. 2021-10-14 18:45:41 +01:00
Richard Davey
c1c8e5d12b The WebGLRenderer.createTextureFromSource method has a new optional boolean parameter forceClamp that will for the clamp wrapping mode even if the texture is a power-of-two. 2021-10-14 18:45:28 +01:00